Muller-Castro
31dd07ba30
Typo correction
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simple typo correction
2021-01-02 02:27:12 -03:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
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Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde
2900b40507
Merge pull request #44839 from qarmin/fix_crash_tile_map
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Do not iterate over map when removing its values
2021-01-01 23:06:35 +01:00
Rémi Verschelde
1ee69f29e5
Merge pull request #44817 from Calinou/doc-file-logging-desktop-override
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Document the desktop-only file logging setting override
2021-01-01 23:03:34 +01:00
Rémi Verschelde
cc416b0304
Merge pull request #44848 from mrushyendra/disconnect_err_msg
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Issue correct error when disconnecting nonexistent connection with a valid signal
2021-01-01 23:02:58 +01:00
Rémi Verschelde
3433780c49
Merge pull request #44645 from m4gr3d/update_apk_signing_logic
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Update the logic to sign prebuilt Godot Android apks
2021-01-01 22:58:11 +01:00
Rémi Verschelde
c0846b62b0
Merge pull request #44865 from RandomShaper/fix_reset_anim_crash
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Fix crash related to reset animation
2021-01-01 22:50:25 +01:00
Fredia Huya-Kouadio
49969de221
Update the logic to sign prebuilt Godot Android apks.
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The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.
Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:36:27 -08:00
Rémi Verschelde
3e10962dbb
Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define
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Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01 22:26:50 +01:00
Pedro J. Estébanez
69cec347e1
Fix crash related to reset animation
2021-01-01 22:24:26 +01:00
Hugo Locurcio
7a65375b7a
Use static const int
instead of #define
for OpenSimplexNoise octaves
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This closes #44860 .
2021-01-01 21:32:50 +01:00
Rémi Verschelde
2abe996414
Merge pull request #44859 from akien-mga/hello-2021
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Update copyright statements to 2021
2021-01-01 21:24:55 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Swarnim Arun
c6771358aa
Refactoring Visual Script
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* for bloat from hacks for default function
* for ease of development nodes becoming detached from functions
2021-01-01 22:50:33 +05:30
Rémi Verschelde
a6b869988f
Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fix
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Fix tooltip position in main embedded window
2021-01-01 16:28:59 +01:00
Yuri Roubinsky
f8130ff53b
Merge pull request #44836 from Chaosus/win32_fix_fullscreen
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Fix window restoring after fullscreen again
2021-01-01 18:17:39 +03:00
Yuri Roubinsky
41efbf8cae
Fixed warning at project startup (WIN32)
2021-01-01 18:09:34 +03:00
Maganty Rushyendra
6c026a6814
Issue more precise error when disconnecting a nonexistent connection
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Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.
2021-01-01 13:08:10 +08:00
Rémi Verschelde
36c943260e
Merge pull request #44703 from madmiraal/fix-44510
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Add signal to inform joint that body has exited tree
2020-12-31 17:48:19 +01:00
Marcel Admiraal
026aa4381d
Add signal to inform joint that body has exited tree
2020-12-31 16:19:57 +00:00
Rafał Mikrut
29b2882381
Do not iterate over map when removing its values
2020-12-31 15:47:37 +01:00
Yuri Roubinsky
8a2bc6bf58
Fix window restoring after fullscreen again
2020-12-31 16:07:05 +03:00
Rémi Verschelde
41e9028868
Merge pull request #44274 from mbrlabs/geometry2d-tests
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Added Geometry2D unit tests
2020-12-30 22:32:14 +01:00
Marcus Brummer
e455ca2f2f
Added Geometry2D unit tests
2020-12-30 21:11:09 +01:00
Thakee Nathees
18f30dda63
GDScript crash at incomplete const bug fix
2020-12-30 23:27:46 +05:30
Hugo Locurcio
bd0b7003e0
Document the desktop-only file logging setting override
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This closes https://github.com/godotengine/godot-docs/issues/4505 .
