Rémi Verschelde
183850ee24
Merge pull request #81563 from jsjtxietian/ignore-method-track-when-draw-line
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Ignore method track when drawing line between keys
2023-09-12 12:02:26 +02:00
Rémi Verschelde
3e68ed0ca1
Merge pull request #81255 from JohnGabrielUK/primary-line-separate-xy
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Allow configuring primary line X/Ys separately
2023-09-12 12:01:15 +02:00
Rémi Verschelde
e83fc9c03a
Merge pull request #80503 from OXTyler/80379
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Fixes Scene corruption when child scene is renamed in another directory
2023-09-12 12:00:49 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
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Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
John Gabriel
984eb96c43
Allow configuring primary line X/Ys separately
2023-09-12 10:24:07 +01:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
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Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
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Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde
006a88c855
Merge pull request #80975 from Calinou/editor-property-auto-refresh-add-property-hint
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Add a property hint range to Auto Refresh Interval editor setting
2023-09-12 08:49:08 +02:00
jsjtxietian
042e0f7019
Ignore method track when drawing line between keys
2023-09-12 14:43:23 +08:00
Hugo Locurcio
9359e0b91d
Add a property hint range to Auto Refresh Interval editor setting
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This prevents using zero or negative values, which are invalid and
will cause various issues in the editor (such as the inspector never
updating until the editor is closed and reopened).
2023-09-11 19:46:21 +02:00
Jean-Michel Bernard
67dce301aa
Add code region folding to CodeEdit
2023-09-11 18:36:40 +02:00
Danil Alexeev
4b5daf06ef
Editor: Improve signal callback generation
2023-09-11 18:45:39 +03:00
Rémi Verschelde
3669188607
Merge pull request #81415 from Rindbee/fix-copy-or-paste-root-nodes
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Fix bugs of copying scene root node or pasting node as scene root
2023-09-11 15:38:31 +02:00
Rémi Verschelde
786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
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Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
Dario
7dfb854556
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
2023-09-11 09:14:39 -03:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Rémi Verschelde
6c1241dcf6
Merge pull request #81380 from AThousandShips/folder_color_add
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Update folder colors when moving or renaming
2023-09-08 23:15:17 +02:00
Yuri Sizov
639aba4ee1
Improve handling of archives when installing assets
2023-09-08 20:45:49 +02:00
Rémi Verschelde
8c1817f755
i18n: Sync translations with Weblate
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(cherry picked from commit f2c8eea60e
)
2023-09-08 12:12:18 +02:00
Rémi Verschelde
b39303abae
Merge pull request #81430 from aaronfranke/export-platform-os-name
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Expose `EditorExportPlatform::get_os_name()`
2023-09-08 11:50:46 +02:00
Rémi Verschelde
72ceaa8d9c
Merge pull request #81226 from AThousandShips/file_diag_fix
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Fix `EditorFileDialog` clears the file name on changing directory
2023-09-08 11:50:42 +02:00
Rémi Verschelde
119f379a3d
Merge pull request #81075 from SekoiaTree/prevent-leading-dot
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Prevent creating any type of file with a leading dot
2023-09-08 09:10:59 +02:00
sekoia
bbeb2f98f5
Prevent creating any type of file with a leading dot
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: gotnospirit <gotnospirit@gmail.com>
2023-09-07 22:13:02 +02:00
Aaron Franke
c1c0ee3faf
Expose EditorExportPlatform::get_os_name()
2023-09-07 12:28:09 -05:00
A Thousand Ships
0f026193b2
Update folder colors when moving or renaming
2023-09-07 17:46:27 +02:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
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UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde
074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
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Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
风青山
95248a7d72
Fix bugs of copying scene root node or pasting node as scene root
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Fix crash when pasting a node as a new scene root.
Fix owner was not set correctly when copying scene root node from unsaved scene.
The owner of the root node is `nullptr`, which was ignored before.
