jmb462
b73a97b110
Fix hardcoded Maya style navigation pan key modifier
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ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
(cherry picked from commit 31077d875e
)
2021-03-13 22:04:55 +01:00
jmb462
7ca7acce7b
Fix always capitalized properties in sub-inspector
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Fix #46961 :
This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
(cherry picked from commit 281f5a4999
)
2021-03-13 21:56:31 +01:00
mujpao
f2739b3f52
Update viewport after Polygon2D deselected
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(cherry picked from commit 030703dd30
)
2021-03-13 21:56:31 +01:00
Rémi Verschelde
1d0929a992
Merge pull request #46920 from nekomatata/soft-body-gizmo-fix-3.2
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[3.2] Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:51 +01:00
Rémi Verschelde
ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
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Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire
b032067e42
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-12 08:35:50 -08:00
ray90514
b169a16cb5
Fix Tree focus border disappears when Border Size is set to 0
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(cherry picked from commit 4c0ab07809
)
2021-03-12 14:15:34 +01:00
mujpao
0def17e80a
Fix crash when trying to export zero files.
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Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.
(cherry picked from commit 15656d4182
)
2021-03-12 10:16:32 +01:00
Rafał Mikrut
1435e2c0f9
Fix crashes when manipulating nodes in editor
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(cherry picked from commit f81ecb498b
)
2021-03-12 10:12:16 +01:00
PouleyKetchoupp
987c3462fe
Fix pinned vertices in SoftBody editor gizmo
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The wrong vertices could be highlighted/selected due to generating a
debug triangle mesh to gather points, which can modify the order of
vertices.
2021-03-11 18:27:48 -07:00
Ev1lbl0w
bae4b0c952
Fix negative VRAM values
2021-03-09 09:51:17 +00:00
Rémi Verschelde
f1f472439e
i18n: Sync translations with Weblate
2021-03-08 17:40:29 +01:00
nemerle
bd15558768
fix incorrectly connected optimize_dialog signal
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(cherry picked from commit 7bbacb5ff6
)
2021-03-08 17:37:13 +01:00
gatalskii
f60d27fe16
mod: pop-up usability enhancement for support button
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Now after choosing support level pop-up doesn't hide after each click
(cherry picked from commit efe05a166e
)
2021-03-08 17:37:13 +01:00
Hugo Locurcio
266282813a
Make the pagination buttons wider in the asset library browser
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This makes the page number buttons easier to click.
(cherry picked from commit 25c6acb702
)
2021-03-08 17:37:13 +01:00
Pedro J. Estébanez
8be3995efa
Fix crash on cleanup of EditorFileServer
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(cherry picked from commit 565796518d
)
2021-03-07 22:51:06 +01:00
kobewi
bc56681b0b
Don't save unchanged script upon closing
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(cherry picked from commit 12f5a5a701
)
2021-03-07 22:51:06 +01:00
Danil Alexeev
72e8697d8c
Merge Category and Property fields in the Project Settings
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Closes godotengine/godot-proposals#1545 .
2021-03-02 19:39:46 +03:00
Yuri Roubinsky
9517b6e4ce
Check before connecting TileMapEditor::settings_changed
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(cherry picked from commit 1e7662f972
)
2021-03-02 10:26:14 +01:00
kobewi
56c0b39521
Don't check modified time if file doesn't exist
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(cherry picked from commit af069109be
)
2021-03-02 10:26:14 +01:00
Rémi Verschelde
9047e760d1
Merge pull request #46451 from hilfazer/click_mesh_instance_crash
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 20:59:19 +01:00
hilfazer
84a9efcebc
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 18:58:05 +01:00
hilfazer
8a7d0d3ce0
Prevent 'Change Type' on nodes from an instanced scene
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(cherry picked from commit e28cc34db8
)
2021-02-26 15:26:31 +01:00
kobewi
ad204f9b95
Save ProjectSettings on editor restart
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(cherry picked from commit 59e1c007a7
)
2021-02-26 15:24:19 +01:00
Rémi Verschelde
fb301a0c43
Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata
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preserve scripts panel visibility state between sessions in project metadata
2021-02-25 21:17:02 +01:00
Rémi Verschelde
e919a413fb
Merge pull request #46397 from trollodel/collisionobject3d-debug-shapes-3.2
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Allow CollisionObject to show collision shape meshes
2021-02-25 16:54:47 +01:00
Rémi Verschelde
dadba2b391
Merge pull request #46392 from YeldhamDev/here_comes_another_rc
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Backport the Import Defaults Editor
2021-02-25 15:45:34 +01:00
Rémi Verschelde
693a27e9dd
Merge pull request #46336 from m4gr3d/fix_android_resources_inclusion
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[3.2] Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:15:19 +01:00
Michael Alexsander
95191b9826
Backport the Import Defaults Editor
2021-02-24 17:50:42 -03:00
trollodel
2da6d82f3b
Allow CollisionObject to show collision shape meshes
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Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
Shatur95
eb98ddf2c7
Add additional plugin path checks (3.2)
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Need for compatibility after #45316 .
