Commit graph

12 commits

Author SHA1 Message Date
A Thousand Ships
09460d33e6
[Core] Fix sharing of typed arrays from constructor 2024-05-07 09:52:17 +02:00
A Thousand Ships
80cb914e06
[Core] Fix incorrect comparison for Array const iterator 2024-04-13 17:32:33 +02:00
A Thousand Ships
64146cb7f3
[Core] Add iteration support to Array 2024-04-10 14:49:34 +02:00
Robert Yevdokimov
f9826a1dd7 Fix various spelling errors 2024-01-04 09:56:43 -05:00
Ninni Pipping
7752a0d8d1 Fix range error for Array.slice 2023-07-07 23:19:42 +02:00
Ninni Pipping
10f385fb79 Fix Array.slice() rounding for abs(step) != 1 2023-03-14 15:46:45 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
c6cefb1b79
Array: Relax slice bound checks to properly handle negative indices
The same is done for `Vector` (and thus `Packed*Array`).

`begin` and `end` can now take any value and will be clamped to
`[-size(), size()]`. Negative values are a shorthand for indexing the array
from the last element upward.

`end` is given a default `INT_MAX` value (which will be clamped to `size()`)
so that the `end` parameter can be omitted to go from `begin` to the max size
of the array.

This makes `slice` works similarly to numpy's and JavaScript's.
2022-01-10 22:42:03 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Aaron Franke
99a282f631
Move and organize tests into subfolders 2021-11-07 00:43:31 -06:00
Renamed from tests/test_array.h (Browse further)