Commit graph

8137 commits

Author SHA1 Message Date
reduz
32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Rémi Verschelde
9ac27b58c5
Merge pull request #50795 from Calinou/editor-profiler-display-time-add-tooltips
Add a tooltip for Inclusive and Self in the editor profiler
2021-07-24 10:20:08 +02:00
Hugo Locurcio
e837e04ef8
Add a tooltip for Inclusive and Self in the editor profiler
This also changes the display mode tooltips to reflect the fact that
times are now displayed in milliseconds instead of seconds.
2021-07-24 06:24:24 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
foxydevloper
6b90e2df6c Improve select tool's tooltip
- Makes tips clearer and more consistent.
- Removes outdated "shift+v" that doesn't work
- Adds Ctrl+RMB for adding nodes at position
- Removes tip for non-existent Alt+Drag in 3D select tool
2021-07-23 17:30:45 -04:00
Rémi Verschelde
aa4babdc06
Merge pull request #50762 from TokageItLab/fix-node-selection-signal 2021-07-23 22:14:55 +02:00
Rémi Verschelde
4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
jfons
cfb555a081 Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
Rémi Verschelde
c25fa02c1c
Merge pull request #50765 from Calinou/resource-importer-expose-order-enum
Expose an ImportOrder enum in ResourceImporter
2021-07-23 19:32:44 +02:00
kobewi
2846dbf239 Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
Rémi Verschelde
8cddd3b2c0
Merge pull request #50768 from Calinou/editor-asset-library-urls-clarify
Clarify the purpose of the default asset library URLs in the editor
2021-07-23 15:40:01 +02:00
Rémi Verschelde
995093f59d
Merge pull request #37760 from KoBeWi/rect_edit_level_up
Allow for easier editing of rect CollisionShape2D
2021-07-23 14:38:04 +02:00
Hugo Locurcio
eac8ba6ce8
Clarify the purpose of the default asset library URLs in the editor
`localhost` was removed as it won't work out of the box. It can be added
by the user if they're working on the asset library itself.

This won't affect existing installations due to how the editor settings
are stored, but existing installations will keep working fine.
2021-07-23 13:02:04 +02:00
Hugo Locurcio
7f83977f37
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.
2021-07-23 12:12:25 +02:00
Silc 'Tokage' Renew
b7bc609782 Remove extra signal firing in SELECT_MULTI mode 2021-07-23 17:53:16 +09:00
Silc 'Tokage' Renew
32640edac7 Revert "Fix duplicate selection in SceneTree"
This reverts commit 7d20d78847.

