Jummit
7957354091
Fix push_input only working the first time
...
Subviewports didn't update their parent's local_input_handled correctly.
Fixes #76439 .
2023-12-02 20:30:26 +01:00
smix8
f1d8ddd9bd
Remove SceneTree debug avoidance hint
...
Removes SceneTree debug avoidance hint.
2023-06-16 17:18:47 +02:00
Rémi Verschelde
2ebe692ccc
Merge pull request #78276 from smix8/remove_old_navdebug_materials_4.x
...
Remove legacy navigation debug materials
2023-06-16 10:20:20 +02:00
Rémi Verschelde
014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
...
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
smix8
1b506cd49c
Remove legacy navigation debug materials
...
Removes legacy navigation debug materials.
2023-06-15 16:33:55 +02:00
Danil Alexeev
eb391d3302
Display BitField[Enum]
in docs to distinguish from Enum
2023-06-15 17:23:02 +03:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
...
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
...
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde
9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
...
Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Markus Sauermann
9d40f99290
Fix Tooltip getting removed instantly in embedded Window
...
Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
Ninni Pipping
0c16082e1e
Use get_node_or_null
when null checks are present
...
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Ninni Pipping
dcd2b883eb
Use NULL instead of COND checks when appropriate
...
Restricted to scene
2023-06-10 08:56:30 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
...
Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee
7532b2d259
Don't change RID
when changing viewport_path
in ViewportTexture
...
When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.
Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
...
Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde
2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
...
Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez
8bbc713ebf
Fix node idle process priority being ignored
2023-06-09 13:05:07 +02:00
Markus Sauermann
543fdc1490
Fix passive mouse hovering for physics
...
Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.
Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.
These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Rémi Verschelde
0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
...
Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Rémi Verschelde
37fc598ee1
Merge pull request #77899 from bruvzg/emb_center
...
Use initial position property for embedded windows to center on parent window.
2023-06-09 12:15:07 +02:00
Markus Sauermann
d1fa284e65
Fix mouse position with screen transform
...
When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde
fd2f33942b
Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency
...
Fix parent inconsistency in `Node::remove_child`
2023-06-09 11:06:49 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
...
Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
...
Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Markus Sauermann
7561e176e8
Fix parent inconsistency in Node::remove_child
...
`NOTIFICATION_CHILD_ORDER_CHANGED` could be triggered, while there
was an inconsistent state:
- parent node no longer had child listed as child
- child node still had parent node listed as parent
Bring these two in sync, before emitting the notification.
2023-06-08 22:51:07 +02:00
Markus Sauermann
302a10e809
Fix CanvasItem::draw_string_outline
parameter order
...
Switch `p_font_size` with `p_size` in header, because in all
other locations, `p_font_size` comes before `p_size`.
2023-06-08 18:15:38 +02:00
Rémi Verschelde
3a19d81691
Merge pull request #77842 from Sauermann/fix-unfocusable-subwindow
...
Fix input handling for unfocusable embedded windows
2023-06-08 17:38:33 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
...
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Rémi Verschelde
42e4c41e77
Merge pull request #77888 from Calinou/node-improve-thread-guard-errors
...
Display the node path in Node thread guard errors
2023-06-08 09:10:18 +02:00
Hugo Locurcio
bd468cdec7
Display the node path or name in Node thread guard errors
...
This makes it easier to diagnose which node is the source of the issue.
2023-06-07 16:06:53 +02:00
Rémi Verschelde
27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
...
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations
2023-06-07 16:34:03 +03:00
kobewi
807431c49a
Cancel tooltip when mouse leaves viewport
2023-06-07 00:56:36 +02:00
Markus Sauermann
f00f4a0209
Fix input handling of unfocusable embedded Windows
...
InputEvents get in some cases sent to the wrong Window.
fix `Viewport::_sub_windows_forward_input`- console error spam
2023-06-06 17:51:19 +02:00
Yuri Sizov
2e728e02cc
Merge pull request #77763 from RedworkDE/warning-dialog-crash
...
Prevent crashes when removing Viewport from scene tree in event handler
2023-06-06 12:19:25 +02:00
bruvzg
e5b312a1e8
Use initial position property for embedded windows to center on parent window.
2023-06-06 09:29:13 +03:00
Rémi Verschelde
85c908654c
Merge pull request #77867 from Sauermann/revert-move-child-update
...
Don't update mouse cursor state on child order changed
2023-06-05 13:43:11 +02:00
Markus Sauermann
15ee292664
Don't update mouse cursor state on child order changed
...
Partially Revert "Create a virtual mouse move event after moving child nodes"
This reverts parts of commit ce10ca6979
.
The problem was that the the mouse-move event interacted in unexpected ways.
2023-06-05 10:28:55 +02:00
RedworkDE
c4db212870
Prevent crashes when removing Viewport from scene tree in event handler
2023-06-03 23:37:31 +02:00
Aaron Franke
8b42297d7c
Make Viewport::gui_get_focus_owner
const
2023-06-02 12:36:10 -05:00
Rémi Verschelde
2e273f0e35
Merge pull request #77724 from RandomShaper/remove_red_th_cond
...
Remove redundant check from thread guards
2023-06-01 15:52:16 +02:00
Pedro J. Estébanez
8c288918a0
Remove redundant check from thread guards
2023-06-01 11:08:14 +02:00
Markus Sauermann
6d490ce8de
Deprecate push_unhandled_input
...
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.
Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
Yuri Sizov
6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
...
Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
Yuri Sizov
3a895eafc0
Merge pull request #77595 from Sauermann/fix-double-inputevent
...
Fix InputEvent being used twice
2023-05-30 15:25:36 +02:00
Markus Sauermann
ce10ca6979
Create a virtual mouse move event after moving child nodes
...
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov
ee7b26403b
Merge pull request #77433 from YuriSizov/editor-reparented-popups-fix
...
Fix auto-reparenting logic in the `ProgressDialog`
2023-05-29 17:30:46 +02:00
Yuri Sizov
4c5c7cbb58
Fix auto-reparenting logic in the ProgressDialog
...
* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
bitsawer
23c375d6b4
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00