Sergey Lapin
e4fea5d5f9
Added speed setting
2016-03-31 12:44:25 +03:00
Sergey Lapin
8d7a94389a
InverseKinematics node, basic features
...
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.
The current limitations:
1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
2016-03-31 12:43:00 +03:00
Rémi Verschelde
8708a284f7
Merge pull request #4179 from Adjective-Object/master
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inherit PKG_CONFIG_PATH from environment
2016-03-30 20:36:09 +02:00
Paulb23
474911c533
Option to toggle line numbers
2016-03-30 19:16:52 +01:00
Maxwell Huang-Hobbs
32391ffd73
inherit PKG_CONFIG_PATH from environment
2016-03-30 10:44:58 -04:00
Rémi Verschelde
6b64b26f0e
Merge pull request #4156 from JoshuaGrams/match-docs
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doc/base/classes.xml: String.match, Node.find_node
2016-03-30 12:47:15 +02:00
Rémi Verschelde
f293503a98
Merge pull request #4150 from Paulb23/number_syntax_highlighting
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Fixed numbers not highlighting after space
2016-03-30 12:36:42 +02:00
Rémi Verschelde
44ee7c238e
Merge pull request #4149 from Paulb23/save_scene_flicker_issue_4118
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Fix for issue #4118
2016-03-30 11:52:40 +02:00
Josh Grams
ef08fed277
doc/base/classes.xml: String.match, Node.find_node
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Clarify wildcard behavior.
2016-03-27 08:21:14 -04:00
Josh Grams
8920ab0fbf
* AnimationTreePlayer (_process_node): remove switched
argument.
...
The _process_node function (which recurses through the blend tree
generating blend values and the active animation list) had an argument
named `switched` which would loop an animation back to the beginning if
it had reached the end (regardless of whether or not it was supposed to
be a looping animation).
This argument was only used in four places: two of them were overridden
by a seek-to-zero, and I believe the other two are bugs.
In OneShot, it was used to reset the oneshot animation to the beginning
when fired. But this would fail if the oneshot node was fired before it
had completed its previous run. While this *could* be a valid way for
oneshot to work (firing does nothing if it's already running), the code
currently resets the fade-in, so I believe that it is intended to reset.
I replaced this usage with seek-to-0.
In Transition, it was used on the previous (fading out) animation when
seeking the Transition node, which I believe is incorrect: why would you
want to loop a non-looping animation instead of simply fading out from
the end? Also it will never happen unless you seek the Transition node
twice during one cross-fade.
The other two uses are in Transition and _process_animation, where it is
used along with a seek-to-zero which overrides it.
2016-03-27 07:19:05 -04:00
Paulb23
cd07badee3
Fixed numbers not highlighting after space
2016-03-26 22:03:27 +00:00
Paulb23
9d74b76a69
Stopped save scene flicker, issue 4118
2016-03-26 20:32:36 +00:00
Rémi Verschelde
15d1fca061
Merge pull request #4102 from SaracenOne/dynamic_margin_properties
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Dynamic property list for control margins
2016-03-23 09:36:18 +01:00
Rémi Verschelde
440ef4b756
Enter the 2.1 alpha phase
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To make it clearer that this branch is more recent than
the stable 2.0.x releases.
2016-03-22 18:45:19 +01:00
Rémi Verschelde
81b449908e
Add support for patch versions (2.0.x)
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(cherry picked from commit 706d576f7b
)
2016-03-22 18:41:09 +01:00
Rémi Verschelde
e8ee4f7973
Merge pull request #4115 from Paulb23/number_syntax_highlighting
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Syntax highlighting for numbers
2016-03-22 07:34:08 +01:00
Rémi Verschelde
8c2771b6d5
Merge pull request #4119 from sanikoyes/Pr-crash-exit-tree
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Fix GDScript crash when call show/hide in func _exit_tree
2016-03-22 07:31:33 +01:00
sanikoyes
0c6f089ce4
Fix GDScript crash when call show/hide in func _exit_tree
2016-03-22 12:46:33 +08:00
Paulb23
c844c2d604
Syntax highlighting for numbers
2016-03-21 15:45:38 +00:00
Rémi Verschelde
a895e2e372
Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
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Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
Rémi Verschelde
c584940387
Expose android/shutdown_adb_on_exit parameter and default to true
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It was added in 30d0ca9
for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.
Fixes #4073 .
