Commit graph

3723 commits

Author SHA1 Message Date
Arman Elgudzhyan
533eab89ab Fixed reversed custom AABB null check when recalculating multimesh AABBs 2024-02-18 12:07:23 -08:00
Bastiaan Olij
5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Eidolon
08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Rémi Verschelde
564af14eeb
Merge pull request #88361 from DarioSamo/vk_present_suboptimal_fix
Handle `VK_SUBOPTIMAL_KHR` as a valid error code to fix Android performance.
2024-02-17 00:23:56 +01:00
Rémi Verschelde
59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Arman Elgudzhyan
7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Rémi Verschelde
c1ad24571a
Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
Direct3D 12: Fix cubemap slicing
2024-02-15 15:45:03 +01:00
Rémi Verschelde
ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Dario
24fcee6d67 Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance. 2024-02-15 10:59:36 -03:00
Anatoli Babenia
e25cfffc7f Add --no-header option to clean output
* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
  (suggested by @kaissouDev)
* Add docs for the project setting
  (with suggestions by @Mickeon and @akien-mga)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Muller-Castro
a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Rémi Verschelde
5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
Rémi Verschelde
404f226d1d
Merge pull request #88254 from bruvzg/dxil_load
[D3D12] Improve shader validation handling.
2024-02-13 11:25:14 +01:00
Rémi Verschelde
d3a8ae8b86
Merge pull request #88144 from GNSS-Stylist/ConDotFix
Fix invalid file path handling in Windows when there is dot in the file name
2024-02-13 11:25:01 +01:00
GNSS-Stylist
c5e1b327c6
Fix invalid file path handling in Windows when there is dot in the file name
This basically re-adds dot-removal removed by the previous commit.
2024-02-13 10:39:03 +01:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
bruvzg
1a2f9741cf
[D3D12] Improve shader validation handling. 2024-02-13 11:27:48 +02:00
Pedro J. Estébanez
5a0ae10f58 Direct3D 12: Fix cubemap slicing 2024-02-12 16:08:27 +01:00
Dario
73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde
b8b0eea1f8
Merge pull request #87570 from RandomShaper/d3d12_defensive
Direct3D 12: Make format feature check more defensive
2024-02-12 13:34:09 +01:00
ACB
09d2c09434 Make RID_Owner<Texture> threadsafe in TextureStorage for gles3 2024-02-11 17:23:00 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
bruvzg
be8f60a78d [Windows] Fix windows is_path_invalid, and apply it to directory creation. 2024-02-09 10:47:07 +02:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Alula
ea229f5148
OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
Rémi Verschelde
efa587ad36
Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
Direct3D 12: Avoid terrible leak related to command allocators
2024-02-02 12:04:25 +01:00
Pedro J. Estébanez
6057ec9b06 Direct3D 12: Avoid terrible leak related to command allocators 2024-01-31 20:00:23 +01:00
Riteo
7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde
6809791fee
Merge pull request #87553 from clayjohn/GLES3-shader-compilation
Significantly improve the speed of shader compilation in compatibility backend
2024-01-29 21:33:49 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
6305277312
Merge pull request #87670 from RandomShaper/d3d12_16bit
Direct3D 12: Query support for 16-bit operations
2024-01-29 13:18:00 +01:00
Rémi Verschelde
604f8b093e
Merge pull request #87624 from bruvzg/dx12_old_mingw
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-29 13:17:41 +01:00
Rémi Verschelde
78680cdebc
Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_print
Direct3D 12: Fix and enable custom debug printing
2024-01-29 13:17:21 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Pedro J. Estébanez
f77f46ebff Direct3D 12: Query support for 16-bit operations 2024-01-28 12:43:58 +01:00
bruvzg
dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00
Dario
39f279710c Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues. 2024-01-26 10:12:54 -03:00
Rémi Verschelde
184009eda6
Merge pull request #87482 from RandomShaper/d3d12_spacey
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
2024-01-26 11:45:49 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Rémi Verschelde
cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Yuri Sizov
3f7ea71e88 Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Clean up outdated `USE_LIGHT_SHADER_CODE` usage
2024-01-25 16:27:14 +01:00
Yuri Sizov
1b83e8ae81 Merge pull request #87460 from BastiaanOlij/stereo_ivec
Add ivec variants to multiview_uv for stereo rendering
2024-01-25 16:27:10 +01:00
Pedro J. Estébanez
47da9f8892 Direct3D 12: Fix and enable custom debug printing 2024-01-25 10:42:39 +01:00
Pedro J. Estébanez
6807cd8673 Direct3D 12: Make format feature check more defensive 2024-01-25 10:12:07 +01:00
clayjohn
efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
clayjohn
f1781fe9d1 Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time
2024-01-24 14:05:03 -08:00
Yuri Sizov
6876303c85 Merge pull request #87489 from clayjohn/GLES3-scissor
Disable scissor test after rendering batches in compatibility renderer
2024-01-24 14:08:44 +01:00
Yuri Sizov
0fa5aa5c8a Merge pull request #86677 from daustria/debug-modes-opengl
Implement overdraw, lighting, and unshaded debug draw modes for opengl
2024-01-24 14:08:03 +01:00
Yuri Sizov
2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message
Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
MrBBBaiXue
ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
jsjtxietian
2004ad1ac5 Clean up outdated USE_LIGHT_SHADER_CODE usage 2024-01-24 12:30:27 +08:00
Giwayume
bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Bastiaan Olij
1066f01607 Add ivec variants to multiview_uv for stereo rendering 2024-01-23 16:13:31 +11:00
clayjohn
062e8802b7 Disable scissor test after rendering batches in compatibility renderer 2024-01-22 14:55:20 -08:00
Yuri Sizov
bf94131e41 Merge pull request #87225 from kleonc/transposed-texture-fix-2d-normals
Fix 2D normals for transposed texture
2024-01-22 20:39:04 +01:00
Yuri Sizov
e95456b7f3 Merge pull request #86073 from m4rr5/add_reflection_mask
Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Pedro J. Estébanez
0a89a2db9e Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings 2024-01-22 19:39:27 +01:00
Marcel Offermans
25f573ca63 Add a reflection mask to the reflection probes.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov
44013b88eb Merge pull request #87298 from RandomShaper/d3d12_qp
D3D12 RDD: Fix wrong argument when resolving timestamp queries
2024-01-17 18:53:37 +01:00
Pedro J. Estébanez
925263c35b D3D12 RDD: Fix wrong argument when resolving timestamp queries 2024-01-17 16:59:13 +01:00
Rémi Verschelde
7d17496535
Merge pull request #87206 from bruvzg/dx12_old_msvc
Fix DX12 build on older MSVC versions, fix missing PIX include.
2024-01-16 10:37:12 +01:00
kleonc
0fe7eead02 Fix 2D normals for transposed texture 2024-01-15 17:34:29 +01:00
Rémi Verschelde
bf7e19887e
Merge pull request #87096 from jsjtxietian/save-to-cache
Add `shader_cache_dir_valid` check to `_save_to_cache`
2024-01-15 13:29:03 +01:00
Rémi Verschelde
463edd0daf
Merge pull request #87067 from moonpirates/bugfix-canvastexture-uvs-compatibility
Fix UV issues in Compatibility renderer
2024-01-15 13:28:14 +01:00
Rémi Verschelde
1248fb9c18
Merge pull request #86855 from RandomShaper/fix_vk_get_image
Fix determination of copyable layout for compressed textures in Vulkan
2024-01-15 13:25:24 +01:00
bruvzg
2893c0b475 Fix DX12 build on older MSVC versions, fix missing PIX include. 2024-01-15 11:03:16 +02:00
jsjtxietian
a365c070b3 Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00
Jordi Scharp
ac87d5f9a2 Fix issue where the UV's were off in Compatibility
Fixes a bug where CanvasTexture's UVs were off when using the Compatibility mode's renderer.

