Juan Linietsky
7478f468b2
Fixes to 2D lights, closes #24750
2019-01-17 10:40:36 -03:00
Juan Linietsky
e8d31cc765
Perform a cleaner exit for resource preview, fixes #24206
2019-01-17 09:09:39 -03:00
Rémi Verschelde
3b46e99a39
Merge pull request #25044 from cbscribe/docs_k2d_fix
...
DOCS: correction to move_and_slide description
2019-01-17 11:24:16 +01:00
Rémi Verschelde
a63bb3c804
Merge pull request #25038 from GlaDos28/master
...
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17 10:39:08 +01:00
Rémi Verschelde
9f2d98c055
Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fix
...
Appease some CppCheck warns for files in the "scene" directory
2019-01-17 10:28:32 +01:00
Evgeny Savelyev
fc086bc93d
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17 01:41:36 +03:00
Chris Bradfield
725eb9de8c
DOCS: correction to move_and_slide description
2019-01-16 13:26:17 -08:00
George Marques
ced9fcafd4
GDScript: clarify error message about cycles
...
They may happen with any cyclic dependency, not only with inheritance.
2019-01-16 16:39:44 -02:00
Rémi Verschelde
07e2046980
Merge pull request #24924 from danilo2205/rename-oriented-path-follow
...
Merge OrientedPathFollow into PathFollow
2019-01-16 19:24:44 +01:00
George Marques
20e6ff263a
GDScript: fix type-check of indexed values
2019-01-16 16:02:56 -02:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
Michael Alexsander Silva Dias
9c69d7f339
Appease some CppCheck warns for files in the "scene" directory
2019-01-16 12:59:18 -02:00
Rémi Verschelde
9c1768836f
Merge pull request #25037 from akien-mga/android-enable-arm64
...
Android: Enable arm64-v8a export by default
2019-01-16 13:58:08 +01:00
Rémi Verschelde
9e820cdf20
Android: Enable arm64-v8a export by default
...
From August 1, 2019, Google Play requires that all new apps and app updates
include 64-bit versions, so we enable ARM64 by default.
IINM support for x86 and x86_64 is still be optional, so not enabling them
out of the box.
Part of #25030 .
2019-01-16 13:54:51 +01:00
Rémi Verschelde
58d7619a79
Merge pull request #25036 from volzhs/tree-focus-rect
...
Update rect size on select
2019-01-16 13:29:02 +01:00
Rémi Verschelde
b910b22d74
Merge pull request #25001 from jlahman/gdscript-export-var-fix
...
Fixes export PackedScene "reset to default" throwing errors
2019-01-16 13:17:53 +01:00
Rémi Verschelde
789bad18f9
Donors: Remove GameDev.tv from splash screen
2019-01-16 13:12:49 +01:00
Rémi Verschelde
5eb7e32fdd
Merge pull request #25035 from akien-mga/scons-mpc-unused
...
SCons: Drop unused MPC_FIXED_POINT define
2019-01-16 13:02:33 +01:00
volzhs
1e603b706e
Update rect size on select
2019-01-16 20:44:34 +09:00
Rémi Verschelde
eebca76be5
SCons: Drop unused MPC_FIXED_POINT define
2019-01-16 12:27:57 +01:00
Rémi Verschelde
72bfd10fa4
Merge pull request #25033 from akien-mga/android-x86_64
...
Android: Add support for x86_64 architecture
2019-01-16 12:26:04 +01:00
Rémi Verschelde
7f4ee36469
Android: Add support for x86_64 architecture
...
Like arm64v8, this is only supported by API 21 and later,
so we enforce 21 as min API for x86_64.
Part of #25030 .
2019-01-16 11:39:39 +01:00
Rémi Verschelde
f0893235a5
Merge pull request #25032 from akien-mga/static-analysis
...
Fix some errors found by static analysis
2019-01-16 11:18:53 +01:00
Rémi Verschelde
b4ec37af2c
Merge pull request #25014 from vnen/gdscript-fixes
...
Fix some GDScript issues
2019-01-16 11:03:16 +01:00
Rémi Verschelde
053d7f3765
Fix some errors found by static analysis
...
Fixes items 10, 16 and 19 from PVS-Studio blog post
in #24014 .
2019-01-16 10:59:45 +01:00
corrigentia
e7844505b1
Docs: Language fixes in ARVR reference
2019-01-16 10:37:11 +01:00
Rémi Verschelde
f2dd477223
Merge pull request #25022 from jlahman/nullptr-test-order-fix
...
Fix order of a nullptr test in canvas item editor
2019-01-16 10:35:08 +01:00
jlahman
b8a524efa3
Fix order of a nullptr test in canvas item editor
2019-01-16 01:11:11 -05:00
Juan Linietsky
ffcb5cd18c
Ensure texture hints are obeyed, fixes #24875
2019-01-16 00:37:00 -03:00
jlahman
6661ceadcc
Fixes export PackedScene "reset to default" throwing errors
...
