Clay John
f0080279d3
Merge pull request #76609 from HolonProduction/save-branch-as-scene-unique-name
...
Preserve scene unique names when saving branch as scene.
2023-05-03 10:40:30 -07:00
David Snopek
61f03daeeb
Explicitly mark inherited export mode when making a dedicated server export
2023-05-03 09:47:33 -05:00
QbieShay
cbc99ee460
Merge pull request #76683 from brno32/fastnoise-lite-frequency-hint
...
adjusting step size for fastnoise frequency hint
2023-05-03 13:55:07 +02:00
Pedro J. Estébanez
c58e50adcc
Fix additional cases of breakage of rendering effects
2023-05-03 11:57:54 +02:00
clayjohn
fb77021559
Use proper UV in cubemap downsampler raster
...
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
Ricardo Buring
3f17a81f87
Add debug collision shape to CSG with collision
2023-05-03 08:41:37 +02:00
VolTer
9c7673b2ab
Add documentation for TubeTrailMesh and RibbonTrailMesh
2023-05-03 06:21:20 +02:00
mashumafi
a93a2e519d
Wait for navigation baking to finish before destruction
2023-05-02 21:05:47 -04:00
UltraBIF
8106d33d0f
Fixed various typos across the docs
2023-05-02 18:24:32 -04:00
Alex Drozd
2b053e4e4c
adjusting step size for fastnoise frequency hint
2023-05-02 23:25:36 +02:00
Clay John
2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
...
Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00
Clay John
68724aa6ed
Merge pull request #76598 from Calinou/doc-particleprocessmaterial-turbulence-cost
...
Document high performance cost of turbulence in ParticleProcessMaterial
2023-05-02 13:40:25 -07:00
Clay John
4a208699e8
Merge pull request #76597 from Tefatika/fix/tefatika/76578-tab-container-all_tab_in_front-error
...
Fixed error messages when setting all_tab_in_front of TabContainer
2023-05-02 12:28:53 -07:00
smix8
2dbc5d95eb
Fix SurfaceTool::create_from_blend_shape()
...
Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Chase Warrington
46e06ee1e6
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00
kobewi
24224381ec
Add proper snapping to tile polygon editor
2023-05-01 21:36:33 +02:00
Fredia Huya-Kouadio
ee86505136
Merge pull request #76640 from shendo/android_plugin_crash_on_emit_signal
...
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
2023-05-01 11:11:43 -07:00
Florian Kothmeier
68b9fa71a0
Implement vertical icon alignment for buttons
2023-05-01 19:51:47 +02:00
Koyper
bcce315a9a
Update @GDScript.xml range docs to iterate backwards.
2023-05-01 11:03:48 -05:00
shendo
92ade92fce
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
...
Emitting signals with params from Android plugins could crash due to
object assignment with uninitialised mem. Instead, use 'memnew_placement'
to construct into stack addresses. Make similar JNI callbacks consistent.
Fixes #75754 .
2023-05-01 16:31:23 +10:00
VolTer
818d57b5b4
Light3D show scaling warning immediately
2023-05-01 02:55:17 +02:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
VolTer
9d77caaf95
Add an example for how to use AudioStreamGenerator
2023-04-30 20:18:49 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
...
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
HolonProduction
7814dedc91
Preserve scene unique names when saving branch as scene.
2023-04-30 13:33:43 +02:00
Tefatika
abd894daf7
Fixed error messages when setting all_tab_in_front of TabContainer
...
Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
2023-04-30 08:17:21 +02:00
Hugo Locurcio
f10759489d
Document high performance cost of turbulence in ParticleProcessMaterial
...
- Mention that GPUParticlesAttractorVectorField3D can be used as an
alternative to turbulence in 3D.
2023-04-30 00:38:26 +02:00
Marius Hanl
29358daa4d
Expose horizontal/vertical custom_step as editor property for the ScrollContainer
2023-04-29 23:56:59 +02:00
ChibiDenDen
5956aa1a6a
Fix gles3 rendering on android studio emulator
...
Use a temporary framebuffer for screen copy from rendertarget to screen.
This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)
Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
Black-Cat
d710af2e97
Fix precision in physics supports generation
...
Lower threshold for dot was (1.0 - threshold) which is incorrect.
Patch changes it to correct version sqrt(1.0 - threshold * threshold)
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2023-04-29 12:12:10 +01:00
Haoyu Qiu
d24ee551ec
Allow EditorInspector to change its property name style when necessary
...
Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.
This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
clayjohn
ccff24597f
Fix compatibility breakage from adding NoiseTexture3D
...
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
kobewi
c08e96ef0d
Improve and document PackedDataContainer
2023-04-29 00:29:40 +02:00
Tetane
d3792a2373
Use a SubViewport for CanvasItem inspector preview
2023-04-28 22:43:47 +02:00
Ninni Pipping
249784ed53
Fix size error in BitMap.opaque_to_polygons
...
Previous estimate of upper limit on size was incorrect
2023-04-28 19:01:02 +02:00
Rémi Verschelde
9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
...
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde
f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
...
GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde
0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
...
GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde
f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
...
GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings
2023-04-28 18:25:11 +03:00
Rémi Verschelde
e8f5d0f6e8
Merge pull request #76546 from KoBeWi/prevent_shape_editor_from_killing_Godot
...
Fix CollisionShape2D editor crash
2023-04-28 17:08:33 +02:00
Rémi Verschelde
012e2b7411
Merge pull request #76539 from anvilfolk/gddocsreg
...
Fix wrongly removing prefix when generating in-editor documentation
2023-04-28 17:08:05 +02:00
kobewi
e5d0bb1605
Fix CollisionShape2D editor crash
2023-04-28 16:25:38 +02:00
ocean (they/them)
6f8113721d
Fix wrongly removing prefix when generating in-editor documentation
...
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-04-28 07:38:36 -04:00
Rémi Verschelde
1becfea37c
Merge pull request #76535 from bitsawer/revert_uniform_type_check
...
Revert "Fix ShaderMaterial uniform type changes"
2023-04-28 11:14:24 +02:00
Rémi Verschelde
e6dba24a26
Merge pull request #76523 from Tefatika/feature/tefatika/76454-command-palette-use-key-name
...
Command Palette search now also uses original English command names
2023-04-28 11:09:59 +02:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch
2023-04-28 11:09:12 +02:00
bitsawer
35b06f05a2
Revert "Fix ShaderMaterial uniform type changes"
...
This reverts commit e55c6bfb7b
.
2023-04-28 11:37:29 +03:00
Tefatika
09460cfaaf
Command Palette search now also uses original English command names
...
Both localized and non localized names will be used while filtering
The highest score between the two will be picked when determining
the entries order
2023-04-28 02:22:20 +02:00
Justin Wash
1ac2c537da
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-27 18:11:25 -05:00