2021-02-24 21:13:13 +02:00
Fredia Huya-Kouadio
48108444f1
Update the filtering logic to properly handle directories with .gdignore
files.
2021-02-22 20:18:56 -08:00
Shatur95
0a874101fd
Handle old relative plugin paths
2021-02-22 22:23:22 +02:00
Rémi Verschelde
d0bc914491
i18n: Sync translations with Weblate
2021-02-22 11:04:13 +01:00
Danil Alexeev
baf4720fd3
Fix "editor/editor_help" shortcut (again)
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(cherry picked from commit c6435e1d47
)
2021-02-22 10:42:26 +01:00
Hugo Locurcio
f1bbb4fe3f
Increase the page size for array/dictionary editors to 20
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With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.
Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.
This closes https://github.com/godotengine/godot-proposals/issues/2058 .
(cherry picked from commit d97d65b184
)
2021-02-22 10:15:00 +01:00
hilfazer
28fa0f5d13
Prevent selecting hidden nodes in Canvas Item Editor
2021-02-20 20:30:16 +01:00
Borislav Kosharov
96ff829816
fix file dialog filename cleared when selecting favorites
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(cherry picked from commit 318d5442ec
)
2021-02-19 15:51:19 +01:00
Rémi Verschelde
b7695f13d2
Merge pull request #46217 from Chaosus/fix_scenetree_timeout_3.2
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[3.2] Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:43:40 +01:00
Yuri Roubinsky
d5cb968b81
[3.2] Fix SceneTreeEditor::update_timer
- timeout signal
2021-02-19 14:39:53 +03:00
Rémi Verschelde
48936dda8a
Merge pull request #38388 from mashumafi/3.2-tileset-use-path
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TileSet use texture Path instead of RID to prevent name conflicts.
2021-02-18 22:36:23 +01:00
Hein-Pieter van Braam
220f24c191
Merge pull request #45618 from RandomShaper/modernize_mt_3.2
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Backport of all the multi-threading modernization (3.2)
2021-02-18 20:47:24 +01:00
Rémi Verschelde
341c3cb04a
Merge pull request #45316 from Shatur95/detect-plugins-recursively-3.2
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Detect plugins recursively (3.2)
2021-02-18 20:36:33 +01:00
Rémi Verschelde
59f807fb4a
Merge pull request #46141 from hilfazer/fix_select_hidden_nodes
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prevent selecting hidden editable children in spatial editor
2021-02-18 14:45:07 +01:00
hoontee
f28c089d64
Improved Inspector Sub-Resource Editing
2021-02-18 05:43:19 -06:00
hilfazer
68438b4abc
Prevent selecting hidden editable children in spatial editor
2021-02-18 12:36:52 +01:00
Pedro J. Estébanez
4485b43a57
Modernize atomics
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- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Rémi Verschelde
f30d827448
Merge pull request #45951 from KoBeWi/copy_of_3.2
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[3.2] Add node copy-paste
2021-02-18 12:06:17 +01:00
Pedro J. Estébanez
6d89f675b1
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
8f6a636ae7
Modernize Semaphore
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- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00