Commit graph

1458 commits

Author SHA1 Message Date
bitsawer
41def3740a Fix global shader uniform texture loading 2023-08-15 14:18:26 +03:00
clayjohn
57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Yuri Sizov
bffbc5dd3e Merge pull request #80070 from clayjohn/GLES3-depth-prepass
Enable depth writes during shadow pass and depth pass. Disable during color pass
2023-08-01 17:26:00 +02:00
clayjohn
b986afed46 Enable depth writes during shadow pass and depth pass. Disable during color pass
This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing
2023-07-30 21:59:28 +02:00
LRFLEW
6effd3cde7 Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
Yuri Sizov
1fe49e7271 Merge pull request #79142 from BastiaanOlij/register_render_buffers
Expose RenderSceneBuffers(RD) through ClassDB
2023-07-27 15:22:27 +02:00
Yuri Sizov
d894a2ff57 Merge pull request #79883 from clayjohn/GLES3-shader-cache-dir
Check if shader cache directory is available before using cache
2023-07-26 18:40:35 +02:00
Bastiaan Olij
4874b96033 Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
Bastiaan Olij
63d6e9c557 Add custom texture create function 2023-07-26 20:46:34 +10:00
Yuri Sizov
3f2e901633 Merge pull request #79865 from clayjohn/discard-shader
Fix use of discard in shaders
2023-07-25 21:26:27 +02:00
Yuri Sizov
08cffc128f Merge pull request #79812 from ParsleighScumble/parsleigh/init-sky-scene-state
Use defaults to initialize sky data in case of no sky
2023-07-25 21:26:23 +02:00
clayjohn
52fb5bf986 Check if shader cache directory is available before using cache 2023-07-25 14:33:37 +02:00
Clay
7c812cd7e9 Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders

Instead it should only be used with alpha prepass materials
2023-07-24 23:21:04 +02:00
Parsleigh Scumble
67c13fe4eb Use defaults to initialize sky data in case of no sky 2023-07-24 10:41:13 -07:00
Yuri Sizov
b1f4e58bbf Merge pull request #79772 from Malcolmnixon/gles-skeletons
Unbind the framebuffer when updating meshes
2023-07-24 19:33:27 +02:00
Yuri Sizov
4ba24f6492 Merge pull request #79685 from LRFLEW/glinval
GLES3: Don't call `glTexParameter*` for invalid filter and repeat modes
2023-07-24 19:33:12 +02:00
Yuri Sizov
3e9fadc1dd Merge pull request #79660 from bitsawer/fix_opengl_multimesh
Fix GLES3 multimesh rendering when using colors or custom data
2023-07-24 19:33:05 +02:00
LRFLEW
3e9173f11a GLES3: Don't call glTexParameter* for invalid filter and repeat modes 2023-07-21 19:26:57 -05:00
Malcolm Nixon
679f5bf410 Unbind the framebuffer when updating meshes.
While the vertex shaders used to update the meshes aren't actually rendering to the framebuffer, they may still refuse to run with some framebuffers bound - such as XR with multiple views.
2023-07-21 19:34:12 -04:00
bitsawer
9897f1cfb9 Fix GLES3 multimesh rendering when using colors or custom data 2023-07-20 11:54:34 +03:00
LRFLEW
90f0e97eb9 GLES3: reset anisotropic filtering when changing texture filtering mode 2023-07-17 00:18:39 -05:00
Yuri Sizov
bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders
2023-07-12 17:16:12 +02:00
Yuri Sizov
a33b548092 Merge pull request #78168 from clayjohn/GLES3-gaussian-rt
Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer
2023-07-12 15:08:57 +02:00
Rémi Verschelde
c566b03f26
Merge pull request #78852 from clayjohn/Particles-glitch
Initialize particles instance buffer in case it is used before being updated
2023-07-07 08:28:28 +02:00
clayjohn
35ed7c770b Initialize particles instance buffer in case it is used before being updated 2023-06-29 13:24:40 -07:00
clayjohn
7c37a32897 Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer
This works around a driver bug in some older devices and should be harmless on any spec-compliant device
2023-06-26 10:45:24 -07:00
clayjohn
cc89321c9c Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared 2023-06-23 10:57:56 -07:00
Brecht Kuppens
55fc56bfd4 Moved variables closer to usage to fix unused variable warning 2023-06-22 23:01:09 +02:00
Rémi Verschelde
cb73a6e9f9
Merge pull request #78490 from clayjohn/GLES3-particles-subemit
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-22 21:02:38 +02:00
Qiqi Wu
df740f6865 free color and depth texture after check framebuffer complete failed 2023-06-22 09:13:24 +08:00
ChibiDenDen
35715e510f replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
clayjohn
8a5af8183a Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 12:56:52 -07:00
bitsawer
dab0871d41 Fix invalid RID errors when freeing a mesh with blend shapes 2023-06-19 11:07:15 +03:00
Qiqi Wu
c8e3f00e5d GLES3: Remove unimplemented texture_create() declaration 2023-06-16 18:58:23 +08:00
Rémi Verschelde
7dddd8a22c
Merge pull request #78302 from clayjohn/GLES3-screen-warning
Remove outdated warning when using screen texture in GL Compatibility renderer
2023-06-16 10:23:27 +02:00
Rémi Verschelde
9e81aeda33
Merge pull request #78287 from clayjohn/GLES3-texture-replace
Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-16 10:23:03 +02:00
Rémi Verschelde
1710a7d303
Merge pull request #78285 from clayjohn/GLES3-viewport-filter
Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-16 10:22:33 +02:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times

