Commit graph

431 commits

Author SHA1 Message Date
Fabio Alessandrelli
7e097cd00b Better MultiplayerAPI error logs. 2018-09-25 20:13:45 +02:00
Fabio Alessandrelli
f6e8579569 Skip RPC/RSET when MASTERSYNC and we are master. 2018-09-25 17:45:28 +02:00
Fabio Alessandrelli
b9707ce08f StreamPeer get[_utf8]_string with negative length.
If the "bytes" parameter of get_string and get_utf8_string is negative,
the length will be read from the stream instead.
The bytes parameter has now a default (-1), allowing to use them
directly as reverses of put_string and put_utf8_string .
put_string was not implemented, so I implemented it to allow sending
ASCII strings (which are much smaller than UTF8 ones).
2018-09-22 13:35:41 +02:00
Fabio Alessandrelli
92de6df113 Add checks for clean disconnect in HTTP/TCP/SSL.
Half-open TCP connection can, of course, only be detected by
writing the socket, or waiting for TCP timeout.
2018-09-21 14:34:57 +02:00
Rémi Verschelde
7f5e653a22
Merge pull request #22066 from Faless/bundle_certs
Bundle SSL certs with the templates
2018-09-16 01:22:47 +02:00
Fabio Alessandrelli
26677d5e0c Fix HTTPClient _get_http_data bug after #21976. 2018-09-15 21:17:15 +02:00
Fabio Alessandrelli
0e56377e96 Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Fabio Alessandrelli
d2b38aabec Bundle SSL certs with the templates.
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
Rémi Verschelde
4547e22393 doc: Sync classref with current source 2018-09-15 03:13:47 +02:00
Fabio Alessandrelli
1e9b46d687 Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
elasota
88c74aa017 Fix FileAccessCompressed::get_8 returning 0 for the last byte of a file 2018-09-13 19:10:35 -04:00
Rémi Verschelde
1259cbf13c
Merge pull request #21976 from Faless/http_client_eof_fix
Fix non chunked HTTP reading till eof.
2018-09-13 11:17:14 +02:00
Rémi Verschelde
3d0638b8e9
Merge pull request #22020 from Faless/tcp_fix
Fix TCP connecting state not set correctly
2018-09-13 11:04:01 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
Fabio Alessandrelli
3d12eb6ca2 Fix TCP connecting state not set correctly 2018-09-13 08:08:55 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Fabio Alessandrelli
30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API 2018-09-12 15:56:20 +02:00
Fabio Alessandrelli
1b99806b47 Unify PacketPeerUDP using NetSocket 2018-09-12 15:56:16 +02:00
Fabio Alessandrelli
b4e3be7519 New NetSocket interface, BSD/Win implementation
Unified BSD and Winsock sockets into a single implementation of a
generic NetSocket interface.

This is some ground work for few network improvements:
- Reuse as much code as possible between Posix and Windows.
- Provide a single point of implementation for exotic sdks (consoles).
- Provide platform agnostic StreamPeerTCP and PacketPeerUDP in core.
- Implement connect for UDP allowing for DTLS implementation.
2018-09-12 15:46:37 +02:00
Fabio Alessandrelli
ab0e610e86 Fix non chunked HTTP reading till eof. 2018-09-12 12:42:48 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Juan Linietsky
19d57894d8 Change ResourceLoader::load to make it more thread safe. 2018-09-02 14:00:16 -03:00
Fabio Alessandrelli
97757cd1d1 Fix DNS resolution when cache is invalid.
Fix StreamPeerTCP.connect_to_host return value.
2018-08-28 12:32:04 +02:00
Juan Linietsky
0565adb20f Removed fallback system and merged bptc into s3tc 2018-08-27 13:47:35 -03:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde
d29ea4337f Fix ResourceLoader::exists() false negative and readd deprecated has() 2018-08-12 12:44:38 +02:00
Juan Linietsky
852378109f Added function ResourceLoader.exists(), to check if a resource exists. Closes #19140 2018-08-10 15:57:43 -03:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
willnationsdev
417e5457b8 ResourceFormatLoaderImage::get_resource_type now uses file path 2018-08-04 15:14:28 -05:00
Juan Linietsky
317dee95de It is now possible to import images as a separate resource, closes #5738 and likely many others 2018-07-29 16:45:23 -03:00
Fabio Alessandrelli
feaf03421d Fix marshalls size checks.
Yesterday, when playing around with my network code, I realized there is
a security issue in decode_variant, at least when decoding PoolArrays.
Basically, the size of the PoolArray is encoded in a uint32_t, when
decoding it, that value is cast to int when comparing if the packet is
actually that size causing numbers with MSB=1 to be interpreted as
negative thus always passing the check. That same value though, is used
as uint32_t again to resize the output vector.  For this reason, sending
a malformed packet with declared type PoolByteArray and size of 2^31(+x)
causes the engine to try to allocate 2+GB of pool memory, causing the
engine to crash.

(cherry picked from commit 5262d1bbcc)
2018-07-29 03:00:34 +02:00
Rémi Verschelde
391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Rémi Verschelde
12d69ef53e Fix loading PO files with missing newline after last msgstr
Fixes #20375.
2018-07-24 13:32:37 +02:00
Fabio Alessandrelli
9ba8f0d2d8 HTTP client now uses non blocking handshake 2018-07-16 13:08:17 +02:00
Fabio Alessandrelli
99d0b7ba14 Implement non blocking-handshake for StreamPeerSSL 2018-07-16 13:08:17 +02:00
Fabio Alessandrelli
e82f0fefbc MultiplayerAPI::send_bytes transfer mode support.
Added as extra parameter, allow you to specify which transfer mode to
use for those specific bytes
2018-07-08 09:47:22 +02:00
GagaPete
8a4dccc4ce Fix CORS problems due to added headers on JS target
Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.

1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-04 01:56:44 +02:00
Michael Alexsander Silva Dias
1971baf8a9 Fixed regression making the logger not respect the max files limit. 2018-06-12 12:57:48 -03:00
Michael Alexsander Silva Dias
cf9520ba2e Don't add a period to a log file name if it has no extension. 2018-05-30 11:31:29 -03:00
Fabio Alessandrelli
4524153b6e New sync RPC modes to match all combinations 2018-05-29 20:26:41 +02:00
Fabio Alessandrelli
1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Max Hilbrunner
d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Fabian
1065f06eef Fix for not picking up locale of some .po translation files 2018-05-28 12:51:05 +09:30
Max Hilbrunner
130fd6bcb8
Merge pull request #18279 from RandomShaper/allow-naive-http
Allow body-up-to-EOF HTTP responses
2018-05-26 19:58:39 +02:00