# Conflicts:
#	editor/scene_tree_editor.cpp
2021-07-23 17:34:21 +09:00
Rémi Verschelde
90aab0402b
Merge pull request #50746 from LightningAA/fix-texture-preview-crash-4.0
Fix `TexturePreview` crashing
2021-07-22 23:33:11 +02:00
Lightning_A
8ad00087ce Fix TexturePreview crashing 2021-07-22 13:43:34 -06:00
reduz
75755beeee
Implement textual ext/subresource IDs.
* Friendlier with version control.
* Generates pseudo unique IDs, to minimize conflicts when merging, but still
  user readable (so, not UUID).
* Eventually will also allow to have more precisely named sub-resources in
  imported files.
* This will allow better reloading on changes (including resources already
  loaded) as well as better keeping track of changes on the DCC.
* Keeps backward compatibility with the old formats.
* Binary and text format version incremented to mark breakage in forward
  compatibility.
2021-07-22 19:37:47 +02:00
Rémi Verschelde
6b1886f998
Merge pull request #50319 from nekomatata/optimize-node-path-check
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:10 +02:00
Yuri Roubinsky
80bd8171d0 Removes EmitParticle node from the start functions in visual shader 2021-07-21 17:56:01 +03:00
Gilles Roudière
5d34a81e52 Implement atlas merging and tile proxies 2021-07-21 12:36:37 +02:00
Rémi Verschelde
a42e892fde
Merge pull request #50684 from Chaosus/fix_output_theme_colors
Fix Output panel colors on theme changing
2021-07-21 11:16:52 +02:00
Rémi Verschelde
d4bbdb8367
Merge pull request #50521 from aaronfranke/iseqapprox
Use `is_equal_approx` in more places
2021-07-21 11:16:19 +02:00
Yuri Roubinsky
9ceeb5f9dd Fix Output panel colors on theme changing 2021-07-21 11:22:33 +03:00
Aaron Franke
78b0a7da03
Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
foxydevloper
429382b7e5 Fix hidden seperators when horizontal frames is 1 2021-07-20 19:01:08 -04:00
Rémi Verschelde
e248d2629a
Merge pull request #50662 from SirQuartz/patch-25
Fix visual script icons
2021-07-21 00:23:52 +02:00
Nick Huelin
e50ab50169 Fix visual script icons
This pull request fixes an issue where the visual script icons weren't representative of their data.
2021-07-20 17:23:42 -04:00
Rémi Verschelde
c82daaed48
Merge pull request #38317 from verdog/get-cam-2d-4.0
add viewport.get_camera_2d()
2021-07-20 22:19:06 +02:00
foxydevloper
1d0a437b2d Make "remove action" translatable in Input Map 2021-07-20 14:07:42 -04:00
Rémi Verschelde
bb037de95c
Merge pull request #50649 from KoBeWi/🐛
Fix Change Node Type after Add Node Here
2021-07-20 17:24:27 +02:00
Rémi Verschelde
67d3195c60
Merge pull request #50648 from foxydevloper/remove-weird-prints
Remove leftover prints when using shader global variables
2021-07-20 17:23:39 +02:00
kobewi
31a81562a8 Fix Change Node Type after Add Node Here 2021-07-20 16:47:57 +02:00
Michael Alexsander
be1d5b0e73 Minor enhancements for the TileMap editor 2021-07-20 11:20:14 -03:00
Rémi Verschelde
a0d13995c8
Merge pull request #50621 from KoBeWi/feel_good_scroll
Add scrolling to tile atlas view
2021-07-20 13:04:32 +02:00
kobewi
1bb2340652 Add scrolling to tile atlas view 2021-07-20 12:36:01 +02:00
Rémi Verschelde
313c88ef39
Merge pull request #50631 from timothyqiu/add-item-type
Improve add item type UI in theme editor
2021-07-20 12:05:49 +02:00
Rémi Verschelde
1af58e046e
Merge pull request #50500 from LightningAA/simplify-subviewport-preview-editor-theme
Remove unnecessary `get_editor_theme()` in `SubViewportPreview`
2021-07-20 11:19:07 +02:00
Rémi Verschelde
8b1c60c1a3
Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name
Display the class name in the description
2021-07-20 11:15:38 +02:00
Haoyu Qiu
4501df3727 Improve add item type UI in theme editor 2021-07-20 16:56:52 +08:00
Rémi Verschelde
d7811c72ed
Merge pull request #50593 from SirQuartz/patch-24
Fix Illegible text in audio bus editor
2021-07-20 10:48:11 +02:00
Rémi Verschelde
394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
