Hugo Locurcio
b087538119
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
zacryol
40b7b575c6
List AnimatedSprite3D in SpriteFrames description
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Both AnimatedSprite2D and AnimatedSprite3D use a SpriteFrames resource, but the SpriteFrames
class description currently only lists being used with the 2D variant.
(cherry picked from commit 4391f6a5b5
)
2022-01-12 17:28:08 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return
and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
2021-08-03 10:20:19 +02:00
skyace65
c05ff94b84
Improve SpriteFrames get_animation_loop description
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(cherry picked from commit d311c48d6a
)
2021-04-29 11:09:20 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Hugo Locurcio
ef7675a053
Document support for normal and specular maps in AnimatedSprite2D
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This closes #38509 .
(cherry picked from commit 8d0099f5fc
)
2020-09-01 21:00:58 +02:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Tomasz Chabora
c09b9c488f
Complete documentation of some more classes
2020-01-14 13:19:39 +01:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
Rémi Verschelde
f6481d1694
Revert "Drop deprecated compatibility methods from AnimatedSprite"
2018-09-13 02:32:51 +02:00
Rémi Verschelde
2f6f920884
Drop deprecated compatibility methods from AnimatedSprite
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They were deprecated in 2.1, but never properly identified as such
and thus never removed.
Fixes #21765 .
2018-09-09 15:25:49 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
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Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Max Hilbrunner
b64bf118f1
Merge pull request #19087 from danvalho/master
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SpriteFrames: expose method to get array containing animation names
2018-07-17 14:54:06 +02:00
Rémi Verschelde
9c56a16d61
Doc: Fix typos spotted by @yurchor
2018-07-01 15:55:53 +02:00
danvalho
296af5276f
SpriteFrames: expose method to get array containing animation names
2018-06-05 13:07:30 +02:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Rémi Verschelde
624a2b08f3
doc: Sync classref after a496dd4d
, removing NOEDITOR properties from doc
2017-12-07 08:29:38 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Chris Bradfield
06ce436144
[DOCS] Update SpriteFrames class ref
2017-09-24 12:21:19 -07:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00