Rémi Verschelde
7a4faba136
Merge pull request #66127 from RedMser/vs-cleanup
...
Further cleanup of VisualScript references
2022-09-20 08:41:47 +02:00
Rémi Verschelde
f97b164330
Merge pull request #65880 from paulloz/dotnet/class-ref
...
Add new C# code blocks to class ref pages
2022-09-20 08:41:34 +02:00
Rémi Verschelde
73c35e8d95
Merge pull request #65918 from clayjohn/quadmesh
...
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
Rémi Verschelde
82961dda3d
Merge pull request #66108 from Zylann/editor_inspector_get_selected_path
...
Expose `EditorInspector.get_selected_path`
2022-09-19 22:01:32 +02:00
RedMser
5c5c3ab90e
Further cleanup of VisualScript references
2022-09-19 21:37:26 +02:00
Paul Joannon
2316c3a3a9
Add new C# code blocks to class ref pages
...
- AStarGrid2D
- Engine
- Font
- Node
- OS
- Tweens
2022-09-19 19:38:29 +02:00
clayjohn
87710517fa
Add QuadMesh back as a subclass of PlaneMesh.
...
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
cee8bd9e76
Expose EditorInspector.get_selected_path
2022-09-19 15:20:34 +01:00
Rémi Verschelde
ec60c4ee9e
Merge pull request #65271 from KoBeWi/FirAccess 🌲
...
Replace File/Directory with FileAccess/DirAccess
2022-09-19 15:33:24 +02:00
Rémi Verschelde
4ebf7d14ac
Merge pull request #66079 from Zylann/project_settings_restart
...
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 15:33:11 +02:00
Rémi Verschelde
1445b052b4
Merge pull request #66104 from Zylann/notification_local_transform_changed
...
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Rémi Verschelde
2d01768618
Merge pull request #66097 from Zylann/make_atlas_vec2i
...
make_atlas`
2022-09-19 15:32:28 +02:00
Rémi Verschelde
d4f8418582
Merge pull request #66080 from Zylann/editor_property_set_read_only
...
Expose `EditorProperty._set_read_only` virtual method
2022-09-19 15:32:16 +02:00
Marc Gilleron
2a8aeddc93
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 13:57:07 +01:00
Marc Gilleron
c00c29a136
Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED
2022-09-19 13:43:46 +01:00
Marc Gilleron
056a418862
Expose EditorProperty._set_read_only
virtual method
2022-09-19 11:56:49 +01:00
Marc Gilleron
700bb066e0
Use Vector2i
when returning atlas size in Geometry2D::make_atlas
2022-09-19 11:37:02 +01:00
kobewi
9f2dc68279
Replace File/Directory with FileAccess/DirAccess
2022-09-19 11:03:31 +02:00
Rémi Verschelde
97a6c9f16d
Merge pull request #66070 from KoBeWi/call_of_undo
...
Change UndoRedo to use Callables
2022-09-19 09:23:32 +02:00
Rémi Verschelde
49891e4c2f
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
...
Restore fog in vulkan mobile renderer.
2022-09-19 09:23:24 +02:00
kobewi
b3997191d8
Change UndoRedo to use Callables
2022-09-18 23:52:50 +02:00
Rémi Verschelde
0bb57bd9f2
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
...
Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
fabriceci
a72d5be2c6
Add recovery_as_collision in move_and_collide/test_move
2022-09-17 11:40:03 +02:00
clayjohn
2ecc8b9a73
Restore fog in vulkan mobile renderer.
...
The condition accidentally disabled fog whenever it was enabled
2022-09-16 09:18:11 -07:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
...
- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
- This is not done in `3.x` for compatibility with existing projects,
but it makes sense to do this by default since pretty much all
outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
- Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
`LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
MJacred
ac9786c525
Add get_distribution_name() and get_version() to OS
...
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP
Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde
d1b2a191ab
Merge pull request #65295 from reduz/json-as-resource
2022-09-16 10:58:01 +02:00
Rémi Verschelde
780211b81b
Merge pull request #36541 from MJacred/docs/texture2darray
...
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
2022-09-16 09:20:34 +02:00
Rémi Verschelde
d52dfebf75
Merge pull request #65432 from Calinou/doc-volumetric-fog
...
Improve volumetric fog and FogVolume documentation
2022-09-16 09:20:20 +02:00
Rémi Verschelde
16d44395b5
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
...
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Rémi Verschelde
3ac332a411
Merge pull request #65819 from raulsntos/theme-docs
...
Fix theme methods usage in docs
2022-09-15 20:11:50 +02:00
Rémi Verschelde
7a90345b01
Merge pull request #65818 from raulsntos/dotnet/crypto-docs
...
Fix invalid C# in crypto docs
2022-09-15 20:11:42 +02:00
Rémi Verschelde
80802d2718
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
...
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Raul Santos
361ff55241
Fix theme methods usage in docs
...
- Fix usages of `get_icon` that was renamed
`get_theme_icon`.
- Replace `new Control().get_font*` with
`ThemeDB.fallback_font*`.
2022-09-15 12:03:02 +02:00
Raul Santos
d762500164
Fix invalid C# in crypto docs
2022-09-15 11:39:03 +02:00
Hugo Locurcio
ca9ba968d8
Improve volumetric fog and FogVolume documentation
2022-09-15 02:19:22 +02:00
Lyuma
033abdc59f
2D and 3D Skeleton modification docs, and small fixes.
...
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde
6c352c1b8d
Merge pull request #65491 from MJacred/docs/multimesh
...
Document MultiMesh members
2022-09-14 21:15:06 +02:00
Rémi Verschelde
bbed0b43f7
Merge pull request #65774 from bruvzg/no_mono_hinting
...
Do not use horizontal hinting for the editor monospace font.
2022-09-14 17:42:58 +02:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
bruvzg
e94ac75d3d
Do not use horizontal hinting for the editor monospace font.
2022-09-14 11:05:09 +03:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
...
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
SaracenOne
13f5c62124
Fix LOD-generation on skinned meshes.
2022-09-14 02:46:10 +01:00
Micky
8142bc4ddd
Allow negative speed_scale
in AnimatedSprite2D & 3D
...
If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.
Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde
ff824b6f9d
Merge pull request #65509 from gotnospirit/master-os-get_datetime
...
get_datetime_* functions can return wrong values
2022-09-13 11:01:12 +02:00
Rémi Verschelde
3a82a1315b
Merge pull request #65591 from MewPurPur/area-overlapping-function
...
Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
Rémi Verschelde
f8ec046b14
Merge pull request #65704 from akien-mga/web-editor-fix-some-errors
...
Fix some errors affecting the Web editor
2022-09-13 08:31:59 +02:00
Yuri Sizov
44c55ad59b
Merge pull request #65658 from KoBeWi/Two_Tweens_are_tweening_the_same_object._Who-will-win
...
Add more clarifications about Tween processing
2022-09-12 17:54:44 +03:00
Rémi Verschelde
1513d76cb9
Fix some errors affecting the Web editor
...
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702 .
2022-09-12 16:29:45 +02:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
2022-09-12 12:15:58 +02:00