George Marques
743053734f
Add static type checks in the parser
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- Resolve types for all identifiers.
- Error when identifier is not found.
- Match return type and error when not returning a value when it should.
- Check unreachable code (code after sure return).
- Match argument count and types for function calls.
- Determine if return type of function call matches the assignment.
- Do static type check with match statement when possible.
- Use type hints to determine export type.
- Check compatibility between type hint and explicit export type.
2018-07-20 21:55:16 -03:00
Max Hilbrunner
d988d188ad
Merge pull request #18966 from chanon/new-debug-print
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Add new debug print method that shows line number where the print came from
2018-07-04 23:50:45 +02:00
chanon
3ea6d9f37d
add new print_debug method which shows source and line number
2018-05-28 18:37:07 +07:00
chanon
a56d6ff35f
add new get_stack function to get GDScript stack trace as array
2018-05-17 21:06:30 +07:00
Juan Linietsky
299d8a80ba
Merge pull request #16106 from poke1024/gdscript-lerp
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GDScript: generalize lerp
2018-05-07 20:36:31 -03:00
Juan Linietsky
ff1e7cfbf4
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
2018-05-07 17:30:03 -03:00
Rémi Verschelde
aeed774fef
Merge pull request #16173 from vnen/gdscript-arguments
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Add argument count check for some GDScript functions
2018-02-19 21:35:53 +01:00
George Marques
dca2ae78dd
Show default values in docs for GDScript built-in functions
2018-01-30 02:08:12 -02:00
George Marques
802d5c4c6c
Add argument count check for some GDScript functions
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- Print functions have no check.
- Also remove extra apostrophe from the error report.
2018-01-30 01:32:08 -02:00
Bernhard Liebl
05a16549ef
GDScript: generalize lerp
2018-01-27 08:14:13 +01:00
Chaosus
0c9312c6b8
Fixes for parameter names of builtin functions in visual scripts/core
2018-01-16 19:49:45 +03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
pablotato
054a2ac579
Add cartesian to polar conversion functions
2017-11-20 23:34:40 +01:00
George Marques
1d12470a78
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
Rémi Verschelde
4cfc29611e
GDScript: Refactor "GD" class prefix to "GDScript"
2017-11-16 18:54:56 +01:00