Pedro J. Estébanez
204a7481e0
Skip asserts on non-debug builds at compiler level
2017-03-13 00:23:42 +01:00
Pedro J. Estébanez
3be30efe8e
Fixes for TouchScreenButton
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- getting stuck on pause
- handling input when not visible
2017-03-10 14:11:54 +01:00
BastiaanOlij
8436a34305
Core motion for Godot 2.x (based on PR 7127)
2017-03-09 21:46:38 +11:00
Pedro J. Estébanez
6aef1c48c4
Fix node duplication in scene sub-inheritance
2017-03-08 19:58:59 +01:00
Rémi Verschelde
50c6a6d9b1
Merge pull request #7977 from eska014/2.1-web-window
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Backport all web 'window' features to 2.1
2017-03-08 07:28:38 +01:00
eska
9518401100
Add window features in web export
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- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
(cherry picked from commit 3e1b437315
)
2017-03-07 14:11:00 +01:00
eska
d34c530a7f
Revert "Add fullscreen features in web export"
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This reverts commit 17422f1f86
.
2017-03-07 14:11:00 +01:00
Pedro J. Estébanez
1e79f80b90
Finish fix for POSITION in 2D shaders
2017-03-06 18:31:29 +01:00
Pedro J. Estébanez
95a5d9e617
Fix KinematicBody2D wrong motion origin
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Got part of the fix from 5fc084c28e
Added an engine setting to enable the fix (physics_2d/motion_fix_enabled) which is false by default so the default behavior is the same as always
Added motion methods with a from parameter, the same as 3.0 does
2017-03-06 05:10:15 +01:00
Rémi Verschelde
cc265d5506
Merge pull request #7910 from RandomShaper/single-field-prop-edit-2.1
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Implement single-field property change for multinode edit (2.1)
2017-03-05 13:43:35 +01:00
Rémi Verschelde
bfa3d70169
Travis: Disable Android builds for now
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As we say in French, "Trop, c'est trop !".
Those builds fail 50% of the time due to timeouts, it's pointless to have them until we
find a better solution to install the Android SDK and NDK.
Workaround for #6973 .
(cherry picked from commit d5c6806e16
)
2017-03-05 13:40:45 +01:00
Rémi Verschelde
0f5b85f85a
Merge pull request #7949 from RandomShaper/expose-more-geom-2.1
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Expose uncapped versions of closest-point-to-segment utilities (2.1)
2017-03-05 12:04:20 +01:00
Rémi Verschelde
eeca4a3aa3
Merge pull request #7933 from RebelliousX/2.1
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TabContainer's signal changes (v2.1)
2017-03-05 12:03:38 +01:00
Thaer Razeq
886f150b4a
- Added tab_selected
signal which has same behavior as tab_changed
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lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 03:26:53 -06:00
Pedro J. Estébanez
e0170625ef
Expose uncapped versions of closest-point-to-segment utilities
2017-03-04 22:57:53 +01:00
Rémi Verschelde
bc56fa8d91
Merge pull request #7941 from RandomShaper/expose-geometry-2.1
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Expose Geometry::get_closest_point_to_segment_2d() (2.1)
2017-03-04 17:00:45 +01:00
Rémi Verschelde
e5a458d8d0
Merge pull request #7936 from volzhs/fix-input-android-2.1
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Fix handling input for Android (2.1)
2017-03-04 16:59:58 +01:00
Rémi Verschelde
c58c490d45
Merge pull request #7934 from lonesurvivor/area2d-fix_2.1
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2.1: Fixes two problems with Area2D and remove_child()
2017-03-04 16:57:23 +01:00
Rémi Verschelde
9cf5058610
Merge pull request #7926 from volzhs/issue-7902
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Fix wrong TreeItem reference after reconstructing (2.1)
2017-03-04 16:47:58 +01:00
Pedro J. Estébanez
25aedb896a
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 01:49:16 +01:00
volzhs
c8edf071da
Fix handling input for Android
2017-03-04 00:12:35 +09:00
lonesurvivor
5b556cab25
Fixes two problems with Area2D and remove_child()
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- When one of two or more overlapping Area2Ds is removed with remove_child(), it doesn't try to report to the
other one anymore
- When overlappinng Area2Ds are removed woth remove_child(), _enter_tree and _exit_tree signals are now
properly disconnected upon removal
2017-03-03 11:36:50 +01:00
volzhs
4a8d2b676e
Fix wrong TreeItem reference after reconstructing
2017-03-03 03:51:23 +09:00
Pedro J. Estébanez
e46e12906a
Implement single-field property change for multinode edit
2017-03-02 10:48:24 +01:00
Rémi Verschelde
43574f65da
