Rémi Verschelde
446e7a7c22
Merge pull request #93793 from Chaosus/shader_fix_bool_op_crash
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Prevent shader crash when doing invalid operation on boolean vector
2024-07-01 10:07:43 +02:00
Rémi Verschelde
e78c4be511
Merge pull request #93789 from passivestar/distraction-free-mac-shortcut
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[macOS] Change the distraction-free mode shortcut
2024-07-01 10:07:40 +02:00
Rémi Verschelde
a05237f5d0
Merge pull request #93785 from TokageItLab/fix-bezier-init
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Fix Bezier track init value on caching without RESET animation
2024-07-01 10:07:37 +02:00
Rémi Verschelde
af529cb6be
Merge pull request #93777 from ashish0kumar/fix/doc/add_custom_type-icon
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Fix "icon" parameter in EditorPlugin.add_custom_type is not optional but doc says it is
2024-07-01 10:07:34 +02:00
Rémi Verschelde
2cb0c20194
Merge pull request #93665 from kitbdev/clarify-word-sep-docs
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Clarify word separator docs about shortcuts
2024-07-01 10:07:27 +02:00
Pedro J. Estébanez
207f523441
D3D12: Use the right state for resources in certain heap types
2024-07-01 08:06:26 +02:00
kit
19b2e704ad
Clarify word separator docs about shortcuts
2024-06-30 19:35:37 -04:00
Yuri Rubinsky
4bf9f3eb58
Prevent shader crash when doing invalid operation on boolean vector
2024-06-30 22:24:25 +03:00
passivestar
28a0d67233
[macOS] Change the distraction-free mode shortcut
2024-06-30 22:01:12 +04:00
Silc Lizard (Tokage) Renew
e8c2edefd1
Fix Bezier track init value on caching
2024-07-01 01:20:43 +09:00
Ashish Kumar
e38530af1e
Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is# This is a combination of 2 commits.
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Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is
Update doc/classes/EditorPlugin.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-06-30 17:07:56 +05:30
Jordyfel
325081cb48
Fix reimport parsing dependencies incorrectly
2024-06-30 04:38:04 +03:00
kobewi
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
Adam Scott
586db3aae7
Fix assignations to non-existing keys and clean-up
2024-06-29 14:30:57 -04:00
Thaddeus Crews
8a24f44fe5
SCons: Fix output with vsproj=yes
2024-06-29 13:11:19 -05:00
kobewi
f13bb2ff56
Reimport file when .import changes
2024-06-29 19:57:44 +02:00
kobewi
1d69358471
Prevent selecting when a CanvasItem is selected
2024-06-29 19:56:48 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
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Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
Rémi Verschelde
2f7973f04b
Merge pull request #93745 from AThousandShips/test_template_fix
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[Tests] Fix unit tests in template builds
2024-06-29 19:54:26 +02:00
Rémi Verschelde
37ea01756a
Merge pull request #93743 from poga/93690-fix-quickopen-icon-max-width
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Set max width for icons in the quick open popup
2024-06-29 19:54:23 +02:00
Rémi Verschelde
84f40424b8
Merge pull request #93740 from markdibarry/alternative-pixel-rounding
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Replace pixel rounding with `floor(x + 0.5)`
2024-06-29 19:54:20 +02:00
Rémi Verschelde
a19955e82d
Merge pull request #93736 from passivestar/info-panel-margins
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Make the frame time and info boxes use same margins
2024-06-29 19:54:17 +02:00
Rémi Verschelde
451ed230f1
Merge pull request #93732 from Geometror/ge-get-children-docs
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[GraphEdit] Add a note about the behavior of `get_children()`
2024-06-29 19:54:13 +02:00
Rémi Verschelde
8d4c593c54
Merge pull request #93720 from MewPurPur/remove-overbright
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Fix unnecessary overbright modulates used in a few editors
2024-06-29 19:54:10 +02:00
Rémi Verschelde
3c9949e320
Merge pull request #93597 from Gurvan/fix/gltf-spline-interpolation
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Use Hermite instead of Bezier for glTF spline interpolation
2024-06-29 19:54:06 +02:00
Rémi Verschelde
f1402645ac
Merge pull request #93541 from oshman99/fixing-navmap-pr
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`NavigationServer3D.map_get_closest_point_to_segment` - add an additional shortest distance check
2024-06-29 19:54:02 +02:00
Artem
b8fc6b4979
NavigationServer3D.map_get_closest_point_to_segment - add an additional shortest distance check
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For a case when shortest distance is between some point located on a face's
edge and some point located on a line segment.