2016-03-20 16:55:54 +01:00
Rémi Verschelde
d4321c9f33
Merge pull request #4033 from akien-mga/pr-sample-lib-stop-button
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Add stop and delete buttons to sample library (supersedes #3339 )
2016-03-20 16:03:57 +01:00
Rémi Verschelde
e67ee2bc08
Merge pull request #4104 from teamblubee/master
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Add support for gnu-libstc++-4.9 needed by recent NDK versions
2016-03-20 13:56:44 +01:00
blubee
a0fb5b5f95
Add support for gnu-libstc++-4.9 needed by recent NDK versions
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The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
2016-03-20 20:29:37 +08:00
Saracen
d8392dd117
Dynamic property list for control margins allowing floating point properties to be used with ratio anchors.
2016-03-20 05:59:18 +00:00
Rémi Verschelde
6cf978b7d6
Merge pull request #4085 from sanikoyes/Pr-adb-keep-user-data
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Add -r flag to adb install for keep app user data
2016-03-19 19:38:14 +01:00
Rémi Verschelde
b8daa7e6e6
Merge pull request #4095 from neikeq/pr-bind-add_spacer
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BoxContainer: Bind method add_spacer(bool)
2016-03-19 13:55:04 +01:00
Rémi Verschelde
bf13f29b15
Merge pull request #4094 from neikeq/pr-fix-4062
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TextEdit: Fix Shift+Delete shortcut not calling cut()
2016-03-19 13:54:02 +01:00
Ignacio Etcheverry
0571f961a8
BoxContainer: Bind method add_spacer(bool)
2016-03-19 13:37:07 +01:00
Ignacio Etcheverry
abb720438f
TextEdit: Fix Shift+Delete shortcut not calling cut()
2016-03-19 13:22:44 +01:00
Rémi Verschelde
77949f02d9
Merge pull request #4088 from bojidar-bg/PR-fix-tilemap-z
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Fix issues with tilemap covering child nodes and old quadrants
2016-03-19 12:49:03 +01:00
Rémi Verschelde
3eddd46fa8
Merge pull request #4090 from demolitions/master
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Fixes #3942 - Throws an error when exporting for X11 with no filename
2016-03-19 02:04:25 +01:00
demolitions
fb58bafc54
Fixes #3942 - Throws an error when exporting for X11 with no filename
2016-03-18 23:37:31 +01:00
Rémi Verschelde
db81ef92b5
Merge pull request #4087 from demolitions/master
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Fix for #4014
2016-03-18 18:18:15 +01:00
Bojidar Marinov
2a581835ca
Fix issues with tilemap covering child nodes and old quadrants
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Closes #4070
2016-03-18 18:57:26 +02:00
demolitions
4e59d1c51f
Fix for #4014 , changed to 2 instead of 3 chars to trigger search
2016-03-18 17:07:07 +01:00
Rémi Verschelde
15ba4d34c5
Merge pull request #4077 from sanikoyes/Pr-resourcepreloader-multiple-select
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Allow select multiple files in ResourcePreloaderEditor
2016-03-18 14:27:31 +01:00
Rémi Verschelde
0e1ae3b381
Merge pull request #4086 from Paulb23/toggle_draw_tabs
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Option to toggle tab drawing
2016-03-18 14:26:38 +01:00
Paulb23
0fc7be89d3
Option to toggle tab drawing
2016-03-18 12:49:18 +00:00
sanikoyes
e13e343c9c
Rename path to paths
2016-03-18 18:26:02 +08:00
sanikoyes
9e026fecef
Add -r flag to adb install for keep app user data
2016-03-18 18:11:55 +08:00
Rémi Verschelde
b955282d46
Merge pull request #4071 from Razzlegames/getUnixTimeFromDateTime
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Add function to convert Datetime from a dictionary to Epoch
2016-03-18 10:04:13 +01:00
Rémi Verschelde
021a84e704
Merge pull request #4083 from SaracenOne/tree_control_cursor_fix
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Fix cursor getting locked on tree control
2016-03-18 07:21:14 +01:00
Saracen
44fe74bfc3
Fix cursor getting locked on tree control if tree is cleared while modifying numerical element.
2016-03-17 23:10:09 +00:00
Rémi Verschelde
3adc5a45ab
Merge pull request #4082 from Paulb23/word_highlighting
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Fixes for Word highlighting
2016-03-17 22:26:40 +01:00
Paulb23
9c0e1524e5
Fixed highlighting when word occurs as substring first
2016-03-17 20:35:04 +00:00
Paulb23
4cc3fbeaff
Fixed highliting with shift and mouse
2016-03-17 19:37:19 +00:00
Rémi Verschelde
63aafb3f48
Merge pull request #4076 from Paulb23/word_highlighting
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Highlight all occurrences of selected word
2016-03-17 11:01:18 +01:00
Kyle Luce
674c6f2f2d
Add function to convert Date time from a dictionary to Epoch
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- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
sanikoyes
174b9a5f9e
Allow select multiple files in ResourcePreloaderEditor
2016-03-17 12:30:13 +08:00