Commit graph

3484 commits

Author SHA1 Message Date
PouleyKetchoupp
1560c8b5aa Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
PouleyKetchoupp
b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Pedro J. Estébanez
4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Rémi Verschelde
4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x 2021-11-08 18:53:25 +01:00
Pedro J. Estébanez
4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Rémi Verschelde
ee46679ca3
Merge pull request #54577 from nekomatata/intersect-point-3d-3.x 2021-11-08 13:16:14 +01:00
Max Hilbrunner
73cb77c62c
Merge pull request #54623 from gongpha/3.x-typo1
Fix little typos in `OS` 3.x doc
2021-11-06 17:35:45 +01:00
Rémi Verschelde
965f7a6df9
Merge pull request #54607 from nekomatata/fix-intersect-shape-motion-3.x 2021-11-05 21:53:06 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Kongfa Waroros
0d852bf5a6 Fix little typos in 3.x doc 2021-11-05 16:23:37 +07:00
Hugo Locurcio
231883bdcc
Improve description for BitMap.grow_mask()
(cherry picked from commit e3d23d444c)
2021-11-04 19:55:56 +01:00
PouleyKetchoupp
160346f794 Add support for motion in 2D intersect_shape function
It was only missing extended rect for broadphase check, the solver was
already taking the motion from parameters into account.
2021-11-04 11:43:30 -07:00
Gustavo Beltrão Braga
27ec7e6ed5
Change description of relative field in input drag event.
(cherry picked from commit 76c50928a1)
2021-11-04 16:35:20 +01:00
PouleyKetchoupp
fc2bd63ca0 Expose intersect_point in 3D physics server
Also cleaned a few things in the documentation for 2D.
2021-11-03 16:46:40 -07:00
Rémi Verschelde
0b694eb8e7
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion.
2021-11-03 15:00:52 +01:00
Yuri Sizov
5ff11a2c5c Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:15:14 +03:00
Omar El Sheikh
203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Yuri Sizov
7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
skyace65
c1709e8177
Improve area method descriptions
(cherry picked from commit 4dd8ab745a)
2021-10-26 13:34:36 +02:00
Aaron Franke
69e90daae3
Rename "makerst.py" to "make_rst.py"
(cherry picked from commits 8f05e26198
and cce7797a75)
2021-10-26 13:34:36 +02:00
Rémi Verschelde
6e141e8688
Merge pull request #54229 from akien-mga/3.x-ios-disable-high-float 2021-10-25 20:57:48 +02:00
Hugo Locurcio
059ba23f72
Document Image.FORMAT_R8 stores in alpha channel instead in GLES2 2021-10-25 16:52:58 +02:00
Rémi Verschelde
bc0d18d8d5
GLES2: Disable half float on iOS via platform override
This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes #31907.
2021-10-25 16:25:56 +02:00
Pedro J. Estébanez
beb99fe54b
Expose Input::flush_buffered_events()
(cherry picked from commit 6dc3fae201)
2021-10-23 12:02:48 +02:00
SeleckyErik
98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde
8425c58991
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

For 3.x, we also exclude languages that require complex text layout support
to be displayed properly.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.
2021-10-20 14:39:21 +02:00
Rémi Verschelde
90f8cd89a7
Merge pull request #50560 from noidexe/patch-1 2021-10-18 23:01:52 +02:00
Rémi Verschelde
c743649c0b
Merge pull request #53742 from DmitriySalnikov/exposed_sensor_setters 2021-10-18 23:01:07 +02:00
Rémi Verschelde
0fb135d598
Merge pull request #53779 from m4gr3d/restrict_project_data_dir_config_3x 2021-10-18 22:58:51 +02:00
Rémi Verschelde
c17f051ee9
i18n: Sync classref translations with Weblate 2021-10-18 11:58:55 +02:00
Hugo Locurcio
dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
This also improves the documentation for the `max_distance` property.

(cherry picked from commit b383181851)
2021-10-18 11:24:42 +02:00
Anutrix
d238b15c15
Remove unused imports in .py, SCsub and SConstruct files
(cherry picked from commit a4b736658e)
2021-10-18 11:24:42 +02:00
Rémi Verschelde
fbcf442260
Merge pull request #53651 from pycbouh/docs-warn-about-internal-nodes-3.x 2021-10-18 11:24:08 +02:00
Rémi Verschelde
f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals 2021-10-15 18:54:43 +02:00
Maxime Lapointe
f3002c62b7 Improve area/body_shape_entered/exited signals parameter names and doc
Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
Xeadriel
78b247c91e
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is changed
Update doc/classes/CharFXTransform.xml Grammar fix

Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com>
(cherry picked from commit bf5f5e159e)
2021-10-15 12:51:42 +02:00
Fabio Alessandrelli
6c4bb3fc4a Revert HTTPRequest gzip compression support.
Partial revert of commit c1135cf006.
2021-10-14 12:51:37 +02:00
Fredia Huya-Kouadio
2b6678c851 Restrict the project data directory configuration. 2021-10-13 13:56:01 -07:00
Rémi Verschelde
6fb7f18e35
Merge pull request #53740 from clktmr/gles2-multiple-refprobes 2021-10-13 12:42:23 +02:00
Timur Celik
e230bc6caa Fix flipped interior option for second refprobe
This patch fixes rendering of multiple reflection probes for a single
mesh in the GLES2 renderer.  If there were two reflection probes, one of
them would always have the `interior` option flipped, resulting in
broken blending between probes and flickering of ambient reflection.

