Commit graph

9 commits

Author SHA1 Message Date
Rémi Verschelde
8efe58476d
Merge pull request #89461 from Calinou/3d-import-collision-default-trimesh
Default to trimesh for generated collision shapes in Advanced Import Settings
2024-05-04 11:52:11 +02:00
Lyuma
b0ce274a52 Apply "Remove Immutable Tracks" after post-import.
Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
2024-03-30 23:45:22 -07:00
Lyuma
34f284bcc2 Add option to import skeleton rest as RESET animation
Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
Hugo Locurcio
51af186bb6
Default to trimesh for generated collision shapes in Advanced Import Settings
This avoids using convex decomposition every time collision is enabled
on a mesh, which can be extremely slow on complex meshes (such as entire
levels).
2024-03-14 00:06:54 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
Muller-Castro
1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
BlueCube3310
cd87916d98 Fix Scene Importer crashing when mesh or animation save paths are invalid 2024-01-16 17:42:11 +01:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
Renamed from editor/import/resource_importer_scene.h (Browse further)