Lorenzo Cerqua
17b9cb2cdf
Remove two very slightly displaced duplicate vertices on Gobot's face
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They didn't show up at all in the rendered PNG, but were pretty annoying when working with Gobot face on Inkscape
2020-12-11 07:05:54 +01:00
Fabio Alessandrelli
6bc07cf777
[HTML5] Add logo and favicon to editor html.
2020-12-09 17:54:50 +01:00
Hugo Locurcio
e31c6d484e
[HTML5] Improve the editor HTML template.
2020-12-09 15:35:57 +01:00
Fabio Alessandrelli
f579b1d1f8
[HTML5] Editor also persists cache.
2020-12-09 14:27:41 +01:00
Fabio Alessandrelli
611c4998e8
[HTML5] EditorRunNative works with GDNative.
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This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 00:55:07 +01:00
Marcel Admiraal
f42284ed07
Add missing javascript semi-colons.
2020-11-17 18:18:46 +00:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Aaron Franke
66e3060ea1
Add line removal around braces to the file formatting script
2020-11-16 23:27:44 -05:00
Rémi Verschelde
fa698151cf
Merge pull request #42863 from Calinou/add-windows-installer-files
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Add files to create a Windows editor installer using Inno Setup
2020-11-16 13:03:24 +01:00
Sergey Minakov
1f94a59859
iOS Export: export modification to support plugins
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Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2020-11-10 16:40:01 +03:00
Sergey Minakov
30783d57cc
iOS Modules: separate main platform code from modules
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Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
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This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Rémi Verschelde
5f19e1d571
CI: Refactor Android workflow, use pre-installed SDK and NDK
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No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.
Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.
Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
2020-10-22 17:21:59 +02:00
Hugo Locurcio
8baa303d15
Add files to create a Windows editor installer using Inno Setup
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/1432 .
To fully address the proposal above, official Windows installers will
have to be compiled and distributed.
2020-10-19 14:53:59 +02:00
Fabio Alessandrelli
3dfb769115
Add JavaScript editor html file.
2020-10-14 11:20:50 +02:00
Sergey Minakov
3cd1cb53a0
iOS: Refactoring
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Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Fabio Alessandrelli
53f04aa1b9
Make canvas resize optional in HTML5.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
806edcae5b
Better HiDPI support in HTML5.
2020-09-23 09:51:06 +02:00
Marcel Admiraal
1739f10459
Remove unused variable in fixed-size.html.
2020-09-10 08:02:06 +01:00
Marcel Admiraal
64095245ee
Explicitly add implicitly added semicolons.
2020-09-09 15:30:57 +01:00
Hazar
5e5100afca
fix GDScript UTI
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changed from public.data to public.script
2020-08-19 21:27:22 +03:00
Gordon MacPherson
974a4cde9d
update to use scons compile db tool
2020-08-12 15:11:45 +01:00
Hugo Locurcio
4dc6efc08e
Fix inconsistent indentation in the FreeDesktop MIME type XML
2020-08-10 23:04:13 +02:00
Aaron Franke
05a418f9e6
Fix incorrect comments in file formatting script
2020-07-28 03:16:36 -04:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
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Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Sergey Minakov
fe60815d66
iOS SCons: static Vulkan binary usage
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Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library
Updated xcode project to use '.a' static library
2020-07-25 21:55:25 +02:00
Sergey Minakov
8e82ab4bf5
iOS Vulkan: copy icd to app
2020-07-25 21:55:23 +02:00
Sergey Minakov
8dc2b267f9
iOS Export: MoltenVK framework for Vulkan support
2020-07-25 21:55:18 +02:00
Rémi Verschelde
431930bd09
CI: Drop AppVeyor and desktop Travis builds
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These have been replaced by GitHub Actions.
The remaining Travis builds will also be ported eventually.
2020-07-20 10:35:53 +02:00
RevoluPowered
d560f654ff
fix CI builds on linux by using ubuntu default apt repositories
2020-07-20 09:51:12 +02:00
Rémi Verschelde
3ed5ff244f
Merge pull request #40298 from Calinou/optimize-ios-splash
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Optimize the default iOS splash images
2020-07-14 19:39:28 +02:00
Aaron Franke
16f7b464b6
Remove Travis CI style checks and unnecessary scripts
2020-07-13 14:14:11 -04:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
Aaron Franke
d8b65461e3
Commit only the SVG files changed by file_format.sh
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There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Aaron Franke
79a2e4c1ab
Add static formatting checks for GitHub Actions
2020-07-13 14:06:13 -04:00
Hugo Locurcio
2b3c9944b1
Optimize the default iOS splash images
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Command used:
parallel oxipng -o6 --strip --zopfli ::: **/*.png
This saves about 14 KB in total.
2020-07-11 22:31:17 +02:00
Sergey Minakov
d4c541c25a
iOS Export: add option to use storyboard for launch screen
2020-07-07 01:46:26 +03:00
Rémi Verschelde
64aa25b2e5
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
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[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:13 +02:00
Sergey Minakov
864224a5c1
iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths
2020-07-02 12:56:11 +03:00
bruvzg
00299f15b4
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-06-29 12:33:51 +03:00
Sergey Minakov
488879f52b
Export: Fix iOS enabling push notifications capability
2020-06-23 12:48:44 +03:00
Sergey Minakov
6a01fbc9a7
Export: Remove system frameworks from xcode template
2020-06-23 12:48:44 +03:00
Hugo Locurcio
fdb89a3f9a
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
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"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.
This is a slight breaking change as export presets will need to be
updated to account for this change.
See https://github.com/godotengine/godot-docs/pull/3295 .
2020-06-19 09:59:38 +02:00
Rémi Verschelde
22c718ab17
SCons: Improve registration of compilation_db tool, check version
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There's a builtin `toolpath` option we can use for that, so no need to hack
around a custom `scons_site` path.
The script requires SCons 3.1.1 or later, so we enable it conditionally.
Follow-up to #32848 .
2020-05-18 14:11:19 +02:00
Rémi Verschelde
2231673d42
Merge pull request #37099 from Faless/js/debugger_4.0
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WebSocket profiler for HTML5 platform [4.0]
2020-05-12 18:02:38 +02:00
Fabio Alessandrelli
3097c2da96
Add WebSocket debugger, use it for Javascript.
2020-05-12 15:09:13 +02:00
RevoluPowered
5a6f275b74
Added compilation database support for clang and gcc
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This tool is originally from mongodb.
- Updated CPPSUFFIXES to use scons suffixes
- objective-c files will also be loaded into the compilation database where the compiler / tooling is available to compile the files.
Known limitations:
- This will not work with msvc as your compiler.
2020-05-12 13:07:50 +02:00
Fabio Alessandrelli
7411e7fd37
DisplayServerJavaScript implementation.
2020-05-10 18:22:48 +02:00
Hugo Locurcio
b896ca8722
Request the dedicated GPU when starting Godot from the .desktop
file
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See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html >
for more information on this newly added `.desktop` entry property.
2020-05-06 21:09:40 +02:00