Rémi Verschelde
87d8927ab0
Merge pull request #50624 from foxydevloper/translate-more-strings
Make various strings translatable
2021-07-20 09:45:17 +02:00
Rémi Verschelde
2f060df059
Merge pull request #50498 from LightningAA/zoom-out-alt-4.0
Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:01:30 +02:00
Rémi Verschelde
14c2f5d2a5
Merge pull request #50627 from Atlinx/fix_50617
Add scaling to the curve editor's handles
2021-07-20 08:56:58 +02:00
Rémi Verschelde
1ba87f0c82
Merge pull request #50618 from reduz/implement-more-specialization-constants
Implement more rendering options as specialization constants
2021-07-20 08:54:21 +02:00
Rémi Verschelde
a09088ac8f
Merge pull request #50607 from bruvzg/add_bold_fonts
[Editor Fonts] Add Noto Sans Bold font variant for supported languages.
2021-07-20 07:21:40 +02:00
reduz
9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
Atlinx
ac5f3a6733 Add scaling to the curve editor's handles
This fixes issue #50617
2021-07-19 20:27:28 -04:00
foxydevloper
42d740d641 Make various strings translatable 2021-07-19 18:30:52 -04:00
Rémi Verschelde
617327118b
Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip
Improve tooltips in the editor profiler to mention the script name
2021-07-19 22:57:39 +02:00
Rémi Verschelde
bf4e6987bc
Merge pull request #50582 from timothyqiu/resource-extra-button
Minor enhancements for the resource options button
2021-07-19 22:55:26 +02:00
bruvzg
e5b956dc2d [Editor Fonts] Add Noto Sans Bold font variant for supported languages. 2021-07-19 23:08:05 +03:00
foxydevloper
91bd7b9b2c Remove random prints for some shader actions 2021-07-19 15:24:04 -04:00
Stanislav Labzyuk
1de8ff8393 Implemented the ability to add shortcut for Project -> Reload Current Project. 2021-07-20 00:18:52 +07:00
Rémi Verschelde
b1eee24e26
Merge pull request #50517 from KoBeWi/🌳💣
Assign value to property by dropping to scene tree
2021-07-19 18:08:47 +02:00
Haoyu Qiu
8c4cb53d21 Minor enhancements for the resource options button 2021-07-19 22:58:47 +08:00
Rémi Verschelde
dfc1ec7fb9
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
Fixed typos in `TextEdit::GutterType` enum
2021-07-19 16:40:42 +02:00
kobewi
5faf51a5aa Assign value to property by dropping to scene tree 2021-07-19 16:16:50 +02:00
Yuri Roubinsky
1597045b09 Fixed typos in TextEdit::GutterType enum 2021-07-19 11:18:54 +03:00
Hugo Locurcio
abc38b8d66
Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Hugo Locurcio
0098e9243c
Improve tooltips in the editor profiler to mention the script name
Co-authored-by: CrispyPin <crispin@tasa.se>
2021-07-19 01:43:58 +02:00
Hugo Locurcio
6cfcbbbb93
Improve the 3D editor manipulation gizmo
- Allow some tolerance when clicking the plane move/scale,
  even if the click is actually slightly outside the plane
  (similar to Blender).
- Make the rotate manipulation circles visually thinner to be
  less distracting.
- Make the hovered color less saturated to be more distinguishable
  from the non-hovered state.
  - Don't set brightness above 1.0 to prevent the gizmo from glowing
    when hovered.
2021-07-19 00:46:27 +02:00
Nick Huelin
a45713ccdd Fix Illegible text in audio bus editor
This pull request fixes an issue with the audio bus editor where the text would be illegible regardless of the theme being used.
2021-07-18 17:53:52 -04:00
Lightning_A
8aaa41ec97 Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
kobewi
110236f761 Fix crash in EditorSpinSlider 2021-07-18 01:04:27 +02:00
Juan Linietsky
6263f58d69
Merge pull request #50559 from reduz/fix-scene-tree-duplicate-selection
Fix duplicate selection in SceneTree
2021-07-17 15:58:41 -03:00
Rémi Verschelde
51a10feb9d
Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-threshold
Tweak editor select mode drag threshold for better usability
2021-07-17 19:37:11 +02:00
reduz
7d20d78847 Fix duplicate selection in SceneTree
* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.

