Juan Linietsky
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7c20c386c5
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-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
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2016-06-19 01:43:02 -03:00 |
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Juan Linietsky
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c195c0df6b
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-Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
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2016-05-17 18:28:44 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Rémi Verschelde
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3bf24eeb6b
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Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
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2015-09-26 21:06:12 +02:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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ed8e70243f
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-refresh play options in property when setting samplelibrary (#1016)
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2015-01-02 14:32:05 -03:00 |
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Juan Linietsky
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0dbedd18fc
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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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2014-11-05 21:20:42 -03:00 |
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Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
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