Commit graph

169 commits

Author SHA1 Message Date
Juan Linietsky
1de1a04b78 -fix local and global usage for DirAccess, fixes #791
please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
ca30c87019 Merge pull request #1438 from Spooner/fix_isometric_demo
Fix isometric demo
2015-03-22 14:59:58 -03:00
Juan Linietsky
3a96937e93 Merge pull request #1512 from the-mech/master
[Fix] make_dir_recursive on Windows
2015-03-22 14:53:10 -03:00
rollenrolm
db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Matthew Hughes
1200689245 Update file_access_windows.cpp for mingw cross-compile
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-15 09:43:13 -05:00
Roman Nekrassow
e646fc5b5d [Fix] make_dir_recursive on Windows
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-14 12:35:18 +01:00
Juan Linietsky
a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Bil Bas (Spooner)
fba2d121b4 Corrected behaviour of File.READ_WRITE mode (fixes #378) 2015-02-16 20:59:16 +00:00
Juan Linietsky
089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky
cd218b8c09 Fixes
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
sanikoyes
d0a45aafd3 Fix file_exists 2014-09-19 12:22:32 +08:00
Juan Linietsky
7de53cf242 Merge pull request #574 from marynate/PR-fix-change-dir
Fixed DirAccessWindows::change_dir not working properly;
2014-09-17 10:44:51 -03:00
Juan Linietsky
8cab401d08 3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
marynate
034aec2539 Fixed DirAccessWindows::change_dir not working properly; Minor code formating clean up 2014-07-06 20:32:29 +08:00
marynate
e6c1689b69 Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
sanikoyes
a9d4051ddf Implement thread id in windows platform 2014-03-24 16:06:10 +08:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00