Yuri Roubinsky
933fd6be75
[3.x] Restore shader parsing errors with lack of semicolon in a block
2021-12-11 18:05:49 +03:00
lawnjelly
26e93dc5c6
Fix lighting_dirty flag bug
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In rare circumstances, changing the geometry data attached to an instance, there was the opporunity for the lighting_dirty flag to get out of sync, which could lead to access to a stale light RID, and warnings or worse.
This PR fixes the problem by ensuring the lighting is always updated on the instance when first adding GeometryData.
2021-12-11 11:27:21 +00:00
Rémi Verschelde
4cae48d81c
Merge pull request #55803 from Calinou/2d-batching-tweak-stdout-message
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Only print OpenGL 2D batching status when in verbose mode
2021-12-11 08:53:23 +01:00
Hugo Locurcio
21bc241a34
Only print OpenGL 2D batching status when in verbose mode
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Since the new asynchronous shader compilation message prints to a
separate line (as it can be quite long), this frees up space in the
editor Output panel.
2021-12-10 22:53:52 +01:00
Rémi Verschelde
37863f332d
Merge pull request #55802 from aaronfranke/3.x-misc-buildsystem
2021-12-10 22:17:45 +01:00
Aaron Franke
7bf7bd70ac
[3.x] Misc build system fixes
2021-12-10 12:15:16 -06:00
Steve Szilágyi
285b816f1f
VehicleWheel can now return the surface it's colliding with.
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Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8
)
2021-12-10 19:01:06 +01:00
Rémi Verschelde
3e41e8dfa0
Merge pull request #55521 from Calinou/editor-spin-slider-float-draw-filled-slider-3.x
2021-12-10 19:00:31 +01:00
Anilforextra
9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
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(cherry picked from commit 0c06ed98fb
)
2021-12-10 17:57:39 +01:00
Rémi Verschelde
fc7528b366
Merge pull request #55788 from RPicster/3.x-particles-random-start-color
2021-12-10 16:52:19 +01:00
Raffaele Picca
6dd593d579
Random initial color for all Particle Nodes
2021-12-10 16:35:25 +01:00
Rémi Verschelde
c6a9a384a0
Merge pull request #55783 from timothyqiu/broken-doc-link
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[3.x] Fix broken links in Class Reference
2021-12-10 15:51:17 +01:00
Haoyu Qiu
b1153f8829
Fix broken links in Class Reference
2021-12-10 21:07:21 +08:00
Rémi Verschelde
e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect
2021-12-10 13:50:45 +01:00
Rémi Verschelde
eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
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[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Rémi Verschelde
95f895f087
i18n: Remove deleted translations from PO files
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Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.
Automate it via `make merge`.
(cherry picked from commit 6fb47a271f
)
2021-12-10 11:52:45 +01:00
Rémi Verschelde
213f7cb719
i18n: Sync classref translations with Weblate
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(cherry picked from commit f4b3c3ff09
)
2021-12-10 11:52:41 +01:00
Rémi Verschelde
6b1fa33c55
i18n: Sync editor translations with Weblate
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(cherry picked from commit fd86272ca0
)
2021-12-10 11:52:35 +01:00
Raffaele Picca
995408b492
GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter
2021-12-10 11:22:44 +01:00
Haoyu Qiu
56574aa891
Center the indeterminate spinner on HTML5 page
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(cherry picked from commit 84982f5778
)
2021-12-10 11:18:38 +01:00
Hugo Locurcio
d879540456
Improve accent color modulate visibility for the Anchor editor icon
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This switches to the default icon color so that the accent color
modulation becomes more easily visible.
(cherry picked from commit f0c7d78ebf
)
2021-12-10 11:18:04 +01:00
PouleyKetchoupp
e11662ad77
Handle test body motion with 0 margin
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Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).
Fixes issues with test motion returning no collision in some cases with
margin equal to 0.
(cherry picked from commit 0c354047e1
)
2021-12-10 11:16:35 +01:00
Rémi Verschelde
2025648d6d
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@348cfa347f .