This may be a bug in Godot 3.x too, recommend checking.
2021-07-17 13:35:28 -03:00
Juan Linietsky
deeec8894a
Merge pull request #50530 from reduz/create-popups-on-demand
Create many types of popups on demand
2021-07-17 12:28:41 -03:00
reduz
a3fb76cd45 Create many types of popups on demand
* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.

Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Yuri Sizov
4bcdbf1280 Fix focus behavior in the Add Item Type dialog of the Theme editor 2021-07-17 13:20:10 +03:00
Andrii Doroshenko (Xrayez)
d64e7a7299 VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 12:56:54 +03:00
Yuri Sizov
d82ec336d9 Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
Lightning_A
e3e8c234e4 Add shift + [1-5] keyboard shortcuts to zoom out 2021-07-16 12:20:08 -06:00
Hugo Locurcio
ac52178850
Tweak editor select mode drag threshold for better usability
- Use a smaller drag threshold (8 pixels instead of 10 pixels).
- Scale the 2D editor drag threshold with the zoom to make it
  work the same regardless of the current zoom level.
2021-07-16 06:17:40 +02:00
Hugo Locurcio
195065db78
Display the class name in the description
- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
2021-07-16 01:14:01 +02:00
Rémi Verschelde
008a3f23ff
Merge pull request #41788 from EricEzaM/PR/proj-settings-fix
Improve UI for creating and editing plugins.
2021-07-15 19:11:06 +02:00
reduz
6639cc9853 Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.
2021-07-15 10:14:08 -03:00
Rémi Verschelde
912792cfe6
Merge pull request #47825 from nathanfranke/fix-super-annoying-bug-lol
Do not change scene on save when debugging
2021-07-15 14:24:55 +02:00
Rémi Verschelde
6ddaebc091
Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0
Add the ability to reorder array elements from the inspector
2021-07-15 14:01:31 +02:00
Nathan Franke
022a061571
Do not update scene tree dock when node edited outside of it 2021-07-15 05:42:34 -05:00
Rémi Verschelde
f79958a30e
Merge pull request #50468 from akien-mga/cleanup-header-includes
Misc cleanup of header includes
2021-07-15 09:24:34 +02:00
Rémi Verschelde
b3349e4c68
Merge pull request #47245 from LightningAA/add-viewport-spy-4.0
Add the ability to preview viewports from the inspector
2021-07-15 08:53:43 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
fox
2623ee7a94 Fix wrong behavior of alt+rmb and list tool for locked nodes 2021-07-14 09:23:37 -04:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Rémi Verschelde
b61b30e6ff
Merge pull request #50420 from KoBeWi/counter_headers
Add header theme type variations to labels
2021-07-13 17:57:03 +02:00
Rémi Verschelde
a4af76077a
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
Fix casing of the "to" stop word in editor strings
2021-07-13 16:26:21 +02:00
kobewi
f4b361dd15 Add header theme type variations to labels 2021-07-13 15:42:09 +02:00
Rémi Verschelde
8747f25653
Merge pull request #50381 from reduz/implement-disable-classes
Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
Rémi Verschelde
b44b277f6f
Merge pull request #50169 from pycbouh/theme-type-variations 2021-07-13 15:13:00 +02:00
reduz
5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Rémi Verschelde
f17341d61b
i18n: Sync translations with Weblate
(cherry picked from commit 1c840a31a5)
2021-07-13 13:15:34 +02:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Rémi Verschelde
a371551533
Merge pull request #47667 from Calinou/assetlib-auto-install-prompt
Automatically display the installer after downloading an asset
2021-07-13 11:17:53 +02:00
Rémi Verschelde
51b0aed4b7
Merge pull request #48252 from Calinou/improve-2d-editor-zoom 2021-07-13 10:46:30 +02:00
Rémi Verschelde
d5cbd6cdb3
Merge pull request #50410 from timothyqiu/similar-msg
Merge similar editor strings
2021-07-13 08:44:38 +02:00
Rémi Verschelde
6a47de653a
Merge pull request #50341 from goostengine/vcs-diff-min-size
Set minimum size for "Version Control" diff bottom panel
2021-07-13 08:30:06 +02:00
Haoyu Qiu
4383f8a790 Merge similar editor strings 2021-07-13 13:44:52 +08:00
Lightning_A
b09f681768 Add viewport preview plugin
Also includes a minor refactor of TextureEditorPlugin.
2021-07-12 20:04:46 -06:00
Yuri Sizov
4ee0e6ddf5 Add type variations to Theme 2021-07-13 02:26:28 +03:00
Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Rémi Verschelde
30d4732623
Merge pull request #50389 from Chaosus/vs_uniform_ref
Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders)
2021-07-12 19:24:27 +02:00
Rémi Verschelde
3c0c202bf6
Merge pull request #49725 from EricEzaM/multi-node-picking-fixes
Fixes for multi-node editing interactions.
2021-07-12 19:23:13 +02:00
Rémi Verschelde
69f1048ef5
Merge pull request #50233 from Calinou/editor-add-both-environment-and-sun
Add both preview sun and sky at the same time when holding Shift
2021-07-12 15:37:11 +02:00
Hugo Locurcio
8844bb7855
Add the preview sun and sky to the beginning of the scene tree
This generally looks better when adding more nodes to the scene
in the future.
2021-07-12 12:08:58 +02:00
Hugo Locurcio
2708fcf13d
Automatically display the installer after downloading an asset
- To make things easier to follow, display the asset name in
  confirmation dialogs.
- Display the number of conflicting files in the asset extraction dialog.