2023-09-07 21:57:37 +08:00
Danil Alexeev
f8a0c487a8
Editor: Rearrange "Main Menu > Help" items
2023-09-07 16:17:28 +03:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde
d6d8cb1a17
Merge pull request #81408 from jsjtxietian/fix-property-array-tooltip-shows-wrong-ID-on-later-pages
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Fix property array tooltip shows wrong ID on later pages
2023-09-07 14:04:58 +02:00
Rémi Verschelde
5c7b0ed299
Merge pull request #81407 from AThousandShips/print_go_away
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Remove leftover debug print in `FileSystemDock`
2023-09-07 14:04:34 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
8dc15e8429
Merge pull request #81130 from YuriSizov/theme-context-for-global-themes
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Implement a system to contextualize global themes
2023-09-07 13:51:20 +02:00
Rémi Verschelde
88269cfb86
Merge pull request #80821 from Alex2782/bugfix_go_up_#80750
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Fix go to parent folder in `EditorFileDialog`
2023-09-07 13:50:55 +02:00
bitsawer
d50595c0e9
Fix shader text editor include file reloading
2023-09-07 14:35:26 +03:00
jsjtxietian
d4ac65bc48
Fix property array tooltip shows wrong ID on later pages
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Also do some cleanup, use`element_position` instead of
`begin_array_index + i`
2023-09-07 19:04:28 +08:00
A Thousand Ships
1589efb350
Remove leftover debug print in FileSystemDock
2023-09-07 11:19:18 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
fc01e2e7f6
Add a theme preview switcher to the 2D viewport
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This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov
512182f147
Add theme contexts to various parts of the editor
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This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.
- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.
Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.
This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov
21c5f86d5d
Check the native base of scripts when resolving icons
2023-09-06 15:20:07 +02:00
Yuri Sizov
3a585a6bcf
Merge pull request #81346 from timothyqiu/interning
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Avoid text substitution in EditorHelp messages
2023-09-06 14:49:37 +02:00
Yuri Sizov
008dc63fe6
Merge pull request #81344 from AThousandShips/folder_color_fix
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Fix saving editor folder colors
2023-09-06 14:49:34 +02:00
Yuri Sizov
d2cc6897d4
Merge pull request #81299 from jsjtxietian/Reload-built_in-script-after-create-to-allow-drag-nodes-into-it
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Fix an error when dragging nodes into built-in scripts because script does not inherit Node
2023-09-06 14:49:24 +02:00
Yuri Sizov
102f42a48d
Merge pull request #81121 from jsjtxietian/fix-crash-in-make_mesh_previews
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Fix a crash when enable a tool plugin uses `make_mesh_previews`
2023-09-06 14:49:09 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
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Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
jsjtxietian
7e3a762369
Fix a crash when enable a plugin uses make_mesh_previews
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The bug happens when plugin tree is propagating mouse events
(so it is blocked), but EditorProgress's dtor will make main editor
focused and call update_plugins immediately
which will update the blocked tree.
2023-09-06 11:11:07 +08:00
jsjtxietian
d32348c686
Reload built-in script after create to allow dropping nodes into it
2023-09-06 10:03:27 +08:00
Alexander Hartmann
40046bcf60
Fix go to parent folder in EditorFileDialog
2023-09-06 01:01:04 +02:00
Rémi Verschelde
0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
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Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
Haoyu Qiu
e350034251
Avoid text substitution in EditorHelp messages
2023-09-05 23:15:34 +08:00
A Thousand Ships
1083ce4466
Fix saving editor folder colors
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Also clears setting if none are assigned
2023-09-05 16:57:15 +02:00
bruvzg
ab33613a13
Update and properly list versions of the built-in fonts.
2023-09-05 08:17:24 +03:00
Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
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Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
a0d21d41a8
Merge pull request #80149 from aaronfranke/fix-res-reimport-empty-scene
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Fix error message when reimporting resources with an empty scene open
2023-09-04 09:07:48 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
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Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen
41ffe5461f
Allow GDExtension to register unexposed class.
