Andreas Haas
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84783fe77b
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Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
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2016-09-15 19:30:35 +02:00 |
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Rémi Verschelde
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eff6519aaf
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InputEvent: Fix event comparisons when type is NONE
Was a regression from 2e5a4cb5ca .
Fixes #6376.
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2016-09-02 20:31:28 +02:00 |
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volzhs
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2e5a4cb5ca
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Show last added action on Input Map and implement InputEvent "=="
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2016-08-28 15:18:13 +09:00 |
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Juan Linietsky
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47d6cc08bb
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Properly deliver localized coordinates when passing gui events through parents, closes #4215
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2016-06-27 10:00:36 -03:00 |
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Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
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hondres
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6de2b9d864
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doc: use correct identifier for InputEventJoystick{Motion, Button}
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2016-02-10 23:37:25 +01:00 |
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Juan Linietsky
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432e2e7769
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proper joy axis support as actions, can be configured and inquired, fixes #2317
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2016-01-02 09:37:16 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Jaguar
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e6fb0cf970
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Added helper methods to InputEvent
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2015-06-23 16:24:48 -04:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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0dbedd18fc
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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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2014-11-05 21:20:42 -03:00 |
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Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
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