Marcel Admiraal
7a782edeaa
Cleanup Android C++ code
2022-05-31 17:11:44 +01:00
Rémi Verschelde
340283f5be
Merge pull request #61428 from fire-forge/prop-space-3.x
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[3.x] Remove extra space in property editors
2022-05-26 22:35:02 +02:00
Rémi Verschelde
83d0e97e03
Merge pull request #61430 from 31/dev/31/debuggerwait
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C#: Fix debugger options missing from Project Settings
2022-05-26 09:07:18 +02:00
31
826415ad2f
C#: Fix debugger options missing from Project Settings
2022-05-25 20:43:00 -07:00
FireForge
e5db39d07b
Remove extra space in property editors
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- NodePath, Resource, and multiline string
2022-05-25 19:04:44 -05:00
Rémi Verschelde
f880904c7a
HTML5: Run npm audit fix
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And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.
(cherry picked from commit 6aa7449d60
)
2022-05-25 14:59:03 +02:00
Rémi Verschelde
9d1d386bd0
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
(cherry picked from commit 3ff6d794c0
)
2022-05-25 14:52:57 +02:00
Rémi Verschelde
78c54043ce
HTML5: Always disable Asset Library
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GitHub doesn't allow CORS so we can't download assets from it.
There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
(cherry picked from commit 42b48496de
)
2022-05-25 14:51:43 +02:00
smix8
3891186536
Fix GridMap not adding custom mesh offsets to NavigationMesh generation
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Fix GridMap not adding custom mesh offsets to NavigationMesh generation
(cherry picked from commit ae4b2597a1
)
2022-05-25 14:10:20 +02:00
Rémi Verschelde
1b297eb047
Project Manager: Fix crash on resize with assetlib disabled
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Follow-up to #61215 .
(cherry picked from commit 6f5be1f1f0
)
2022-05-25 14:07:33 +02:00
Rémi Verschelde
654d6165a6
Merge pull request #61405 from akien-mga/3.x-android-export-poll-300ms
2022-05-25 14:03:55 +02:00
Rémi Verschelde
d020346c0d
Merge pull request #61403 from lawnjelly/occpoly_gizmo_fix
2022-05-25 12:55:08 +02:00
Rémi Verschelde
2b2a1b4c71
Android: Change export plugin poll to 300 ms
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This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.
This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-05-25 12:16:24 +02:00
lawnjelly
cdba2935a1
Fix Occluder Poly gizmo warning spam
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The call to draw the handles in the OccluderPoly was spamming errors when the hole has no points. This PR prevents trying to draw the gizmo for the hole when there are no points, which prevents the spam.
2022-05-25 10:50:15 +01:00
Rémi Verschelde
2344bf6431
Merge pull request #61382 from clayjohn/alpha-bug
2022-05-24 23:50:07 +02:00
Rémi Verschelde
cb1ffbd0f6
Merge pull request #61383 from ChronicallySerious/fix-commit-list-size
2022-05-24 23:49:55 +02:00
Rémi Verschelde
10eb8cac9c
Merge pull request #61381 from ChronicallySerious/fix-commit-tab-move
2022-05-24 23:38:10 +02:00
ChronicallySerious
6f3975691e
VCS: Change Commit list size button signal to item_selected
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This is in contrast to the previous signal in use - "pressed", which doesn't get emitted on simple clicks on the OptionButton to open the popup.