Merge pull request #7909 from RandomShaper/cp-tileset-modulate-2.1
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Cherry-pick modulate (color) for TileSet tiles (2.1)
2017-03-01 10:08:01 +01:00
Pedro J. Estébanez
b6721caa13
Add modulate (color) to TileSet tiles
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(cherry picked from commit 86789c7071
)
2017-03-01 03:21:47 +01:00
Rémi Verschelde
d79f44da62
Merge pull request #7852 from volzhs/cache-font-2.1
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Cache DynamicFont resource for Android (2.1)
2017-02-27 23:35:35 +01:00
Rémi Verschelde
ee9f31a5cc
Merge pull request #7716 from GodotExplorer/pr-resizable-texturebutton
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[2.1] Enhance TextureButton and TextureFrame with resize
2017-02-27 23:30:53 +01:00
Rémi Verschelde
e9e5affda1
Merge pull request #7896 from RandomShaper/particles2d-process-mode-2.1
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Add process mode option to Particles2D (2.1)
2017-02-27 14:03:46 +01:00
Pedro J. Estébanez
7e90b98db2
Add process mode option to Particles2D
2017-02-27 10:45:06 +01:00
Rémi Verschelde
f67881bada
Merge pull request #7873 from volzhs/issue-7820
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Fix crash when click icon while editing node name (2.1)
2017-02-26 20:27:53 +01:00
Rémi Verschelde
6490e9ae5b
Merge pull request #7868 from RandomShaper/fix-touchbutton-crash-2.1
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Fix crash if TouchScreenButton is pressed while exiting the tree (2.1)
2017-02-26 20:27:35 +01:00
Rémi Verschelde
902288cc8c
Merge pull request #7855 from RandomShaper/add-duplicate-flags-2.1
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Add flags parameter to Node.duplicate()
2017-02-26 20:23:55 +01:00
Rémi Verschelde
02a3d08d93
Merge pull request #7829 from volzhs/libwebp-0.6.0-2.1
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Update libwebp to 0.6.0 (for 2.1)
2017-02-26 20:14:44 +01:00
volzhs
3d817ac73a
Fix crash when click icon while editing node name
2017-02-23 02:16:49 +09:00
volzhs
71a5b0885b
Cache DynamicFont resource for Android
2017-02-22 22:54:19 +09:00
Pedro J. Estébanez
5b8d5766f4
Fix crash if TouchScreenButton is pressed while exiting the tree
2017-02-22 01:36:31 +01:00
Pedro J. Estébanez
bbbc3a91c9
Add flags parameter to Node.duplicate()
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to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method work as usual, that is, including everything
2017-02-20 19:43:26 +01:00
volzhs
f7ef78c998
Update libwebp to 0.6.0
2017-02-18 00:05:06 +09:00
Juan Linietsky
d5c2a6b76b
Godot 2.1 to 3.0 conversion should be more or less final
2017-02-15 08:29:11 -03:00
geequlim
a7ec7dcd12
Add scale property back for backwards compatibility
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now we have a choice
Fix textureframe modulate doesn't work with STRETCH_KEEP_ASPECT_CENTERED and STRETCH_KEEP_ASPECT
2017-02-13 20:04:21 +08:00
Juan Linietsky
ebb7d2cdb7
-WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy
2017-02-12 23:13:14 -03:00
Rémi Verschelde
6abe141579
Merge pull request #7756 from volzhs/str-format
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Fix zero padding formatting
2017-02-12 23:20:13 +01:00
Rémi Verschelde
f50b4f5cb2
Merge pull request #7754 from volzhs/tr-buttonarray
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Translate ButtonArray text
2017-02-12 23:19:52 +01:00
Rémi Verschelde
eff8fc4dfb
Merge pull request #7751 from bojidar-bg/sort-scripts-by-path-2.1
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Sort settings for scripts in the editor (2.1)
2017-02-12 23:19:28 +01:00
Rémi Verschelde
11b95cda45
Merge pull request #7750 from Faless/2.1.x_fix_7697
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HTTPClient properly handle partial data in non-blocking mode
2017-02-12 23:19:10 +01:00
Rémi Verschelde
331ff9db77
Merge pull request #7742 from karroffel/json_parsing
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JSON::parse reports errors on open-ended objects
2017-02-12 23:17:11 +01:00
Rémi Verschelde
3b09d77208
Merge pull request #7721 from RandomShaper/improve-touch-button-2.1
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Fix touch button issues (2.1)
2017-02-12 23:12:14 +01:00
Rémi Verschelde
4e9f88b649
Merge pull request #7719 from RandomShaper/backport-code-edit-goodies-2.1
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Backport goodies for the code editors (2.1)
2017-02-12 23:11:31 +01:00
Pedro J. Estébanez
c0f7b80b89
Solve TouchScreenButtons issues
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Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:53:35 +01:00