This also adds memory tracking to textures and buffers to catch memory leaks.

This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
clayjohn
8a7f02addb Remove outdated warning when using screen texture in GL Compatibility renderer 2023-06-15 18:48:50 -07:00
clayjohn
96b2743782 Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer 2023-06-15 13:08:55 -07:00
clayjohn
3e211b7f74 Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend 2023-06-15 13:06:42 -07:00
clayjohn
0b7e2dfdfc Ensure that "detect 3D" is only called when using 3D shaders 2023-06-13 13:20:11 -07:00
clayjohn
9721a27427 Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
Rémi Verschelde
9ce42d176d
Merge pull request #76977 from manueldun/light-shader-builtins
Enable the use of all supported builtins on the light shader
2023-06-09 11:04:46 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Manuel Dun
e2321c21db Enable the use of all builtins on the light shader
When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
2023-06-08 14:14:14 -04:00
clayjohn
05142b6228 Properly update array textures when using the OpenGL backend to avoid crash 2023-06-07 15:44:11 -07:00
Rémi Verschelde
e75285f69f
Merge pull request #77946 from bruvzg/opengl_blend_cache
[OpenGL] Fix LCD blend mode color caching.
2023-06-07 11:02:30 +02:00
bruvzg
a2abea8b98
[OpenGL] Fix LCD blend mode color caching. 2023-06-07 10:55:38 +03:00
MJacred
2c5e2196bd Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
bitsawer
23c375d6b4 Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00
Rémi Verschelde
f2e91eae63
Merge pull request #77224 from patrickdown/implement_texture_2d_layered_initialize
Implemented texture_2D_layered_initialize
2023-05-29 10:29:08 +02:00
patrickdown
391a1bf60e Implemented texture_2D_layered_initialize 2023-05-27 12:53:59 -05:00
Yuri Sizov
f6dcd7f51a
Merge pull request #75181 from dalexeev/fix-light-only-mode
Fix "Light Only" mode of `CanvasItemMaterial`
2023-05-27 17:28:29 +02:00
Dani Frank
6d3634e29f fix gles texture uniform array binding 2023-05-26 23:11:02 +03:00
Rémi Verschelde
2ab0f17f3b
Merge pull request #77409 from allenwp/OpenGL3-Blend-Issue76334
Fixed issues with blend modes in OpenGL 3 renderer
2023-05-24 18:36:06 +02:00
Allen Pestaluky
51f0e36509 Fixed issues with blend modes in OpenGL 3 renderer
Added uses_blend_alpha = true for ADD, SUBTRACT, and MULTIPLY blend modes to match the other renderers