This reduces the number of clicks required to install an asset.
2021-07-12 11:47:43 +02:00
Yuri Roubinsky
7d34701d63 Auto-set a first compatible uniform on dragging to create a UniformRef 2021-07-12 11:19:42 +03:00
Rémi Verschelde
514c8d586a
Merge pull request #50356 from Calinou/ormmaterial3d-tweak-editor-icon
Tweak the ORMMaterial3D editor icon to follow the Godot design guidelines
2021-07-12 08:48:50 +02:00
K. S. Ernest (iFire) Lee
7594150f65
Merge pull request #50354 from Calinou/immediatemesh-add-editor-icon
Add an editor icon for the ImmediateMesh resource
2021-07-12 01:49:40 -04:00
Lightning_A
ec67266af3 Add the ability to reorder arrays from the inspector 2021-07-11 16:09:39 -06:00
Hugo Locurcio
b1b1176b74
Add an editor icon for the ImmediateMesh resource 2021-07-11 20:40:11 +02:00
Hugo Locurcio
3a56d8d3ac
Tweak the ORMMaterial3D editor icon to follow the Godot design guidelines 2021-07-11 20:26:01 +02:00
Eric M
f65dfd4895 Added validation to plugin creation.
Improved plugin creation dialog by adding form error reporting and restricting the user from overwriting an existing folder.
2021-07-12 00:18:52 +10:00
Yuri Roubinsky
9d4afa8b75
Merge pull request #50149 from Chaosus/vs_curve3d 2021-07-11 12:36:56 +03:00
Hugo Locurcio
161214d374
Remove the remains of ImmediateGeometry3D
ImmediateGeometry3D was recently removed in favor of the ImmediateMesh
resource.
2021-07-11 00:42:44 +02:00
Hugo Locurcio
43f9699a26
Improve 2D editor zoom logic
- Add 1-5 shortcuts to zoom between 100% and 1600% quickly
  (similar to GIMP).
- When holding down Alt, go through integer zoom values if above 100%
  or fractional zoom values with integer denominators if below 100%
  (50%, ~33.3%, 25%, …).
2021-07-10 17:32:40 +02:00
Andrii Doroshenko (Xrayez)
0fce7aea88 Set minimum size for "Version Control" diff bottom panel
Allows to see version diffs without having to expand the bottom panel
manually when clicking on a changed file in the "Commit" dock.
2021-07-10 14:26:16 +03:00
Hugo Locurcio
0da942c6bf
Improve the Export All button display in the export dialog
- Update the disabled status when changing an export path.
- Display a tooltip that states why the button is disabled.
- Update the Export All dialog message to have a more friendly tone.
- Suffix button texts with "...", as they display another dialog
  when clicked.

This closes #33293.
2021-07-10 02:32:54 +02:00
PouleyKetchoupp
ff40c3f3c8 Optimize NodePath update when renaming or deleting nodes in the editor
Now the process uses a Map to lookup node pointers instead of iterating
over all modified node paths in a list and comparing them for each
property to check.

The process also avoids checking properties with empty node paths and
does an early exit on deleted nodes to avoid checking the node and its
descendants.

Also made a minor change in NodePath::rel_path_to() to avoid resizing a
Vector many times for long paths (with copy-on-write each time). Now
it's down to 2 resize calls in any case.
2021-07-09 11:42:39 -07:00
reduz
a9c943bef9 Implement Range Iterators
This PR implements range iterators in the base containers (Vector, Map, List, Pair Set).
Given several of these data structures will be replaced by more efficient versions, having a common iterator API will make this simpler.
Iterating can be done as follows (examples):

```C++
//Vector<String>
for(const String& I: vector) {

}
//List<String>
for(const String& I: list) {

}
//Map<String,int>
for(const KeyValue<String,int>&I : map) {
	print_line("key: "+I.key+" value: "+itos(I.value));

}

//if intending to write the elements, reference can be used

//Map<String,int>
for(KeyValue<String,int>& I: map) {
	I.value = 25;
	//this will fail because key is always const
	//I.key = "hello"
}

