Commit graph

5006 commits

Author SHA1 Message Date
Rémi Verschelde
7ebc866418
Merge pull request #91545 from clayjohn/RD-shadow-atlas
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
2024-05-04 11:52:45 +02:00
Rémi Verschelde
f236b9badc
Merge pull request #91530 from DarioSamo/timestamp_validation
Add draw and dispatch count to timestamp validation.
2024-05-04 11:52:41 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
clayjohn
caeef3473b Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
Also fix renderpass rect validation
2024-05-03 17:11:05 -07:00
Dario
c41e407e61 Add draw and dispatch count to timestamp validation. 2024-05-03 14:23:38 -03:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Bastiaan Olij
9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
A Thousand Ships
6ff6a11424
[Rendering] Add hints to some uniform PropertyInfos
* Enforce range on `int/uint`
* Use flags for `bvec2/3/4` arrays
2024-05-03 08:56:47 +02:00
Rémi Verschelde
25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
MJacred
717513a62d Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
bruvzg
e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Rémi Verschelde
f91db3dc58
Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
Revert premul alpha to spell without the T
2024-05-01 23:47:46 +02:00
QbieShay
e41064388e reverted naming to premul alpha (no T)
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
Chris Clyne
44364faee5 Ensure global shader sampler parameters are initialized when loading the editor 2024-05-01 18:12:46 +01:00
Rémi Verschelde
3ebef6ce7a
Merge pull request #91372 from clayjohn/RS-blend-shape-tangent
Enable tangents in blend shape format when using normals
2024-05-01 09:55:24 +02:00
Rémi Verschelde
7733ecd1ee
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
Fix SDFGI being used in unshaded debug draw
2024-05-01 09:55:18 +02:00
Rémi Verschelde
70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Bastiaan Olij
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
QbieShay
41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
clayjohn
e6f55a532a Enable tangents in blend shape format when using normals 2024-04-30 12:14:49 -07:00
tactical-fluke
216c9a6bd9 Fix SDFGI being used in unshaded debug draw
Fixes #62758
2024-04-30 11:28:29 +08:00
Dario
21bd59cdaa Fix incorrect memory read when capacity changes in RD Graph. 2024-04-29 10:48:48 -03:00
Rémi Verschelde
947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde
9f336a2953
Merge pull request #91219 from Lateasusual/particle-height-field-upside-down
Fix inverted GPUParticlesCollisionHeightField3D
2024-04-29 10:10:12 +02:00
Rémi Verschelde
7cd6ea0f7e
Merge pull request #91183 from KoBeWi/small_stuff
Misc code cleanup
2024-04-29 10:09:57 +02:00
A Thousand Ships
31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Chris Clyne
1ca0eeac28 Fix inverted GPUParticlesCollisionHeightField3D 2024-04-26 17:30:50 +01:00
kobewi
914528180f Misc code cleanup 2024-04-26 15:30:21 +02:00
Bastiaan Olij
d2d22748b4 Fix issue in shadow to opacity 2024-04-26 21:54:26 +10:00
Rémi Verschelde
853740e2ad
Merge pull request #91191 from clayjohn/RD-soft-shadows
Properly calculate penumbra for soft shadows with reverse z
2024-04-26 11:09:02 +02:00
Rémi Verschelde
a07f89bfb2
Merge pull request #91176 from clayjohn/GL-adjustments
Add adjustments and color correction to Compatibility renderer
2024-04-26 11:08:56 +02:00
Rémi Verschelde
0d589abcbd
Merge pull request #91130 from Malcolmnixon/xrhandtracker-dotnet-name-collision
Remove the Hand enum from XRHandTracker
2024-04-26 11:08:44 +02:00
Rémi Verschelde
22c8a2785d
Merge pull request #90920 from clayjohn/2D-light-cull
Exit light calculation early when pixel outside of light bounding rectangle
2024-04-26 11:08:29 +02:00
clayjohn
4e5e81c7d4 Properly calculate penumbra for soft shadows with reverse z
Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
2024-04-25 17:06:49 -07:00
Malcolm Nixon
e00e5c0386 Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
clayjohn
e8bb0a5719 Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
Rob Blanckaert
ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
Rémi Verschelde
a754bbc565
Merge pull request #91059 from BastiaanOlij/fix_multiview_copy
Fix issue with copy shader not working in multiview
2024-04-23 19:12:24 +02:00
Rémi Verschelde
258be6d762
Merge pull request #90911 from clayjohn/RD-tex-copy
Ensure minimum block size is respected when doing GPU to CPU copies of compressed textures
2024-04-23 19:11:51 +02:00
Rémi Verschelde
99cff796ea
Merge pull request #90883 from cosparks/fix-sdf-collision-2d
Fix LightOccluder2D SDF Collision Enable/Disable
2024-04-23 19:11:40 +02:00
Rémi Verschelde
a55ffba31b
Merge pull request #90620 from thimenesup/fix_push_constant
Fix incorrect bounds check in RenderingDevice push constant
2024-04-23 19:11:17 +02:00
Bastiaan Olij
226ca2f04c Fix issue with copy shader not working in multiview 2024-04-23 21:46:39 +10:00
cosparks
6d0dca76c0 Fixes SDF Collision Enable/Disable
- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
2024-04-22 20:27:56 -07:00
bruvzg
a116801ec7
Improve TextEdit/LineEdit word selection. 2024-04-22 14:02:07 +03:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
clayjohn
506e93a207 Exit light calculation early when pixel outside of light bounding rectangle
This hugely improves the performance of rendering PointLight2Ds
2024-04-19 16:10:11 -07:00
clayjohn
c52e217cd3 Ensure minimum block size is respected when doing GPU to CPU copies of compressed textures 2024-04-19 10:17:17 -07:00