(cherry picked from commit 03e105f677
)
2021-12-10 11:08:30 +01:00
Maverick Liberty
e6cee71097
ResourceImporterScene: Add error when "default" is not defined to create clips
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(cherry picked from commit 4b9e12b8c0
)
2021-12-10 11:08:13 +01:00
Hugo Locurcio
491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
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This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
Rémi Verschelde
45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x
2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio
4f6ce8a7ba
Enable configuration of the android:excludeFromRecents
activity attribute.
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(cherry picked from commit cfa81ff32a
)
2021-12-09 23:03:19 +01:00
Rémi Verschelde
599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs
2021-12-09 23:01:56 +01:00
Francois Belair
b8f2f48d86
Remove extraneous return to LSP
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(cherry picked from commit ad01201f34
)
2021-12-09 22:08:48 +01:00
Rémi Verschelde
76ab82526a
Merge pull request #54650 from tinmanjuggernaut/fix_rid
2021-12-09 22:00:24 +01:00
Rémi Verschelde
2780859734
Merge pull request #55717 from RPicster/3.x-particles-texture-animation-speed
2021-12-09 21:59:57 +01:00
ne0fhyk
9d22ad3c9b
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:26:06 -08:00
Raffaele Picca
28a6d32971
Fixed texture animation speed when using random lifetime
2021-12-09 19:59:24 +01:00
Cory Petkovsek
3d20218dae
Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
2021-12-10 02:31:30 +08:00
Luis Sanchez
e00d20aa5a
Fix files_dropped in HTML5 export.
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(Ignore trailing slash when creating the temporary directory)
(cherry picked from commit 40f26cb260
)
2021-12-09 12:05:44 +01:00
Raul Santos
229489f7b7
Expose ScriptEditor::edit
to scripting
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Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
(cherry picked from commit 9535831866
)
2021-12-09 12:05:14 +01:00
Fredia Huya-Kouadio
65cfa28cce
Add configs to specify the min and target sdk versions.
2021-12-08 09:06:09 -08:00
Rémi Verschelde
eb309b75ce
Merge pull request #55728 from KoBeWi/is_built_in()_should've_been_backported
2021-12-08 14:24:53 +01:00
kobewi
6eb1c92cea
Fix custom built-in script names
2021-12-08 14:04:10 +01:00
Rémi Verschelde
93808ce6cb
Revert "Print a warning with unknown SCons variables to ease troubleshooting"
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This reverts commit c3f4d3afbe
.
2021-12-08 12:13:08 +01:00
Rémi Verschelde
193b2789bb
Merge pull request #55719 from lawnjelly/rid_tracking_better_info
2021-12-08 12:10:41 +01:00
Raul Santos
ffbd59572e
Various fixes to C# documentation
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(cherry picked from commit 2deabd553f
)
2021-12-08 11:28:12 +01:00
lawnjelly
7eae6cd310
RID tracked handles better error messages for dangling RIDs
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Keeps track of previous allocations as well as current allocations, as the previous allocation will be the one of interest in many cases for dangling RIDs.
Prints the file / line number in the error message, instead of using print_verbose.
2021-12-08 10:07:25 +00:00
bruvzg
9968d0feea
[macOS] Fix crash handler not printing function names on M1 Macs.
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(cherry picked from commit c8037ef2e5
)
2021-12-08 10:37:49 +01:00
bruvzg
eb54676e0f
Add DynamicFontData oversampling override property.
2021-12-08 11:34:56 +02:00
Hugo Locurcio
bfe77b8fab
Document physics simulation being limited to 8 ticks per rendered frame
2021-12-08 00:22:03 +01:00
Rémi Verschelde
7ac92d2bc8
Merge pull request #55701 from lawnjelly/fix_gles2_env_leak
2021-12-07 20:07:15 +01:00
lawnjelly
7134ef90bb
Fix leaking environment RIDs in GLES2
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This PR adds the code necessary to correctly free environments in GLES2, which was previously missing causing them to leak.
2021-12-07 18:42:10 +00:00
Camille Mohr-Daurat
05f8986e36
Merge pull request #52020 from Calinou/doc-physics-angular-velocity
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Document that RigidBody angular velocity is in degrees per second
2021-12-07 11:15:30 -07:00
Hugo Locurcio
2fe15124de
Document that RigidBody angular velocity is in degrees per second
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This will be changed to radians per second in Godot 4.0, but it can't
be changed in 3.x to preserve compatibility with existing projects.
2021-12-07 18:38:03 +01:00