2020-12-30 18:39:50 +01:00
hoontee
6e2a55c464
Do not clear materials when setting mesh
2020-12-30 11:02:01 -06:00
Rémi Verschelde
6010c49424
Merge pull request #44740 from fire/mesh-opt-collapse
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Meshoptimizer Update: Restrict edge collapses to avoid triangle flipping
2020-12-30 16:40:44 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
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The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
K. S. Ernest (iFire) Lee
8b69f9c18a
Meshoptimizer update library
2020-12-30 06:30:25 -08:00
Rémi Verschelde
b24f9f2d8f
Merge pull request #44808 from Xrayez/tests-bigobj
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Increase number of sections in object files for tests with MSVC
2020-12-30 15:25:33 +01:00
Rémi Verschelde
49ff4b41b7
Merge pull request #44769 from fire/gltf-eight-weights
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Expose gltf2 eight weights.
2020-12-30 15:24:32 +01:00
Andrii Doroshenko (Xrayez)
21319feb9c
Increase number of sections in object files for tests with MSVC
2020-12-30 15:48:23 +02:00
Rémi Verschelde
f1cb475d9b
Merge pull request #44807 from akien-mga/bullet-3.08
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bullet: Sync with upstream 3.08
2020-12-30 14:07:15 +01:00
Rémi Verschelde
e495c2cb21
bullet: Sync with upstream 3.08
2020-12-30 13:39:14 +01:00
Yuri Roubinsky
c98c6eadbe
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
Rémi Verschelde
f69c116fa7
Merge pull request #44800 from Calinou/fix-stdout-flush-project-setting
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Fix warning spam when using `--help` or `--version` command line argument
2020-12-30 09:33:12 +01:00
Rémi Verschelde
72c13c2631
Merge pull request #44638 from m4gr3d/export_format_util_method
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Hardcode the export format for the editor 'run' feature
2020-12-30 09:11:31 +01:00
Hugo Locurcio
5cd37de125
Fix warning spam when using --help
or --version
command line argument
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When a project setting is not found, a warning message is printed.
This moves the default value declaration so it can be found when
the `--help` or `--version` command line arguments are used.
2020-12-29 22:52:16 +01:00
Fredia Huya-Kouadio
de64b783b4
Add utility method to export the project using a preset format and sign parameter.
2020-12-29 09:04:01 -08:00
Rémi Verschelde
59b30e1d23
Merge pull request #44709 from Calinou/editor-frame-time-color
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Color 3D editor frame time labels depending on the performance level
2020-12-29 17:41:40 +01:00
Rémi Verschelde
a06c569b12
Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tags
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Document RichTextLabel not supporting entangled BBCode tags
2020-12-29 17:40:24 +01:00
Rémi Verschelde
3a9777cb3f
Merge pull request #44724 from Chaosus/popup_separator
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Added optional id parameter to `PopupMenu::add_separator`
2020-12-29 17:39:44 +01:00
Rémi Verschelde
f62f64193a
i18n: Sync translations with Weblate
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(cherry picked from commit caa7c6a930
)
2020-12-29 17:16:46 +01:00
Rémi Verschelde
4486aa8014
Merge pull request #44794 from RandomShaper/fix_inst_resource
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Fix instantiation of resource as property value
2020-12-29 15:05:06 +01:00
Rémi Verschelde
55c295c5d7
Merge pull request #44792 from KoBeWi/export_guide
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Complete documentation of EditorExportPlugin
2020-12-29 15:03:31 +01:00
K. S. Ernest (iFire) Lee
dff1d8d7b0
Expose gltf2 eight weights.
2020-12-29 05:28:00 -08:00
kobewi
8b231aff28
Complete documentation of EditorExportPlugin
2020-12-29 13:46:14 +01:00
Rémi Verschelde
848f5ba05c
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
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Rename offset to point in remove_point()
2020-12-29 13:37:49 +01:00
Pedro J. Estébanez
d2d29c42f2
Fix instantiation of resource as property value
2020-12-29 13:14:39 +01:00