Commit graph

4 commits

Author SHA1 Message Date
Haoyu Qiu
818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu
68d494e24e Add translation domain 2024-09-17 13:09:44 +08:00
rune-scape
0dde931bc9 StringName: Fix empty hash
+Fixed compat hashes
2024-09-09 13:30:02 -07:00
Haoyu Qiu
7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00