Arman Elgudzhyan
7ac8365e11
Support custom AABB within MultiMesh resources
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- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Rémi Verschelde
7e14974d07
Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
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[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-15 17:35:44 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
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[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Rémi Verschelde
d40931b942
Merge pull request #87721 from clayjohn/TextureRD-render-thread
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-02-13 23:43:25 +01:00
Rémi Verschelde
921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
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Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi
be4cbee873
Allow opening scenes with missing scene dependency
2024-02-13 19:46:35 +01:00
Rémi Verschelde
aab55ef57c
Merge pull request #88280 from groud/fix_tileset_duplication
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Fix TileSet sources duplication
2024-02-13 17:24:31 +01:00
A Thousand Ships
d8b29efe66
Fix member names of AudioFrame
to match extension
2024-02-13 15:37:09 +01:00
Gilles Roudière
320fc73647
Fix tile_set duplication
2024-02-13 14:44:17 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde
50e72516c1
Merge pull request #86458 from smix8/navpoly_sourcegroup
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Fix default NavigationPolygon source geometry group name
2024-02-13 11:24:45 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
smix8
c349c935c3
Fix default NavigationPolygon source geometry group name
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Fixes default NavigationPolygon source geometry group name.
2024-02-13 00:12:30 +01:00
Rémi Verschelde
d2f69ce872
Merge pull request #88156 from DaZang/parsed-collision-mask-2d-layer-hints
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Fix property hints for parsed collision mask
2024-02-12 13:34:44 +01:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
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Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde
27575c4d4b
Merge pull request #87817 from Dheatly23/fix-87813
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Fix quaternion keyframe optimization for collinear rotation over 180 degrees
2024-02-12 13:34:22 +01:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +01:00
Pawel Lampe
9ea8d4fa38
Add means for fixing navmap synchronization errors
2024-02-11 21:06:47 +01:00
bruvzg
1a5bae9adc
[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-11 00:23:35 +02:00
David Zang
0831ea0c52
Fix property hints for parsed collision mask
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In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.
Fixes #88154 .
2024-02-09 20:44:14 +01:00
A Thousand Ships
684752e75b
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
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Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
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Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
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ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-05 10:38:32 +02:00
smix8
085bc9504b
Add NavigationPolygon border_size property for tile baking
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Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
smix8
0a485fc30a
Add HeightMapShape3D functions to get min / max height
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Adds HeightMapShape3D functions to get min / max height.
2024-02-04 01:23:30 +01:00
Dheatly23
9862056fa5
Fix Quaternion Keyframe Optimization
2024-02-03 16:16:21 +07:00
Rémi Verschelde
0d1fa8d657
Merge pull request #87854 from jsjtxietian/Placeholder
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Update visuals immediately after resizing `Placeholder*` textures
2024-02-02 12:06:05 +01:00
jsjtxietian
e896fbb638
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
Silc Lizard (Tokage) Renew
a5dffe7804
Fix cubic interpolation wrong argument for the time
2024-01-31 14:02:42 +09:00
clayjohn
83241ab139
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
563364d93e
Merge pull request #87603 from jsjtxietian/_property_get_revert
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Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name`
2024-01-29 13:17:25 +01:00
jsjtxietian
f04b584ed3
Fix ShaderMaterial::_property_get_revert
crash when given non-exist p_name
2024-01-29 10:39:51 +08:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
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Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
Yuri Sizov
68d5043e88
Merge pull request #87541 from clayjohn/TextureRD-property
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Avoid saving the texture_rd_rid property of TextureRD resources
2024-01-25 16:27:17 +01:00
jsjtxietian
ff089f8cea
Check is the ref shader valid in visual shader's update_option_menu
2024-01-25 11:54:23 +08:00
clayjohn
c6316bff65
Avoid saving the texture_rd_rid property of TextureRD resources
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RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00
Yuri Sizov
2ce450f8bc
Merge pull request #84894 from clayjohn/tangent-error-message
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Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
smix8
d6c31017a6
Add NavigationMesh border_size property for tile baking
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Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Hendrik Brucker
f59419bfe0
Add connection-related VisualShader operations
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- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Gilles Roudière
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
Rémi Verschelde
79791a3855
Merge pull request #86931 from LeoBelda/fix-create-prism-mesh-division-by-zero
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Prevent division by 0 when creating vertices of a PrismMesh
2024-01-11 17:40:12 +01:00
Leo Belda
83992fd7bd
Fix PrismMesh::_create_mesh_array division by 0
2024-01-10 23:01:43 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00