Also, fixes the ids using which the metadata was being set on the items on the commit list. The commit list size button items now work as expected
2022-05-25 03:02:13 +05:30
clayjohn
9927515254
Disable alpha in post process when using opaque framebuffer
2022-05-24 14:11:09 -07:00
Rémi Verschelde
5d65cf2035
Merge pull request #61375 from clayjohn/alpha-bug
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Disable writing to alpha with opaque framebuffer
2022-05-24 23:07:26 +02:00
ChronicallySerious
da563916e6
VCS: Don't assume Commit tab will stay at default location
2022-05-25 02:22:02 +05:30
clayjohn
027ec28126
Disable writing to alpha with opaque framebuffer
2022-05-24 10:30:49 -07:00
Rémi Verschelde
c7d2805fec
Merge pull request #61366 from Calinou/textmesh-improve-decomposition-error-message-3.x
2022-05-24 16:25:39 +02:00
Rémi Verschelde
12fbc08bd7
Merge pull request #61362 from univeous/fix-get-meta
2022-05-24 15:33:08 +02:00
Hugo Locurcio
011ff93aa5
Tweak TextMesh decomposition error message to mention self-intersecting lines
2022-05-24 15:12:15 +02:00
Univeous
e514cd71b1
fix get_meta() with defalt value
2022-05-24 20:23:08 +08:00
Rémi Verschelde
5f9bc7ea5a
Merge pull request #59637 from Calinou/doc-poolarray-value-caveats
2022-05-24 00:19:53 +02:00
Rémi Verschelde
573706bd24
Merge pull request #61212 from Calinou/project-manager-filter-order-swap-3.x
2022-05-24 00:18:06 +02:00
Rémi Verschelde
27372da450
Merge pull request #61306 from Calinou/editor-theme-gray-tweak-accent-color-3.x
2022-05-24 00:15:36 +02:00
Rémi Verschelde
f13b47d9e2
Remove mistakenly committed file
2022-05-24 00:10:44 +02:00
Rémi Verschelde
10414fa893
i18n: Sync classref translations with Weblate
2022-05-24 00:06:21 +02:00
Rémi Verschelde
bf2c722a25
i18n: Sync editor translations with Weblate
2022-05-24 00:06:20 +02:00
kobewi
8f52320310
Only switch to node when not dragging it
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(cherry picked from commit 95bbffff48
)
2022-05-24 00:06:20 +02:00
Marcel Admiraal
b66b153b8c
Remove duplicate Android sensor listener registrations
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(cherry picked from commit cf0f967e6d
)
2022-05-24 00:06:20 +02:00
Rémi Verschelde
e0ddaf7137
Merge pull request #61332 from m4gr3d/fix_restart_logic_3x
2022-05-23 22:25:44 +02:00
Fredia Huya-Kouadio
b162e7ac39
Fix the logic to restart the Godot application
2022-05-23 13:15:25 -07:00
Rémi Verschelde
88dba8e625
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
Rémi Verschelde
07ec0cbbbf
Merge pull request #61320 from bruvzg/lbl3d_theme_font_chk_3x
2022-05-23 18:54:37 +02:00
bruvzg
eb44e23ca3
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials.
2022-05-23 18:16:17 +03:00
Rémi Verschelde
b2cdc16a1d
Merge pull request #61281 from bruvzg/textmesh_3x
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Backport TextMesh and expose dynamic font vector outlines
2022-05-23 16:16:40 +02:00
Rémi Verschelde
f2e3d89562
Merge pull request #61309 from timothyqiu/label-3d-line-spacing
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[3.x] Use float when calculating `Label3D` line height
2022-05-23 16:10:42 +02:00
Haoyu Qiu
ff5e671c81
Use float when calculating Label3D line height
2022-05-23 17:58:51 +08:00
Rémi Verschelde
000b9c66a8
Merge pull request #61307 from bruvzg/material_key_fix
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[Label3D, 3.x] Fix material shader key for SDF fonts.
2022-05-23 11:57:36 +02:00
Rémi Verschelde
2e7939256f
Merge pull request #61304 from bruvzg/icon_unref
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[Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit.
2022-05-23 11:33:34 +02:00
bruvzg
1ab459a951
Fix material shader key for SDF fonts.
2022-05-23 12:03:09 +03:00
Hugo Locurcio
c88bb64b45
Increase saturation of accent color on the Grey editor theme preset
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This makes activated icons easier to distinguish from non-activated icons.
2022-05-23 10:24:01 +02:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines
2022-05-23 10:47:28 +03:00
Rémi Verschelde
e7fa3d9bbc
Merge pull request #61276 from bruvzg/lbl3d_3x
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Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:35:18 +02:00
bruvzg
c8978f58af
[Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit.
2022-05-23 10:33:42 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:14:41 +03:00