2024-06-29 19:50:10 +02:00
Hendrik Brucker
3d34a25917
[GraphEdit] Add a note about the behavior of get_children()
2024-06-29 19:40:10 +02:00
Poga Po
77c3313470
Fix: set max_width for icons in the quick open popup
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Co-authored-by: Tomek <kobewi4e@gmail.com>
2024-06-30 00:56:35 +08:00
A Thousand Ships
17929a3443
[Tests] Fix unit tests in template builds
2024-06-29 18:35:50 +02:00
Alvin Wong
cc45c2cdd3
Change GUI controls pixel snap to round halfway to +ve infinity
2024-06-30 00:33:37 +08:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
Mark DiBarry
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
Gurvan
e7f34aace3
Use Hermite instead of Bezier for glTF spline interpolation
2024-06-29 14:36:49 +02:00
passivestar
4201c7d75f
Make the frame time and info boxes have same margins
2024-06-29 16:34:08 +04:00
Rémi Verschelde
25de53e147
X11: Fix creating RenderingDevice after #93706
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The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Aitor Guevara
b8edc64379
[Windows] Disable G-SYNC in windowed mode
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G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows.
While the driver only enables G-SYNC for full screen mode by default,
users can toggle it on for windowed mode too, resulting in unstable
refresh rates during Editor usage.
This patch extends Godot's NVIDIA profile to force the default full
screen mode only G-SYNC with Godot.
2024-06-29 13:40:15 +02:00
Rémi Verschelde
d6385d7509
Merge pull request #93709 from RandomShaper/fix_antilock_bad_mutex
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WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-29 13:04:09 +02:00
Rémi Verschelde
0b23be968a
Merge pull request #93706 from RandomShaper/fix_rend_misc
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Improve handling of rendering startup errors
2024-06-29 13:04:06 +02:00
Rémi Verschelde
f64f1b3b6d
Merge pull request #93685 from decacis/patch-1
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Update note regarding 3D MSAA and foveated rendering
2024-06-29 13:04:03 +02:00
Rémi Verschelde
3cce275589
Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
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Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
Rémi Verschelde
3fbb6044d0
Merge pull request #93047 from groud/fix_polygon_editor_grid
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Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
Alvin Wong
c54477b7e6
Windows: Restore to windowed mode using SW_NORMAL
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If window was maximized before minimizing, restoring the window
afterwards using SW_RESTORE seems to cause the window to forget its
original size and position before being maximized, causing the window to
fill the screen instead.
2024-06-29 18:24:45 +08:00
Daniel Castellanos
8fe8c713dd
Update note regarding 3D MSAA and foveated rendering
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https://github.com/godotengine/godot/pull/83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled.
I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.
2024-06-28 19:06:51 -06:00
semensanyok
5dffb9b5e6
fix RichTextLabel fade set start_index to command offset
2024-06-28 23:15:21 +02:00
MewPurPur
0fa27fd001
Fix unnecessary overbright modulates used in a few editors
2024-06-28 23:54:11 +03:00
Pedro J. Estébanez
f2f9a6b8a1
WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-28 19:46:55 +02:00
Pedro J. Estébanez
32d9c93af3
Improve handling of rendering startup errors
2024-06-28 19:31:50 +02:00
Rémi Verschelde
811ce36c60
Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
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Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
Rémi Verschelde
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
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Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00