Also make note of GLES2 reflection probe limit
2021-10-13 10:04:48 +02:00
Rémi Verschelde
4186c5e757
Merge pull request #53490 from briansemrau/thread-is-alive-3.x
[3.x] [core_bind] Add `Thread::is_alive`
2021-10-12 22:35:26 +02:00
Дмитрий Сальников
5cf898b897 Exposed setters for sensor values in Input class 2021-10-12 23:09:30 +03:00
Fredia Huya-Kouadio
d1808f0a7f Make the project data directory customizable. 2021-10-11 14:42:40 -07:00
zacryol
df1eebd8d8
Mention remove_node() side effect of potentially setting owner to null
(cherry picked from commit 6941ab9ae5)
2021-10-11 12:50:04 +02:00
Yuri Sizov
b02c61ddb1 Ignore OS specific values (constants, project settings, properties)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
Yuri Sizov
2401f1cf65 Add warnings to methods that give access to internal nodes 2021-10-10 23:10:07 +03:00
Lisandro Lorea
56f66aa8fc Clarify that resize doesn't initialize memory
Some users might expect resize() to initialize added elements to zero. This clarifies that it is not the case.
2021-10-09 13:46:04 -03:00
Hugo Locurcio
7dcefa7c1b
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00
Rémi Verschelde
7843c871d0
Fix missing argument names in FileSystemDock bindings 2021-10-09 00:31:22 +02:00
Rémi Verschelde
302ad4e600
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x 2021-10-08 23:08:49 +02:00
Hugo Locurcio
85e080fcc0
Backport new 3D point light attenuation as an option
This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.

When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
Rémi Verschelde
06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
Hugo Locurcio
761047076c
Document null argument limitation with SceneTree.call_group() 2021-10-07 18:55:44 +02:00
Rémi Verschelde
0b7c957ce8
i18n: Sync classref template with current 3.x docs
Merge the PO translations with the new template.
This adds the following changes:

- 8000 strings are still valid as is (80%)
- 2000 strings are marked fuzzy and need reviewing (20%)
- 1000 strings are new and need translation
2021-10-07 14:05:46 +02:00
Rémi Verschelde
831e85f4d9
i18n: Sync classref translations with Weblate
These are based on the `master` API from mid-2020 so they're somewhat outdated.
Some strings will be marked as fuzzy (needs review) and new strings will be
added in the next commit.
2021-10-07 14:04:08 +02:00
Rémi Verschelde
ab80f9d9b2
i18n: Add Makefile to extract classref strings
Change extract script `path` argument to support specifying multiple
paths, like `makerst.py`. This prevents parsing invalid XML files while
scanning the whole repository.

(cherry picked from commit 87d23bf85a)
2021-10-07 12:48:22 +02:00
Rémi Verschelde
01707c28c9
i18n: Add header strings to translation catalog
(cherry picked from commit aca1971a12)
2021-10-07 12:48:21 +02:00
Thakee Nathees
eac1752b68
Add script to generate translation catalog for the class reference
Fixes #37109.

(cherry picked from commit e817792c0a)
2021-10-07 12:11:40 +02:00
Brian Semrau
d734bcc289 [core_bind] Add Thread::is_alive 2021-10-06 13:18:40 -04:00
Rémi Verschelde
322387b694
makerst: Make external links anonymous
Otherwise we get errors if we use the same title for different links in a given class.

(cherry picked from commit 1e36f5f524)
2021-10-06 09:29:32 +02:00
Rémi Verschelde
c7eb3d25e7
doc: Fix style inconsistencies for [b]Note:[/b] paragraphs
(cherry picked from commit 788b3aa27a)
2021-10-06 09:29:32 +02:00
PouleyKetchoupp
9bc1b4b90e Improved logic for KinematicBody collision recovery depth
Allows more flexible collision detection with different safe margin values.

