Tomasz Chabora
497c3f97b2
Call randomize() automatically
2021-04-22 21:13:43 +02:00
Aaron Franke
a5324787c8
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Paul Joannon
8455e901f3
class reference proofreading
2021-03-19 13:21:20 +01:00
Rémi Verschelde
4ca1e73ff9
doc: Sync classref with current source
...
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00
Hugo Locurcio
d359e159da
Document the valid input range for acos()
and atan()
2021-03-15 17:25:22 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Rémi Verschelde
469ac1e415
doc: Sync classref with current source
2021-03-10 10:54:21 +01:00
Angad Kambli
892060fa47
fix minor issue in smooth step function's documentation
2021-02-13 02:12:58 +05:30
Marcel Admiraal
3d479d086c
Add support for new SDL gamecontroller keywords.
2021-02-07 16:09:32 +00:00
LoipesMas
9c65927aeb
More explicit wording for str() and print() functions
2021-01-05 20:00:26 +01:00
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
Rémi Verschelde
fa9332a0e7
Merge pull request #43414 from Xrayez/pi-type-string
...
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20 21:18:11 +01:00
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
...
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
bruvzg
7e2c0ffd1a
[Complex Text Layouts] Add TextServer documentation. Update Font, CanvasItem, Theme and modified controls documentation.
2020-11-26 14:25:52 +02:00
Marcel Admiraal
20f2b71e21
Update joy button and stick names, enums and documentation
2020-11-19 15:28:31 +00:00
Rémi Verschelde
c6dcf3310d
doc: Sync classref with Variant utility methods
...
Copied relevant documentation from the original `@GDScript` built-ins,
which will likely be removed in a future commit.
Various fixups to `variant_utility.cpp` while working on this.
2020-11-17 11:26:24 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Andrii Doroshenko (Xrayez)
1e6b684d44
Expose PROPERTY_HINT_TYPE_STRING
to scripting
2020-11-09 18:12:04 +02:00
Hugo Locurcio
359c95156a
Clarify that KEY_BACK
is unrelated to the Back button on Android
...
This closes #19325 .
2020-08-28 17:10:08 +02:00
simpu
ea2eaf8c27
Added debugger plugin support
...
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Rémi Verschelde
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
...
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split Geometry
singleton into Geometry2D
and Geometry3D
...
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Rémi Verschelde
2800c8f43d
doc: Sync classref with current source
2020-05-15 18:25:09 +02:00
Marcel Admiraal
e7fee711b3
Update game controller enums.
2020-05-13 10:33:32 +01:00
Rémi Verschelde
bbdfc7353c
doc: Sync classref with current source
2020-05-11 13:23:39 +02:00
Rémi Verschelde
f7ca1c805b
doc: Sync classref with current source
2020-05-04 16:55:01 +02:00
Enhex
aaf5a58b44
fix typo
2020-05-01 18:52:08 +03:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
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Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
...
It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Rémi Verschelde
d567c15aed
doc: Fix parsing typed arrays in makerst.py
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`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.
And sync classref with current source.
2020-04-24 17:50:20 +02:00
Juan Linietsky
ae09b55a19
Exposed RenderingDevice to script API
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Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
2cd952bd84
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
...
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
b7b46093d8
doc: Sync classref with current source
...
Add missing enum bindings.
2020-04-20 11:48:00 +02:00
Yuri Sizov
1ea7295bd2
Improve shortcut formatting in docs
2020-04-10 18:42:11 +03:00
Bastiaan Olij
afc8c6391c
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00
Rémi Verschelde
eaaee63b62
doc: Update classref with node renames
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A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
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Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
a7e1df4b1d
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:02:36 +01:00
Rémi Verschelde
6c8f2ae53a
Update docs and bindings for new integer vector types
2020-02-25 15:27:29 +01:00
bruvzg
1af06d3d46
Rename scancode
to keycode
.
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Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Mateo Dev .59
9e8e5ebdc7
Core: Change _Marshall class inherit from Reference to Object
2020-02-24 10:45:19 -03:00
Rémi Verschelde
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
0e3d625737
doc: Sync classref with current source
...
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
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doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00