Fixes #76334
2023-05-24 10:35:23 -04:00
Rémi Verschelde
852740a627
Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
Fix the grainy sky while using debanding.
2023-05-24 08:46:28 +02:00
Rémi Verschelde
05ddc822fb
Merge pull request #77265 from lyuma/aabb_bone_lod_inside
Fix calculation of skinned AABB for unused bones.
2023-05-22 13:49:19 +02:00
Lyuma
791d8001db Fix AABB for unused bones
Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs.
(this could become very large if the mesh is scaled, such as FBX conversions)
Also fixes a mistake in calcualting bone index.
2023-05-19 19:47:52 -07:00
Markus Grafen
8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face"
The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
ChibiDenDen
14e9a61ebc Verify gles3 cached shader load successful 2023-05-17 19:36:30 +03:00
Danil Alexeev
43b0702a02
Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
Bram Stolk
14494e08d1 Initialize light intensity parameter before use.
Unlike renderer_rd, the gles3 light storage fails to initialize
the intensity of the light.
To avoid using garbage memory, possibly NaN, we use the same
default value that renderer_rd uses.
Fixes #76956
2023-05-11 09:46:46 -07:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde
1c7a62d2c0
Merge pull request #76092 from ChibiDenDen/shader_cache_gles3
Add shader cache to gles3
2023-05-09 10:45:10 +02:00
Bastiaan Olij
c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
Rémi Verschelde
e370b3538b
Merge pull request #74945 from ChibiDenDen/patch-3
Fix gles3 rendering on android studio emulator
2023-05-08 13:52:28 +02:00
ChibiDenDen
6441210177 Add ARB_get_program_binary to glad to support shader cache over desktop GL 2023-05-06 00:20:37 +03:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view 2023-05-05 14:35:41 +02:00
Johan Aires Rastén
8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Patrick
e35bbd76a3 Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 2023-05-03 19:59:43 +02:00
ChibiDenDen
5956aa1a6a Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen.

This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)

Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
Johan Aires Rastén
14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
clayjohn
ab603e347f Clamp normal when calculating 2D lighting to avoid artifacts 2023-04-18 17:26:17 -07:00
ChibiDenDen
4adbfcfbb2 Add shader cache to gles3 2023-04-15 18:41:10 +03:00
mightygoat
69f634ac78 Fix the grainy sky while using debanding 2023-04-15 10:43:46 +05:30
Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Erik Johnson
6229c2a1f9 Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
clayjohn
9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
6e0c7d6a98
Merge pull request #75968 from clayjohn/GL-depth-write
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-12 09:08:30 +02:00
Rémi Verschelde
ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
Rémi Verschelde
6a6e36ec6a
Merge pull request #75795 from cody82/fix-html-particle-shader
Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-12 09:06:57 +02:00
clayjohn
ed0c378bda Ensure that depth write state is updated before transparent pass in OpenGL3 renderer 2023-04-11 21:17:24 -07:00
clayjohn
579ca03e88 Check for instancing without relying on instance_count when drawing 2D meshes
This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
cody
5062df41a5 Fix "error X3708: continue cannot be used in a switch" in HTML export 2023-04-07 23:16:10 +02:00
Rémi Verschelde
154a29d33a
Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
Yuri Sizov
fe0949e950
Merge pull request #72361 from the-brickster/master
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:24:01 +02:00
RedMser
ed960453b7 Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
Bastiaan Olij
70dca9ff55 Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
clayjohn
84482ef90b Avoid copying CanvasTexture when updating proxy 2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
SlugFiller
06a1fe0364 Fix AABB calculation for meshes using Skeleton2D 2023-03-05 08:21:08 +02:00
clayjohn
46b416f3b1 Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer 2023-03-03 10:58:57 -08:00
Rémi Verschelde
ec6e072836
Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX
Solution for resolving the issue of point size not functioning correctly in GLES3
2023-03-02 11:23:48 +01:00
clayjohn
c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
LandoUWB
f23f0a27c1 Commit Fix for GLES3 point size not working 2023-02-25 23:39:43 -08:00
clayjohn
316cf04059 Clean up OUTPUT_IS_SRGB redefinitions 2023-02-23 12:56:42 -08:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
Alon Ran
2d7db30f0d Use the original canvas to calculate light positioning 2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209 Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
Rémi Verschelde
d68cfb43ef
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Fix wobbly sky in stereoscopic OpenGL
2023-02-21 07:16:21 +01:00
Rémi Verschelde
c71fea4467
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Fix issue with clearing screen after part has been drawn
2023-02-21 07:16:00 +01:00
Bastiaan Olij
2852c9c319 Fix wobbly sky in stereoscopic OpenGL 2023-02-21 16:11:57 +11:00
Bastiaan Olij
67cb660532 Fix issue with clearing screen after part has been drawn 2023-02-21 14:18:23 +11:00
ChibiDenDen
aeab31b13a
Fix bufSize parameter for glGetSynciv
According to the docs:
https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml
Bufsize is in integers, not bytes.
The current code overflows data unto other stack variables.
2023-02-20 11:35:28 +02:00
Rémi Verschelde
37589edf17
Merge pull request #73524 from clayjohn/GL-occluder
Avoid unnecessary binding of occlusion polygon vertex array
2023-02-18 16:19:44 +01:00
clayjohn
5bbf5b8e72 Avoid unecessary binding of occlusion polygon vertex array
By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17 13:11:25 -08:00
LandoUWB
98697b05d8 Incorporating the availability of screen and depth textures for the GLES3 backend 2023-02-16 21:18:58 -08:00
rsjtdrjgfuzkfg
7f8fa79e94 OpenGL: fix culling without depth prepass
This commit ensures a known backface culling state when rendering, even
if no depth prepass is used. This fixes backside culling not being
applied properly in some situations, most notably in scenes that only
use backside culling on mobile platforms.
2023-02-17 00:01:36 +01:00
Rémi Verschelde
aa6ec76317
Merge pull request #73332 from clayjohn/GL-h2f-branch
Avoid branch in half2float in gl_compatibility renderer
2023-02-15 22:46:47 +01:00
clayjohn
58bad55d42 Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
clayjohn
f35ca4a9c7 Properly calculate lifetime_split for particles 2023-02-14 14:37:47 -08:00
clayjohn
081b31d200 Clear Window before blitting Viewport in gl_compatibility renderer 2023-02-14 10:30:02 -08:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
Rémi Verschelde
1f18e16a32
Merge pull request #73255 from clayjohn/GLES3-batch-blend
Store blend mode between CanvasItems to preserve batching
2023-02-14 11:01:44 +01:00
clayjohn
d3b3419aff Notify mesh surface when render_priority changes
This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
clayjohn
ab4e79cd03 Store blend mode between CanvasItems to preserve batching 2023-02-13 14:46:26 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
clayjohn
f6d22df072 Properly reset blend mode when resetting canvas in compatibility renderer 2023-02-09 15:50:17 -08:00
JoJoX
a7f3b4459a Handle 0 exponent in float/half conversion for OpenGl 2023-02-08 20:41:44 +01:00
clayjohn
76caf3fbae Set instancing flags when using GPUParticles in OpenGL renderer 2023-02-07 10:45:34 -08:00
clayjohn
56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
clayjohn
dfbf439081 Avoid shading CanvasGroup nodes twice 2023-02-03 15:40:42 -08:00
Rémi Verschelde
0b1d516f67
Merge pull request #72684 from clayjohn/mm-update
Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-04 00:40:36 +01:00
Rémi Verschelde
a268dcc7e3
Merge pull request #72690 from Calinou/opengl-trim-gpu-name
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
2023-02-04 00:37:28 +01:00
Rémi Verschelde
1253547837
Merge pull request #72681 from clayjohn/GL-multimesh-color
Ignore instance color and instance custom_data when not used in the OpenGL renderer
2023-02-04 00:24:39 +01:00
Hugo Locurcio
da81c3f9b5
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
This makes the command line print consistent with the Vulkan renderer.
2023-02-03 23:28:41 +01:00
Ricardo Buring
497f5576c1 Fix MultiMesh visible_instance_count being ignored after the first frame
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03 11:40:39 -08:00
clayjohn
bf0cc8f52a Ignore instance color and instance custom_data when not used in the OpenGL renderer 2023-02-03 10:34:30 -08:00
Hugo Locurcio
f3e8300b50
Print name of Vulkan rendering method on startup
This helps troubleshooting as the CLI logs now distinguish between
Forward+ and Forward Mobile.
2023-02-03 13:01:48 +01:00
Ricardo Buring
086b9e0c59 Notify dependencies when setting custom mesh AABB
Fixes SoftBody3D culling issues.
2023-02-02 23:31:27 +01:00
Ninni Pipping
e241f871a4 Fix texture rect transpose for OpenGL 2023-02-02 13:20:29 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
897ee46888
Merge pull request #72227 from dsnopek/openxr-opengl-sky
Fix sky rendering with multiview in OpenGL
2023-02-01 07:32:29 +01:00
Rémi Verschelde
92f3725da8
Merge pull request #72474 from clayjohn/GL-leaky-tex
Avoid leaking texture->tex_id when clearing render targets
2023-02-01 07:32:05 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Bastiaan Olij
8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
clayjohn
a919c6184e Avoid leaking texture->tex_id when clearing render targets 2023-01-31 13:39:39 -08:00
Marius Hanl
a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
David Snopek
bd9dfcff3d Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
Rémi Verschelde
c24e0065b2
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00