clayjohn
1e3408c5b7
Fix crash when upgrading meshes from 3.x format
2023-10-27 12:21:00 +02:00
QbieShay
aad644514f
Fixed damp as friction not updating shader code
2023-10-27 01:02:23 +02:00
A Thousand Ships
5688bb1888
[Particles] Fix invalid parameter ranges
2023-10-26 16:14:58 +02:00
Rémi Verschelde
8835db5f37
Merge pull request #83881 from jsjtxietian/fix-generated-particle-shader-use-noise-direction-before-define
...
Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
2023-10-26 08:57:59 +02:00
jsjtxietian
cc14e0092a
Fix noise_direction
variable used before initialized in particle shader
...
when using turbulence with collisions, delete unused code
2023-10-25 19:35:16 +08:00
Rémi Verschelde
1a3db248d5
Merge pull request #83887 from groud/fix_tile_set_canvas_texture_issue
...
Fix normals in TileSet when using CanvasTextures
2023-10-25 10:30:46 +02:00
Gilles Roudière
162286cff4
Fix normals in TileSet when using CanvasTextures
2023-10-24 13:10:06 +02:00
Rémi Verschelde
e8d57afaec
Merge pull request #83831 from QbieShay/qbe/fix-normal-point
...
Particles: Fix directed points not working, and fix friction formula
2023-10-24 11:39:17 +02:00
Rémi Verschelde
bbade19822
Merge pull request #83749 from k0T0z/fix-enabling-particle-turbulence
...
Fix massive performance hit due to enabling collision
2023-10-24 10:54:27 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
...
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
b629049b54
Merge pull request #83658 from RPicster/triplanar-world-normal-maps
...
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-24 10:54:15 +02:00
Rémi Verschelde
e02e38d2d5
Merge pull request #82055 from jsjtxietian/add-support-for-texture3d-serilization
...
Add support for ImageTexture3D serialization
2023-10-24 10:53:46 +02:00
Rémi Verschelde
f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
...
Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
clayjohn
8f9cd4e1e3
Some more fixes for compressed meshes
...
This cleans up a few more cases of uint32_t->uint64_t
Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
...
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn
318ef8461f
Implementation of tool to automatically upgrade and re-save meshes
2023-10-23 22:39:48 +02:00
Raffaele Picca
73918b0c70
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-23 14:53:59 +02:00
QbieShay
49fee5bc28
Fixed directed points not working, and fixig friction formula
...
Co-authored-by: RPicster <picster@pixelgod.net>
2023-10-23 14:06:23 +02:00
Saif Kandil
98db2b42f7
fix performance hit due to enabling collision
...
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-22 17:54:27 +03:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
...
- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde
55fc347efd
Merge pull request #83620 from clayjohn/particles-material-emission
...
Fix typo in particles process material when using emission color texture
2023-10-20 15:11:48 +02:00
clayjohn
1b80f21abf
Fix typo in particles process material when using emission color texture
2023-10-19 17:29:46 +02:00
Saracen
a16cbf6869
Fix crash on recovered orphaned nodes.
2023-10-19 11:15:57 +01:00
Rémi Verschelde
f8818f85e6
Merge pull request #83568 from mrTag/navigationregion2d_fix
...
Fixing "Navigation map synchronization error" when using NavigationRegion2D
2023-10-19 00:27:25 +02:00
Rémi Verschelde
c781694a82
Merge pull request #83488 from QbieShay/qbe/fix-particle-pause
...
Fixed multiple particle issues: division by zero, color ramp override, scale dependent on amount ratio
2023-10-18 21:32:50 +02:00
Dominik
b915e788a4
Removed navigation_mesh instantiation from constructor of NavigationPolygon
2023-10-18 19:04:08 +02:00
Gilles Roudière
73f72409f5
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
QbieShay
cbf75f9076
Fixed division by zero in particle process, initial ramp, and amount ratio+scale
2023-10-17 15:41:47 +02:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
...
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
clayjohn
e3d31837eb
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 08:54:49 -06:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Rémi Verschelde
cbb95bc8ab
Merge pull request #83211 from clayjohn/cleanup-mesh-stuff
...
Cleanup instances of using uint32_t for mesh formats
2023-10-13 11:46:20 +02:00
Rémi Verschelde
111a91a09f
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
...
Fix bool varying's generated code will be modified with flat
2023-10-13 11:45:09 +02:00
Clay
acb65377cd
Cleanup instances of using uint32_t for mesh formats
...
And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
jsjtxietian
0f7a97eba0
Fix bool varying's generated code will be modified with flat
2023-10-12 19:42:18 +08:00
jsjtxietian
0ecef0e236
Fix parameter shader node not declared when only connected to a VaryingSetter
2023-10-12 17:53:26 +08:00
clayjohn
1df50c78df
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
bitsawer
45f2ef4c0f
Fix BaseMaterial3D update with certain material settings
2023-10-11 13:51:52 +03:00
Rémi Verschelde
d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
...
Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
...
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d
Particle internal refactor and additions for more artistic control
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
kleonc
b588d1ab8d
Fix incorrect vertex data size calculation in ImmediateMesh
2023-10-10 13:23:53 +02:00
Rémi Verschelde
added7d154
Merge pull request #83062 from bruvzg/no_dup_es
...
Do not apply extra spacing twice.
2023-10-10 09:12:17 +02:00
bruvzg
100565a0c9
Do not apply extra spacing twice.
