Commit graph

16 commits

Author SHA1 Message Date
Juan Linietsky
75299f4a63 Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
bruvzg
142188639c Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2019-12-12 13:19:45 +01:00
Juan Linietsky
e7c33ca141 Moved the shader source compilation code outside RenderingDevice and Vulkan 2019-12-12 13:05:25 +01:00
Juan Linietsky
ffbc9823d9 Custom material support seems complete. 2019-12-12 12:54:09 +01:00
Juan Linietsky
1dd402d083 Changes to material required to add custom shaders in RD renderer 2019-12-12 12:01:50 +01:00
Juan Linietsky
7c2bb1ceff Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
2019-12-12 12:01:48 +01:00
Juan Linietsky
75701f756f Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
2019-12-12 11:49:14 +01:00
Juan Linietsky
823feb8310 Added ability to retrieve back textures stored on GPU 2019-12-12 11:44:06 +01:00
Juan Linietsky
017bcf9be4 basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
2019-12-12 11:06:23 +01:00
Juan Linietsky
179145aaf5 Basic 2D engine is more or less working, needs more work for editor to be usable. 2019-12-12 10:57:32 +01:00
Juan Linietsky
e2ffdb2d01 A lot of progress with canvas rendering, still far from working. 2019-12-12 10:50:00 +01:00
Juan Linietsky
d128ef1ecb Changed my mind on Vulkan image API, images should now include mipmaps
This should make it easier to obtain the data directly from an Image
2019-12-12 10:15:57 +01:00
Juan Linietsky
ee921965be Modify RenderingDevice to use RIDs, now that they are O(1) 2019-12-12 09:23:03 +01:00
Juan Linietsky
b2b7a41318 Added support for push constants 2019-12-12 08:53:55 +01:00
Juan Linietsky
90e61a5632 Added default values where missing. 2019-12-12 08:50:48 +01:00
Juan Linietsky
c5e77a1b2f Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2019-12-12 08:50:47 +01:00