2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
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PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Aaron Franke
ff911c3ad3
Fix error message when reimporting resources with an empty scene open
2023-09-03 11:40:48 -05:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
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Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Rémi Verschelde
07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
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Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
Rémi Verschelde
bb61a932c2
Merge pull request #81072 from KoBeWi/the_scene_file_is_in_another_castle
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Refactor disabling scene tab context menu options
2023-09-02 14:29:24 +02:00
Rémi Verschelde
60422759fa
Merge pull request #80849 from KoBeWi/edit_NOTHING
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Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements
2023-09-02 08:50:28 +03:00
A Thousand Ships
17d69ed7bb
Fix EditorFileDialog
clears the file name on changing directory
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Fixes issues with assigning a name for files being saved
2023-09-01 22:53:41 +02:00
kobewi
a949f1b4b5
Refactor disabling scene tab context menu options
2023-09-01 21:34:54 +02:00
Rémi Verschelde
5588980e47
Merge pull request #80184 from MewPurPur/gray=abstract
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Use the gray color for all abstract classes
2023-09-01 16:00:58 +02:00
jsjtxietian
ba41910967
Use ui_text_submit to confirm and close text prompts
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Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
MewPurPur
398ca4e71a
Use the gray color for all abstract classes
2023-08-31 12:59:18 +03:00
Rémi Verschelde
56a5fb26a0
Merge pull request #81156 from jsjtxietian/fix-crash-when-built-in-scripts-not-saved-and-have-error
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Fix a crash when built-in script is not saved and have syntax error
2023-08-31 08:56:04 +02:00
Hugo Locurcio
3ba031602b
Display time of last save in the unsaved changes confirmation editor dialog
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When multitasking, this makes it clearer whether closing a window with unsaved
changes is potentially dangerous or not.
2023-08-31 00:47:11 +02:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
jsjtxietian
cfd7dfd985
Fix a crash when built-in script is not saved and have syntax error
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When built-in script is not saved, it has empty path, and origin
code assumes error with empty path is a depended_error but that's
not always the case.
Also add protection before access list index 0.
2023-08-30 17:45:58 +08:00
the-sink
95b0f28255
Add custom color support to project folders
2023-08-29 12:13:53 -07:00
Rémi Verschelde
8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
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Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
Rémi Verschelde
571aa7f531
Merge pull request #81092 from dalexeev/editor-improve-signal-connection-dock
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Editor: Signal Connection Dock improvements
2023-08-29 12:47:55 +02:00
Rémi Verschelde
c1e85c6593
Merge pull request #80617 from jmb462/fix_80524
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Add buttons to reorder inspector array items without dragging
2023-08-29 12:43:34 +02:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate 🤦♂️
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Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
Rémi Verschelde
1ffc24e19e
Merge pull request #80124 from Calinou/3d-editor-frame-time-initialize-fps
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Initialize View Frame Time estimates to match 120 FPS
2023-08-29 12:42:16 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Igor
4b8163586b
Streamline the project import workflow
2023-08-29 09:50:03 +02:00
Danil Alexeev
8efa3cebd9
Editor: Signal Connection Dock improvements
2023-08-29 09:59:58 +03:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
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[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde
9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
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Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Hugo Locurcio
15b31f0891
Initialize View Frame Time estimates to match 120 FPS
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This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
2023-08-28 17:25:56 +02:00
kobewi
52d41cc555
Add option to cleanup tiles outside the texture
2023-08-28 15:15:45 +02:00
Rémi Verschelde
031f6deefb
Merge pull request #81068 from KoBeWi/is_scene_a_resource
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Fix Quick Open not opening binary resources
2023-08-28 15:05:28 +02:00
Rémi Verschelde
8df1d90336
Merge pull request #81065 from YuriSizov/themable-chairs
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Move default theme files to `scene/theme`
2023-08-28 15:05:04 +02:00
Rémi Verschelde
6636ccc3ea
Merge pull request #80943 from rakkarage/tileset-atlas-merge-rgb8
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Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-28 15:04:16 +02:00
Rémi Verschelde
bcbe1fd5e0
Merge pull request #80754 from KoBeWi/TileSetImprovementsCollectionSource
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Improve scene tiles workflow
2023-08-28 15:03:26 +02:00
Rémi Verschelde
a7ded904de
Merge pull request #79678 from thiagola92/auto_create_tilesets_for_multiple_atlas
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Auto create tile for multiple atlases
2023-08-28 15:02:37 +02:00
Rémi Verschelde
120abd12c2
Merge pull request #79504 from Pingar5/master
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Android: Add option to always use WiFi to connect to remote debug
2023-08-28 15:02:13 +02:00
Rémi Verschelde
2d42357464
Merge pull request #77316 from rakkarage/tileset_atlas_merge
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Include animation frames in tile atlas merge.
2023-08-28 15:01:24 +02:00
Brennen Shaughnessy
40b08cb4b6
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 13:13:36 +02:00
kobewi
cbd01043f0
Fix Quick Open not opening binary resources
2023-08-28 12:57:14 +02:00
Rémi Verschelde
b3811a3e4f
Merge pull request #81061 from KoBeWi/remembering_things_is_so_meta
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Properly remember custom text color in scene tree
2023-08-28 12:11:59 +02:00