Juan Linietsky
5d02b948a9
Cleaned up Screen Space Reflections, closes #8119
2017-06-16 08:30:21 -03:00
Juan Linietsky
29cfc365aa
Fixes to SSR, WIP.
2017-06-16 08:30:21 -03:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
...
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Rémi Verschelde
3e7bbf2ca3
Merge pull request #9196 from volzhs/scene-tab
...
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs
fc2fe7ebd1
Enhance scene tabs
...
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
7b1f1dbf37
Merge pull request #9192 from remorse107/master
...
Color Picker Fixed Appearance
2017-06-15 19:17:11 +02:00
Juan Linietsky
da14225ad8
fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.
2017-06-15 10:36:00 -03:00
remorse107
61feec28cf
Color Picker Fixed Appearance
...
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.
Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
Rémi Verschelde
b7a2a40b8e
Merge pull request #9176 from RandomShaper/fix-touchbutton
...
Fix/improve TouchScreenButton
2017-06-15 12:38:59 +02:00
Juan Linietsky
c1df35037f
get rid of button array
2017-06-14 18:27:44 -03:00
Rémi Verschelde
80de0c35df
Merge pull request #9160 from karroffel/color-ramp-rename
...
renamed occurances of ColorRamp with Gradient
2017-06-14 23:09:30 +02:00
Rémi Verschelde
bccee07ae7
Merge pull request #9165 from Noshyaar/pr-area
...
Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Juan Linietsky
462d8ceb46
Fixed several bugs with directional light, and changed defaults to be more sensible.
2017-06-14 17:06:36 -03:00
Pedro J. Estébanez
d27d1dba23
Fix/improve TouchScreenButton
...
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00
Poommetee Ketson
6c44fff508
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
Marc Gilleron
0fd5ab479c
Fixed broken Line2D due to math changes in f271591ac2
2017-06-14 02:21:40 +02:00
Karroffel
23c5fa8687
renamed occurances of ColorRamp with Gradient
...
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky
a8a1f2e2a8
-Fixed occluder rendering, closes #8560
...
-Ability to smooth out 2D shadow filters
2017-06-13 01:23:04 -03:00
Juan Linietsky
95c248e24f
Remove default shadow bias of 0.1 for spot and omni light, fixes #8654
2017-06-13 00:07:05 -03:00
Juan Linietsky
b21d45e4e1
Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813
2017-06-12 23:37:31 -03:00
Juan Linietsky
42b2d52c88
Properly adjust the visible editor rect and make limits respected, closes #8328
2017-06-12 16:19:12 -03:00
Juan Linietsky
4d50c7ad8c
Restored multiple viewport function, as well as view modes.
2017-06-11 15:52:03 -03:00
Juan Linietsky
bcc435094d
Restired multithread support in OSX and Windows, should stop the crashes.
2017-06-10 10:15:33 -03:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
...
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Rémi Verschelde
606b4ee9df
Merge pull request #9051 from toger5/fixedScriptEditorListSeperation
...
fixed spacing for script editor script list
2017-06-08 07:34:27 +02:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
...
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Juan Linietsky
840ac8c018
Fog is complete!
2017-06-07 08:38:21 -03:00
toger5
50e5c7f980
fixed overlapping of temp. colors (script editor)
...
+ added a little bit more spacing to the scripts in the script list.
the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07 02:41:08 -07:00
Rémi Verschelde
897d6377b7
Revert "Fix text warp in color blocks with CJK"
...
This reverts commit cd778e00dc
.
That commit introduced regressions for non-CJK languages are discussed
in #8952 . Fixes #9078 .
2017-06-07 07:38:53 +02:00
Andreas Haas
9e5efa4abd
GraphNode: Remove debug print.
2017-06-06 21:19:55 +02:00
Juan Linietsky
0fb99306ff
-working SCREEN_TEXTURE, SCREEN_UV shader variables
...
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
2017-06-05 22:34:32 -03:00
Poommetee Ketson
5fd458e03a
Fix build error
2017-06-05 21:19:54 +07:00
Rémi Verschelde
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
...
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky
01198cb896
Removed stupid right arrow to edit resource. Now simply click it..
2017-06-04 20:35:45 -03:00
Juan Linietsky
5aa66d03d8
Added depth texture support (using parallax) to default material.
2017-06-04 20:35:45 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky
8a1097a224
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
Juan Linietsky
e79d7149ea
GI probes working back again
2017-06-01 22:38:07 -03:00
Juan Linietsky
c03131fc9f
Rework shading modes and change location of light shader
2017-06-01 18:56:02 -03:00
Andreas Haas
5dd52320cb
Merge pull request #8982 from noshyaar/pr-anim
...
Fix autoplay animation starts from last editor state #8976
2017-06-01 21:05:41 +02:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
Poommetee Ketson
c7ac90c97f
Fix autoplay animation starts from last editor state #8976
2017-05-31 23:54:40 +07:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
...
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Kristupas Stumbrys
0251e9eb01
Fixing typo for rect_position in _change_notify call for Control
2017-05-28 16:38:22 +03:00
Geequlim
b93fce1c18
Fix text warp in color blocks with CJK
...
(cherry picked from commit cd778e00dc
)
2017-05-27 11:37:33 +02:00
Sean Bohan
cba62864c8
Fix item list scroll speed.
...
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
(cherry picked from commit 064dce7a4c
)
2017-05-27 11:37:33 +02:00