2023-10-09 21:38:23 +03:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
...
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace sanity
with safety
for checks
2023-10-08 16:22:24 +02:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
...
This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
0f5669be51
Merge pull request #82712 from bruvzg/font_collection_name_select
...
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 17:27:06 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
...
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Micky
021d92fece
Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local
2023-10-03 15:03:55 +02:00
bruvzg
a5a0e48dbc
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 09:40:48 +03:00
Rémi Verschelde
6b70dfe7e2
Merge pull request #81319 from KurtBliss/Changing-text-files-in-an-external-editor-doesn't-cause-them-to-reload-in-Script-Editor
...
Fix TextFile not reloading when changed from external editors
2023-10-02 13:16:17 +02:00
Rémi Verschelde
08ceb18c7d
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
...
Make terrains peering bit property names translatable
2023-09-29 19:46:42 +02:00
Rémi Verschelde
55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
...
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Yuri Roubinski
4575cc0c6f
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 10:55:05 +03:00
Haoyu Qiu
f2a87a96ba
Make terrains peering bit property names translatable
2023-09-29 10:55:33 +08:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-09-28 10:45:09 +03:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
...
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
...
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Rémi Verschelde
a9af6af4b6
Merge pull request #82285 from lyuma/nan_lods
...
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-25 17:18:43 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
...
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
A Thousand Ships
e45927b2f2
Replace radians
range hint with radians_as_degrees
2023-09-25 08:50:19 +02:00
Lyuma
acf76027bd
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-24 23:05:26 -07:00
Rémi Verschelde
3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
...
Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
DennisManaa
f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
...
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
jsjtxietian
d9d2bb3219
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
MewPurPur
7b86969719
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
Rémi Verschelde
fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
...
Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00
Rémi Verschelde
44ea5f9470
Merge pull request #81854 from bitsawer/fix_importer_mesh_bones
...
Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-21 14:25:03 +02:00
Rémi Verschelde
184e603c99
Merge pull request #80467 from aaronfranke/mesh-lod-limit
...
Limit mesh complexity in LOD generation to prevent crashing
2023-09-21 14:24:54 +02:00
kobewi
07a00cf822
Don't allow transforming scene tiles
2023-09-20 14:10:21 +02:00
Yuri Sizov
fee1fb8290
Connect CodeHighlighter
with TextEdit
without friend-access
2023-09-19 14:36:38 +02:00
Ryan Hitchman
734b9d2379
Fix Curve3D baking up vectors for nontrivial curves.
...
The code was modified in 42aa539
to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.
Fixes #81879
2023-09-18 18:50:36 -06:00
bitsawer
145503765a
Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-18 11:21:29 +03:00
Aaron Franke
f95f2d1149
Limit mesh complexity in LOD generation to prevent crashing
2023-09-15 18:40:02 -05:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
...
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
6e11fcb92c
Warn about accessing non-existing editor theme items
2023-09-15 14:51:01 +02:00
Yuri Sizov
56e54b49b6
Merge pull request #81551 from YuriSizov/gui-cache-all-the-theme
...
Bind remaining theme properties to their respective classes
2023-09-14 15:21:45 +02:00
Yuri Sizov
fe000277ea
Bind remaining theme properties to their respective classes
...
This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.
Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.
This removes all string-based theme access from scene/ classes.
2023-09-13 19:31:35 +02:00
A Thousand Ships
a29416e332
[Scene,Main] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 12:53:06 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
...
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
...
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Rémi Verschelde
fb4edf50d7
Merge pull request #81452 from tcoxon/fix_57271
...
Fix animation keyframes being skipped when played backwards
2023-09-08 23:16:05 +02:00
Rémi Verschelde
5fef875cd8
Merge pull request #81070 from groud/improve_tilemap_performances
...
Improve TileMap performances by using quadrants only for rendering
2023-09-08 23:13:56 +02:00
Gilles Roudière
8c1e28237b
Improve TileMap performances by using quadrants only for rendering
2023-09-08 15:33:43 +02:00
Tom Coxon
1a52c0c543
Fix animation keyframes being skipped sometimes when being played backwards. #57271
2023-09-08 14:13:53 +01:00
Rémi Verschelde
4330a94b13
Merge pull request #65011 from Rindbee/fix-first-set-in-main-scene
...
Fix the behavior of the resource property of the sub-scene root node on instantiation
2023-09-08 11:50:30 +02:00
Rémi Verschelde
31a7fd1951
Merge pull request #81406 from bruvzg/ts_dict_chk2
...
[TextServer] Pass Dictionary properties by value and check property values instead of references.
2023-09-08 09:11:23 +02:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
...
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
...
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
bruvzg
1ced1f9c99
[TextServer] Pass Dictionary properties by value and check property values instead of references..
2023-09-07 11:59:51 +03:00
KurtBliss
bb98843b61
Fixed: TextFile's not reloading when changed from external editors
2023-09-06 17:34:36 -04:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
...
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
58126e479c
Introduce the concept of global theme contexts
...
This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.
It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.
Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
Yuri Sizov
16957fd35b
Merge pull request #81286 from lemilonkh/unshaded-materials-ignore-fog
...
Implement render mode `fog_disabled` and BaseMaterial3D setting Disable Fog
2023-09-06 14:49:16 +02:00
Milan Gruner
45a33cc749
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
2023-09-05 18:15:02 +02:00