```

The containers are (for now) not STL compatible, since this would mean changing how they work internally (STL uses a special head/tail allocation for end(), while Godot Map/Set/List do not).
The idea is to change the Godot versions to be more compatible with STL, but this will happen after conversion to new iterators have taken place.
2021-07-08 23:27:27 -03:00
kobewi
36434cb2e6 Fix node list with Add Node Here 2021-07-08 00:52:49 +02:00
PouleyKetchoupp
1de995ae99 Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07 12:14:12 -07:00
Yuri Roubinsky
2736c389aa Fix a connection bug in visual shaders 2021-07-07 20:42:32 +03:00
Hugo Locurcio
ddb3020758
Add both preview sun and sky at the same time when holding Shift
This makes setting up scenes for prototyping faster.

A tooltip was added to let people know about this feature.
2021-07-07 13:50:19 +02:00
Rémi Verschelde
7428c07624
Merge pull request #50236 from Calinou/editor-preview-sun-sky-add-root-node
Add a root Node3D automatically if absent when adding preview sun and sky
2021-07-07 12:44:08 +02:00
Rémi Verschelde
82d4a8903b
Merge pull request #50222 from Calinou/editor-information-use-multiply-sign
Use the Unicode multiplication symbol for the viewport size display
2021-07-07 10:03:09 +02:00
Hugo Locurcio
99909cb4f7
Add a root Node3D automatically if absent when adding preview sun and sky
This makes for a smoother prototyping process compared to displaying
an error message.
2021-07-07 01:59:46 +02:00
Rémi Verschelde
2aa1915617
Merge pull request #50226 from Calinou/voxelgi-fix-warning-spam
Fix warning message spam when a VoxelGI node is selected in the editor
2021-07-06 23:43:29 +02:00
Hugo Locurcio
7f845d913a
Fix warning message spam when a VoxelGI node is selected in the editor
Support for anisotropy in VoxelGI was removed during its development
due to the high cost. This was a leftover from anisotropy support.
2021-07-06 23:02:59 +02:00
Hugo Locurcio
c72efd20b8
Use the Unicode multiplication symbol for the viewport size display 2021-07-06 21:52:59 +02:00
Andrii Doroshenko (Xrayez)
23c1b39570 Make EditorVCSInterface proxy functions virtual in C++
Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.
2021-07-06 22:20:03 +03:00
Rémi Verschelde
f56ae4045f
Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option
Added 'Select Current' option when user is prompted to select main scene after clicking play
2021-07-06 16:59:12 +02:00
Eric M
2296b57739 Added 'Select Current' option when user is prompted to select main scene after clicking play 2021-07-07 00:27:00 +10:00
Eric M
c2ba7464b6 Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
Rémi Verschelde
bc75fd509a
Merge pull request #42745 from Pineapple/search-results-limit
Remove search results limit in FileSystem dock
2021-07-06 13:37:25 +02:00
Rémi Verschelde
3fbfb24773
Merge pull request #50070 from timothyqiu/emu-numpad
Add numpad emulation in 3D viewport
2021-07-05 14:18:36 +02:00
Rémi Verschelde
d3c9726835
Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menu
Allow using the 3D editor's View menu while previewing a camera
2021-07-05 14:14:53 +02:00
reduz
f4379cbc82 Clean up Tree
Fixes some problems introduced by #49917

* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Hendrik Brucker
56a8d3f30c Improvements to Label's layout options
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Yuri Roubinsky
4cf2f79892 Added Curve3Texture to Visual Shaders 2021-07-04 12:21:19 +03:00
Rémi Verschelde
409d5aa57e
Merge pull request #50145 from YeldhamDev/script_create_diag_cleanup
Minor cleanup of the "New Script" dialog
2021-07-04 09:36:27 +02:00
Michael Alexsander
7df1bc426e Minor cleanup of the "New Script" dialog 2021-07-04 00:06:46 -03:00
Josh Chandler
879f84d8f8 add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
2021-07-03 15:08:17 -04:00
Hugo Locurcio
9698486605
Add icons for more file types in the editor asset installer 2021-07-03 17:44:56 +02:00
reduz
6c55d2aad2 Fix Render Info
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00