Commit graph

10 commits

Author SHA1 Message Date
Red Headphone
8a6c6d5329 progress_offset now added to reference cross draw function 2021-11-28 17:59:00 +05:30
floppyhammer
f9b1ce0922 Fix nine patch of circular TextureProgressBar 2021-11-01 14:14:49 +08:00
floppyhammer
a238816f0b Fix bilinear TextureProgressBar with nine patch enabled 2021-10-14 11:19:32 +08:00
Anilforextra
cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
kobewi
e78ee616f7 Add offset for TextureProgress progress texture 2021-09-01 14:39:08 +02:00
floppyhammer
b08dc1ea35 Improve nine patch behavior of TextureProgressBar 2021-06-21 10:07:49 +08:00
Rafał Mikrut
7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
Advantages:

- When searching for "progressbar", you'll see both nodes in the
  search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Renamed from scene/gui/texture_progress.cpp (Browse further)