Commit graph

4152 commits

Author SHA1 Message Date
Fabio Alessandrelli
09386ba9fd [Headless] Add --headless switch (no rendering, no audio).
Also remove now unused "--no-window" option, and relative OS getter and
setter.
2021-08-03 17:45:50 +02:00
Fabio Alessandrelli
80fc90e82a
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Implemented initial DAP support
2021-08-03 17:12:37 +02:00
Rémi Verschelde
3c21fc5db6
Merge pull request #51199 from Faless/net/4.x_ip_lock 2021-08-03 13:29:15 +02:00
Rémi Verschelde
8e4848ad34
Merge pull request #51093 from RandomShaper/fix_thread_null_ud
Fix thread start with no user data when target has no default argument
2021-08-03 08:43:39 +02:00
K. S. Ernest (iFire) Lee
04703c6f66
Merge pull request #51042 from nikitalita/fix_binary_res_load_save
Fix binary resource loading and saving
2021-08-02 18:41:05 -07:00
Fabio Alessandrelli
aca5540e13 [Net] Fix IP address resolution incorrectly locking the main thread.
This seems to be a pretty old bug, older then originally reported (at
least under certain circumstances).

The IP singleton uses a resolve queue so developers can queue hostnames
for resolution in a separate while keeping the main thread unlocked
(address-resolution OS functions are blocking, and could block for a long
time in case of network disruption).

In most places though, the address resolution function was called with
the mutex locked, causing other functions (querying status, queueing
another hostname, ecc) to block until that resolution ended.

This commit ensures that all calls to OS address resolution are done
with the mutex unlocked.
2021-08-03 00:24:22 +02:00
Fabio Alessandrelli
fed0bf013a [Marshalls] Fix Float64Array and Int64Array serialization.
One was incorrectly reading the size (potentially causing out-of-buffer
read), the other also potentially causing out-of-buffer write during
encoding.
2021-08-02 13:35:33 +02:00
Ev1lbl0w
7bccd5487e
Implemented initial DAP support
Implemented "output" event

Refactored "seq" field generation

Prevent debugging when editor and client are in different projects

Removed unneeded references to peer on the parser

Refactored way to detect project path

Implemented "setBreakpoints" request

Fix double events when terminating from client

Refactored "stopped" event

Implemented "stopped" with breakpoint event

Implemented "stackTrace", "scopes" and "variables" request

Report incoming number of stack dump variables

Implemented proper reporting of scopes and variables from stack frames

Prevent editor from grabbing focus when a DAP session is active

Implemented "next" and "stepIn" requests

Implemented "Source" checksum computing

Switched expected errors from macros to silent guards

Refactored message_id

Respect client settings regarding lines/columns behavior

Refactored nested DAP fields

Implement reporting of "Members" and "Globals" scopes as well

Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
Rémi Verschelde
e5411a815c
Merge pull request #48958 from kleonc/astar-get_available_point_id-start-from-zero
Astar::get_available_point_id Return 0 instead of 1 when empty
2021-08-01 11:12:33 +02:00
Rémi Verschelde
d7b61838b1
Merge pull request #51084 from aaronfranke/no-dectime
Remove obsolete `dectime` method
2021-07-31 10:20:29 +02:00
Pedro J. Estébanez
7ca8051645 Fix thread start with no user data when target has no default argument 2021-07-31 10:04:48 +02:00
Aaron Franke
2733b9abd8
Remove obsolete "dectime" method
Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
Rémi Verschelde
f3aaa713d9
VariantParser: Fix uninitialized ResourceParser funcs
They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.