When exporting variables from a gdscript, default values of uninitialized variables would never be set. This caused the default value to be Variant::NIL, and when a user tried to reset the variable through the editor, an error would be thrown because too few arguments would be counted(end of argument list for calls are detected by NIL values).
Fixed by simply setting default value to an empty variant of the proper type in gdscript parser.
2019-01-15 22:20:36 -05:00
George Marques
31433ae8e4
GDScript: check for underscore prefix when type-checking
...
Some classes are represented internally with an underscore prefix, so we
need to make sure we match this representation when type-checking,
otherwise the check might fail on a valid scenario.
2019-01-15 19:50:48 -02:00
George Marques
4f72c6be8a
GDScript: consider constructors as always existing
...
There's always a constructor, even if implicit, especially for native
types.
Also don't check for signature match on function call, since this
information is not available in release builds.
2019-01-15 19:15:19 -02:00
George Marques
b0c3a3f2da
GDScript: allow objects to be keys of dictionaries
...
The engine allows this already, so the parser should not fail in this
case.
2019-01-15 18:18:03 -02:00
George Marques
573fab7447
GDScript: don't check types on release builds
...
A lot of information is missing on release, and the checks might take a
performance hit. Also, having GDScript more lenient on release is
usually desirable.
2019-01-15 17:02:15 -02:00
Juan Linietsky
96445cd90e
Clear internal vertex counter when redrawing polygons, closes #24862 .
2019-01-15 15:43:55 -03:00
Juan Linietsky
ca03d7e0d7
Ensure canvas copy texscreen will not crash if render target is configured without copy buffers. Closes #24749 .
2019-01-15 15:14:43 -03:00
George Marques
4d1551dbb5
GDScript autocomplete: don't carry values when guessing from is
...
Guessing the type from an `is` operator should no be considered an
assigment. This would cause crashes in certain scenarios.
2019-01-15 16:03:56 -02:00
Rémi Verschelde
7d5c970eff
Merge pull request #25011 from volzhs/android-keep-screen
...
Fix Android keep screen on working properly
2019-01-15 14:26:12 +01:00
Rémi Verschelde
d8cca33038
Merge pull request #25010 from Faless/mp/fix_init
...
Fix MultiplayerAPI initialization, clear, set_network_peer.
2019-01-15 14:16:30 +01:00
volzhs
87db1a8971
Fix Android keep screen on working properly
2019-01-15 22:06:44 +09:00
Rémi Verschelde
72f501de13
GLES2: Fix typo in project setting
...
It used a different name than the equivalent GLES3 parameter.
2019-01-15 13:26:54 +01:00
Rémi Verschelde
fadaeb06c0
Merge pull request #24909 from xDGameStudios/array_static_types
...
Disallow changing array element types, when using hint (inspector fix)
2019-01-15 13:22:43 +01:00
Fabio Alessandrelli
60d235622d
Don't reset MultiplayerAPI when setting same peer.
...
A GDScript call to:
`multiplayer.network_peer.some_prop = true`
seems to transalte to:
```
var temp = multiplayer.network_peer
temp.some_prop = true
multiplayer.network_peer = temp
```
Which caused the MultiplayerAPI to be resetted.
The call to set_network_peer is now ignored if the peer that's beeing
set is the same as the currently set one.
2019-01-15 11:14:51 +01:00
Rémi Verschelde
96899b7ee1
Merge pull request #25000 from staddy/master
...
Fixed typo in StreamTexture::is_pixel_opaque
2019-01-15 11:03:37 +01:00
Fabio Alessandrelli
1f7846abf8
Fix MultiplayerAPI initialization, clear.
...
rpc_sender_id is now correctly initialized to 0 so get_rpc_sender_id()
work reliably even if called before receiving any RPC.
root_node is initialized to NULL (fix crashes when incorrectly using the
MultiplayerAPI).
clear function now resets the packet cache size to free more memory when
not running.
2019-01-15 10:35:26 +01:00
Stanislav
3beca92d61
Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque
...
Fixes #24946
2019-01-15 12:28:50 +03:00
Juan Linietsky
9ed34d4423
Use GLES2 approach to vertex shading in GLES3, which has been more developed. Fixes #21852
2019-01-14 20:41:12 -03:00
Juan Linietsky
ee3eadf345
Implement black margins in GLES2, which was missing, fixes #24556
2019-01-14 19:00:36 -03:00
Juan Linietsky
6af8b7c955
Defer activated signal after tree has been traversed.
2019-01-14 17:20:54 -03:00
Rémi Verschelde
7346afb0ee
Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in
...
GLES2: Make Nvidia flicker workaround opt-in
2019-01-14 20:20:56 +01:00