Ricardo Subtil
b6d1204186
Add output type to DAP output
events
2024-03-14 14:34:14 +00:00
Ricardo Buring
8effd6b513
RayCast2D and RayCast3D documentation: warn to check is_colliding
2024-03-14 11:34:44 +01:00
MrPersonDev
f63d76427d
Increase precision of rigidbody mass
2024-03-13 21:17:25 -07:00
Lyuma
77f6e35a8d
glTF importer now only stores vertices referenced by the indices per surface.
2024-03-13 18:34:55 -07:00
iltenahmet
8bfc257e63
Update docs clarifying description for get_unix_time_from_system on UTC
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fix url tag in doc/classes/Time.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
fix url tag in doc/classes/Time.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
update get_unix_time_from_system description
Update doc/classes/Time.xml
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-03-13 19:28:51 -04:00
Hugo Locurcio
1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
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- Add range hints to all uniforms that match the BaseMaterial3D
property hints, so that ranges in the inspector remain identical
after converting to a shader.
- Add comments to describe selected options within the shader.
This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
David Snopek
308a6a4734
OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-03-13 17:53:15 -05:00
Pedro J. Estébanez
605fdb655c
Fix missed light clusters when inside clipped lights
2024-03-13 23:38:46 +01:00
Hugo Locurcio
b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
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This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).
The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
A Thousand Ships
0c19d0f5a0
Add extension support for argument count to ScriptInstance
2024-03-13 22:40:09 +01:00
Rémi Verschelde
da945ce626
Merge pull request #89444 from AThousandShips/article_fix
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[Doc] Fix some incorrect uses of `a/an`
2024-03-13 22:16:50 +01:00
Rémi Verschelde
a1c476f9d7
Merge pull request #87680 from AThousandShips/the_angry_count
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Add methods to get argument count of methods
2024-03-13 22:16:43 +01:00
A Thousand Ships
24c9d442e9
[Doc] Fix some incorrect uses of a/an
2024-03-13 21:20:28 +01:00
Rémi Verschelde
89ba617824
Merge pull request #89453 from adamscott/fix-gcc-build-fail
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Fix GCC build failure
2024-03-13 21:09:15 +01:00
Matt Enad
d4ac3fabac
Fix main button margins in custom themes
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Defined more theme variations and styleboxes for those variations to work around an issue where external editor themes would apply incorrect margins to certain buttons. This should eliminate clipping/alignment issues while a custom theme is in use.
Also simplified the step where margins are copied over thanks to @Rindbee 's suggestion
2024-03-13 15:38:09 -04:00
Adam Scott
9f605e0187
Fix GCC build failure
2024-03-13 15:02:17 -04:00
Rémi Verschelde
006f5bc11c
Merge pull request #89437 from jsjtxietian/help-label
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Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 18:41:50 +01:00
Rémi Verschelde
734bd3c8c4
Merge pull request #89434 from jsjtxietian/center-view
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Fix center view button appears outside the GenericTilePolygonEditor
2024-03-13 18:41:46 +01:00
Rémi Verschelde
d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
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Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
Rémi Verschelde
48b650c254
Merge pull request #89422 from Repiteo/clang-tidy-NULL
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clang-tidy: Enforce `modernize-use-nullptr`
2024-03-13 18:41:39 +01:00
Rémi Verschelde
0478998148
Merge pull request #89414 from bruvzg/update_icu_msdfgen
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Update ICU and msdfgen.
2024-03-13 18:41:35 +01:00
Rémi Verschelde
1030f1f6db
Merge pull request #89411 from aaronfranke/disable-3d-xr
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Disable XR server when compiling without 3D
2024-03-13 18:41:31 +01:00
Rémi Verschelde
6c482fad89
Merge pull request #89207 from bruvzg/_ts_req
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[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 18:41:28 +01:00
Rémi Verschelde
950d11b4ca
Merge pull request #87972 from bruvzg/img_skip
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[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-13 18:41:24 +01:00
Rémi Verschelde
8620f7356b
Merge pull request #83037 from dalexeev/gds-fix-warning-ignore-issues
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GDScript: Fix `@warning_ignore` annotation issues
2024-03-13 18:41:21 +01:00
Aaron Franke
9e0b38ecd3
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
Rémi Verschelde
6ba0179682
Merge pull request #64488 from reduz/interactive-music-take3
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Add interactive music support
2024-03-13 14:32:21 +01:00
bruvzg
3bb5047db3
[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs.
2024-03-13 12:57:39 +02:00
jsjtxietian
856e071762
Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 17:50:02 +08:00
bruvzg
ac7583e449
[NativeMenu] Implement native popup menu support on Windows.
2024-03-13 10:51:38 +02:00
bruvzg
0d02568ff8
Update ICU and msdfgen.
2024-03-13 09:12:50 +02:00
jsjtxietian
f59c147d1f
Fix center view button appears outside the GenericTilePolygonEditor
2024-03-13 12:46:14 +08:00
clayjohn
f4c6c807eb
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-12 17:10:58 -07:00
Juan Linietsky
43b78cd2ad
Add interactive music support
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This PR adds 3 types of audio streams used for interactive music support.
* AudioStreamInteractive: Allows setting several sub-streams and transition between them with many options.
* AudioStreamPlaylist: Allows sequential or shuffled playback of a list of streams.
* AudioStreamSynchronized: Allows synchronous playback of several streams, the volume of each can be controlled.
Theese three stream types can be combined to create complex, layered interactive music and transitions between them, similar to software such as WWise.
2024-03-12 21:54:59 +01:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
Danil Alexeev
ef1909fca3
GDScript: Fix @warning_ignore
annotation issues
2024-03-12 19:00:06 +03:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
Rémi Verschelde
61282068f4
Merge pull request #89420 from RandomShaper/sort_scs
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Ensure specialization constants come sorted from reflection
2024-03-12 16:28:12 +01:00
Rémi Verschelde
20373d026d
Merge pull request #89419 from KoBeWi/losing_control
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Fix some AcceptDialog argument types
2024-03-12 16:28:10 +01:00
Rémi Verschelde
48ad83a4e7
Merge pull request #88827 from adamscott/add-browse-folder-icon
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Add browse folder and browse file icons
2024-03-12 16:28:03 +01:00
Adam Scott
44d3ce2c11
Add browse folder and browse file icons
2024-03-12 09:57:59 -04:00
Pedro J. Estébanez
49625beac2
Ensure specialization constants come sorted from reflection
2024-03-12 14:42:01 +01:00
kobewi
a7b6bcb988
Fix some AcceptDialog argument types
2024-03-12 14:33:43 +01:00
Rémi Verschelde
b18942d429
Merge pull request #89405 from KoBeWi/receiver,_do_you_copy
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Select method name edit when opening connection dialog
2024-03-12 14:23:06 +01:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
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[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
Rémi Verschelde
9c99d4c3b4
Merge pull request #89249 from /connect-signal-fix
2024-03-12 14:22:56 +01:00
passivestar
3199c294f9
Allow connecting signals to existing methods without opening the script editor
2024-03-12 15:50:54 +04:00
Lyuma
db2c9571bb
glTF export: morph targets are relative, so use zero as reference
2024-03-12 02:39:15 -07:00
K. S. Ernest (iFire) Lee
1e63a2a132
Update buffer view target handling, encode sparse accessors as vec3.
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-03-12 02:39:00 -07:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 11:28:45 +02:00