Fixes #86746
2024-01-11 13:26:57 +01:00
Alessandro Famà
998078f8d7 Fix Dummy audio driver initialization issue on WASAPI output device initialization failure
`AudioDriverWASAPI::init` consistently returns `Error::OK`, even when encountering a failure during the initialization of the output device. This behaviour blocks the dummy driver from initializing in `AudioDriverManager::initialize`.
2024-01-09 17:36:13 +01:00
Rémi Verschelde
a56dd6ca52
Merge pull request #86920 from griffinkh/build_warning_fix
Fix build warning with memset value being too large
2024-01-09 11:29:55 +01:00
Dominic Austria
c8bdd1d774 implement overdraw, lighting, and unshaded debug draw modes for opengl 2024-01-08 17:34:09 -05:00
Dario
cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Griffin Kroah-Hartman
b97cb5ec59 Fix build warning with memset value being too large
Should resolve issue #83342
2024-01-08 17:26:41 +01:00
Rémi Verschelde
25011e9144
Merge pull request #84244 from BastiaanOlij/skip_present_if_needed
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 14:52:07 +01:00
Rémi Verschelde
c10d268974
Merge pull request #86787 from ryevdokimov/code-spell-check
Fix various spelling errors across engine solution
2024-01-08 11:55:55 +01:00
Bastiaan Olij
d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
Rémi Verschelde
774c4631fd
Merge pull request #84733 from clayjohn/GL-CanvasGroup-performance
Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
2024-01-08 11:50:12 +01:00
Pedro J. Estébanez
e1c7c18ead Fix determination of copyable layout for compressed textures in Vulkan 2024-01-06 00:06:28 +01:00
Rémi Verschelde
e72e63a6b5
Merge pull request #85837 from akien-mga/clang-format-16
Style: Mark clang-format 16 as supported for pre-commit hook
2024-01-05 12:04:44 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
nklbdev
47d991678d Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Rémi Verschelde
5d44c85d4c
Merge pull request #84107 from BlueCube3310/file-access-optimization
Use platform-specific methods for FileAccess reading and writing
2024-01-04 16:39:47 +01:00
Robert Yevdokimov
f9826a1dd7 Fix various spelling errors 2024-01-04 09:56:43 -05:00
Rémi Verschelde
c921b6587c
Merge pull request #84469 from time-killer-games/patch-1
Fix NetBSD executable path
2024-01-04 14:25:46 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
bruvzg
126a763f7a
[D3D12] Dynamically load Agility SDK. 2024-01-02 17:15:59 +02:00
Rémi Verschelde
f3df5f7d37
Merge pull request #86435 from jsjtxietian/fix-fp-unsupport
Add `RD_ENABLED` when `VULKAN_ENABLED` or `D3D12_ENABLED` is added
2024-01-02 15:09:05 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Daylily-Zeleen
fe6b073811 Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
jsjtxietian
078bfae6a4 Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
Yuri Sizov
7d03a22329 Merge pull request #86405 from warriormaster12/pipeline-message-fix
Fix wrong error message when graphics pipeline creation fails
2023-12-22 17:20:15 +01:00
Yuri Sizov
44ded3eaa4 Merge pull request #86316 from clayjohn/RD-BFN-normals
Use best fit normals for storing screen space normals
2023-12-22 17:19:58 +01:00
clayjohn
43cf21cb71 Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
warriormaster12
e729d511df Fix wrong error message when graphics pipeline creation fails 2023-12-21 22:32:58 +02:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00