Commit graph

173 commits

Author SHA1 Message Date
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with from_euler method 2022-11-01 09:28:12 -05:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Danil Alexeev
653e8f5c86
Remove internal functions of named colors from the public API 2022-10-21 11:21:43 +03:00
Nonunknown
9f4dbf415d add ability to pick random value from array 2022-10-20 08:39:47 -03:00
Haoyu Qiu
5da515773d Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
Ricardo Buring
0c2055d15d Callable: add callv method
This method can be called from GDExtension.
2022-09-21 08:25:48 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
Rémi Verschelde
41156a1e83
Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary 2022-09-01 17:38:39 +02:00
Silc Renew
c139d9ef7d Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
rafallus
da7a5653f4 Expose Basis set_orthogonal_index method as a GridMap function 2022-08-20 21:42:20 -05:00
Silc Renew
dded7c72c1 Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
kobewi
cc424bcb18 Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
Haoyu Qiu
9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
antonWetzel
40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Hendrik Brucker
36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Rémi Verschelde
c717d5c64b Arrays: Zero new items of trivial types on resize() (bindings only)
This is not enabled by default in the core version for performance reasons,
as Vector/CowData are used in critical code paths where not zero'ing memory
which is going to be set later on can be important.

But for bindings / the scripting API, we make zero the new items by default
(which already happened for built types like Vector3, etc., but not for
trivial types like int, float).

Fixes #43033.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2022-08-04 13:35:37 +02:00
Fabian Keller
f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde
a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Silc Renew
4211e68d80 rename and unify notation for spherical interpolation 2022-07-27 23:22:50 +09:00
kobewi
7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Jcrespo
1a3d57f319 Solve discrepancy between code and class reference for Plane
On #43310, class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().

Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?

* Update begin/end to from/to on Plane.intersects_segment(...)
  docs description to match source
* Update Plane bindings to use points instread of plane for
  is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
  AND its description on docs

Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
reduz
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Yuri Rubinsky
ccc56cc6d4 Rename epsilon to tolerance in the Plane::has_point method 2022-07-21 20:15:15 +03:00
Fabian Keller
2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Lyuma
33fd7c63e1 Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays. 2022-06-30 18:04:33 -07:00
Silc Renew
dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker
99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
Pierre-Thomas Meisels
c28936ba6d Add core types enums description to extension api json 2022-06-23 19:19:22 +02:00
reduz
141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
bruvzg
860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Haoyu Qiu
6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
Rémi Verschelde
3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00