Fixes crash part of #42115.
2021-07-30 23:23:31 +02:00
Fabio Alessandrelli
324636473a [Net] Fix Marshalls infinite recursion crash.
Variants like dictionaries and arrays can have cyclic references, which
caused `encode_variant` to run an infinite recursion.
Instead of keeping a stack and looking for cyclic references which would
make serialization slower, this commit adds a `MAX_RECURSION_DEPTH`
constant to Variant, and have `encode_variant` keep track of the current
recursion depth, bailing when it's too high since this likely means a
cyclic reference has been encountered.
2021-07-30 16:13:43 +02:00
nikitalita
6640ab406b skip uid field length in binary resource if not used 2021-07-29 22:25:18 -07:00
nikitalita
bc58bf5477 Use constant for reserved field count 2021-07-29 22:24:29 -07:00
nikitalita
160601cc78 Fix binary resource loading and saving 2021-07-29 18:17:49 -07:00
Fabio Alessandrelli
1e8bf86379 [Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Fabio Alessandrelli
fd5a140039 [Net] Fix RPC ID encoding/decoding for Node methods. 2021-07-29 00:00:30 +02:00
Rémi Verschelde
b4778082d1
Merge pull request #50939 from vnen/fix-variant-bool-conversion
Change Variant bool conversion to uint8_t
2021-07-27 15:04:20 +02:00
George Marques
84c37423fb
Change Variant bool conversion to uint8_t
This ensures more portable conversion since not every path assume bool
is 32-bits and there's no loss converting to 8-bits anyway.
2021-07-27 09:00:56 -03:00
Fabio Alessandrelli
95088f6bfa [Core] Make enum variant cast and encoding 64 bits
This should fix various issues where retrieving enum values from
scripting languages would result in corrupted values (where 32 bits
were valid, and the other 32 random data).
2021-07-27 12:29:03 +02:00
Raul Santos
c8a94a621d Fix Set range iterator implementation 2021-07-27 02:48:28 +02:00
Rémi Verschelde
fab3412139
Merge pull request #50899 from akien-mga/refref
Use Ref<T> references as iterators where relevant
2021-07-26 19:45:04 +02:00
Hugo Locurcio
a504e4d4c3
Merge pull request #38880 from aaronfranke/timer
Use doubles for time everywhere in Timer/SceneTree
2021-07-26 19:37:49 +02:00
Rémi Verschelde
92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
Rémi Verschelde
9a480d3b1b
Merge pull request #50854 from SirQuartz/patch-31
Fix dead code in `gdnative_interface.cpp`
2021-07-26 08:37:38 +02:00
Aaron Franke
4ecb6fba80
Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
Nicholas Huelin
aa61c00b0e
Fix dead code in gdnative_interface.cpp
This pull request fixes dead code found in `gdnative_interface.cpp`
2021-07-25 10:17:18 -04:00
luz paz
5cf3bed0c8 Fix various typos
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 07:18:25 -04:00
Rémi Verschelde
ff0b5f8fa1
Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
Rémi Verschelde
2f221e5fd5
Merge pull request #50250 from luzpaz/typos
Fix various typos
2021-07-25 12:38:58 +02:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Rémi Verschelde
c91860bb11
ResourceUID: Fix remove_id binding
Fixes #50833.
2021-07-25 11:55:56 +02:00
luz paz
3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Aaron Franke
dd116d7998
Fix check for the first key in JSON stringify from Dictionary code 2021-07-24 21:28:50 -04:00
Rémi Verschelde
fb821b8398
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Change in PackedByteArray decode api and docs
2021-07-24 21:54:48 +02:00
ChristopheClaustre
20818c12b7 New to_***_array method to decode PackedByteArray to Packed***Array
Documentation for new PackedByteArray::to_***_array methods
Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array
2021-07-24 21:06:47 +02:00
Rémi Verschelde
2b1e6e303e
Merge pull request #50786 from reduz/implement-resource-uids
Implement Resource UIDs
2021-07-24 17:18:12 +02:00
reduz
32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Rémi Verschelde
b918c4c3ce
Merge pull request #50789 from aaronfranke/fix-input-action-raw-str
Fix Input get_action_raw_strength binding
2021-07-23 22:59:02 +02:00
Rémi Verschelde
4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
jfons
cfb555a081 Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
Rémi Verschelde
c25fa02c1c
Merge pull request #50765 from Calinou/resource-importer-expose-order-enum
Expose an ImportOrder enum in ResourceImporter
2021-07-23 19:32:44 +02:00
Rémi Verschelde
e0d48f87f9
Merge pull request #50782 from timothyqiu/undoredo-ref
Fix UndoRedo crash when clearing history
2021-07-23 19:27:51 +02:00
Rémi Verschelde
eefc67a810
Merge pull request #50747 from bruvzg/move_alert_to_os
Move `alert` function from `DisplayServer` to `OS`.
2021-07-23 19:27:31 +02:00
Haoyu Qiu
c3baf83e28 Fix UndoRedo crash when clearing history 2021-07-24 00:53:58 +08:00
Hugo Locurcio
7f83977f37
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.
2021-07-23 12:12:25 +02:00
Aaron Franke
4147c67bb0
Fix Input get_action_raw_strength 2021-07-22 21:05:44 -04:00