Kinematic body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
2021-10-05 17:00:55 -07:00
Rémi Verschelde
77f52bdf99
Merge pull request #52137 from Ansraer/3.x-2d-scale-factor 2021-10-05 19:12:19 +02:00
Ansraer
d44aa61735 implement better ui scaling 2021-10-05 14:30:38 +02:00
Rémi Verschelde
4e85135c37
Merge pull request #53429 from KoBeWi/listener3.x 2021-10-05 13:57:28 +02:00
kobewi
f9720a9bf2 Add Listener2D 2021-10-05 13:29:59 +02:00
lawnjelly
192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde
59930dca00
Merge pull request #53263 from Calinou/editor-inspector-warning-yellow-3.x 2021-10-05 11:12:44 +02:00
Rémi Verschelde
72a922eb4e
Merge pull request #53300 from Calinou/viewport-tweak-configuration-warning-3.x 2021-10-04 20:31:05 +02:00
Rémi Verschelde
55c9cc21e9
Merge pull request #53397 from pycbouh/theme-improve-change-propagation-3.x
[3.x] Make `Theme` report property list changes less often, and other backports
2021-10-04 18:05:16 +02:00
Yuri Sizov
98cf645258 Expose API to retrieve Theme's default font 2021-10-04 17:44:53 +03:00
Hugo Locurcio
d71ed9d287
Document SurfaceTool must generate tangents for proper normal display
(cherry picked from commit d339388942)
2021-10-04 15:15:27 +02:00
zacryol
3e4e87fb90
Fix typo with example variable name in Dictionary docs, and fix error in C# example
(cherry picked from commit 9359bee75c)
2021-10-04 14:36:59 +02:00
Hugo Locurcio
ebdbace62a
Document that tangents are required for normal mapping in SpatialMaterial 2021-10-01 19:05:58 +02:00
Hugo Locurcio
c6617e956c
Tweak the Viewport configuration warning to mention 2×2 size requirement 2021-10-01 16:43:33 +02:00
Hugo Locurcio
deeeabc2ba
Clarify what the Node.filename property contains
(cherry picked from commit f23b917007)
2021-10-01 08:01:47 +02:00
Haoyu Qiu
44ea7e7c4f
Fix doc for Dictionary.erase
(cherry picked from commit 1e0fe9f817)
2021-10-01 08:00:59 +02:00
Hugo Locurcio
26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
O01eg
cddabf2a8b
Implement override of get_message 2021-09-29 14:06:57 +03:00
Rémi Verschelde
462b8dfe96
Merge pull request #53041 from pycbouh/docs-color-picker-and-button-3.x 2021-09-28 12:14:00 +02:00
Michael Alexsander
b4d6afb7ad
Expose TabContainer's tab hidding for scripts
(cherry picked from commit 7ce02b642e)
2021-09-27 18:06:36 +02:00
skyace65
370fa82b2c
Add note that for _gui_input(event) event position is relative to the control origin
(cherry picked from commit 824259aca0)
2021-09-27 17:57:50 +02:00
Yuri Sizov
dd2a01cbbe Add usability notes to ColorPicker and ColorPickerButton descriptions
Co-authored-by: follower <follower@rancidbacon.com>
2021-09-25 02:21:39 +03:00
kobewi
d0a8e6d563
Improve call_group documentation
(cherry picked from commit 31ef94f2ec)
2021-09-21 20:33:12 +02:00
Rémi Verschelde
b4fc24b73f
Implement OS::get_locale_language() helper method
This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).

Fixes #40703.

(cherry picked from commit def99c7baf)
2021-09-21 20:33:12 +02:00
bruvzg
131f913747
Improve OS::get_locale() on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation.
(cherry picked from commit f797e1c078)
2021-09-21 20:33:11 +02:00
Hugo Locurcio
6702e37a88
Document how to delay code execution in a non-blocking manner
(cherry picked from commit 1529bf7c10)
2021-09-21 20:33:11 +02:00
mechPenSketch
68b8cf75ea
Add Graph Illustrations to Doc
(cherry picked from commit 9ea619c486)
2021-09-21 20:33:11 +02:00
Nick Huelin
e902ee06ef
Add note to SceneTree about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.

`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.

This addresses: #47326

(cherry picked from commit d62175e009)
2021-09-21 17:15:01 +02:00
Nick Huelin
03af0f3e94
Add note to RichTextLabel
(cherry picked from commit 4a0cadd4ed)
2021-09-21 17:15:01 +02:00
Jummit
d29095027b
clarify what duplicate does and its limitations
(cherry picked from commit a6108f8a3d)
2021-09-21 17:15:00 +02:00
Marcus Brummer
c75aa69774
Documented that mutexes are implemented recursively
(cherry picked from commit 46bbeb2b60)
2021-09-21 17:15:00 +02:00
georgespatton
de009a29c8
doc: Clarify need to save ConfigFile to apply changes to file
See #52645 for context.

(cherry picked from commit fd8bdddd5d)
2021-09-21 17:15:00 +02:00
Hugo Locurcio
df0210a508
Document caveats with StyleBoxFlat antialiasing and beveled corners
(cherry picked from commit f7f8ae6372)
2021-09-21 17:15:00 +02:00
skysphr
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00
kobewi
44a56c9742
Add offset for TextureProgress progress texture
(cherry picked from commit e78ee616f7)
2021-09-21 17:14:59 +02:00
Hugo Locurcio
415b7a7bfc
Improve documentation for String.get_extension()
(cherry picked from commit 09eb98c530)
2021-09-21 17:14:58 +02:00
Hugo Locurcio
3872986f1f
Document Object.get_class()/is_class() ignores class_name declaration
(cherry picked from commit a15847e5ca)
2021-09-21 17:14:58 +02:00
Hugo Locurcio
348152b3c9
Document that ConfigFiles can use any file extension
The file extension given to a ConfigFile has no impact on its
formatting or behavior.

(cherry picked from commit 9c6ae95cb2)
2021-09-21 17:14:58 +02:00
Rémi Verschelde
8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00