Commit graph

2671 commits

Author SHA1 Message Date
Flyn San
0df7ee31d2 Add BoneAttachment3D::get_skeleton() method 2024-08-17 09:35:24 +10:00
Rémi Verschelde
28f14102d9
Merge pull request #92944 from smix8/edge_margin_debug
Change 3D navigation edge connection margin debug to only show virtual edge
2024-08-16 23:45:04 +02:00
Rémi Verschelde
0f9925c0f9
Merge pull request #95542 from KoBeWi/go_bind_yourself
Remove empty `bind_methods()`
2024-08-16 14:35:51 +02:00
Rémi Verschelde
a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +02:00
Rémi Verschelde
e526882052
Merge pull request #95386 from kus04e4ek/close-audio
Add `stop_callable` to `AudioStreamPlayerInternal`
2024-08-16 14:33:55 +02:00
Rémi Verschelde
0c956e49ac
Merge pull request #86310 from jirisvd/fix-softbody-reload
Fix `SoftBody3D` pinned points breaking when reloading scene
2024-08-16 14:31:45 +02:00
Rémi Verschelde
a6c350718a
Merge pull request #95548 from TokageItLab/fix-warn-skeleton-modifier
Fix incorrect warning on SkeletonModifier
2024-08-16 10:36:45 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
cba8e3bf3d
Merge pull request #95000 from Calinou/lightmapgi-environment-fix-custom-rotation-bake
Fix LightmapGI not taking environment sky rotation into account when baking
2024-08-16 10:35:13 +02:00
Rémi Verschelde
f3ba14be60
Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics
Fix GPUParticles Inherit Velocity breaking with physics movement
2024-08-16 10:34:10 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Rémi Verschelde
a3266e28be
Merge pull request #83497 from grenappels/probe_distance_fix
Fix generated light probes placing too close to manual light probes
2024-08-16 10:33:12 +02:00
smix8
e6ff4e56e3 Add NavigationLink function to change navigation map
Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result 2024-08-15 16:20:13 +02:00
Silc Lizard (Tokage) Renew
4727c4f783 Fix incorrect warning on SkeletonModifier 2024-08-15 16:53:18 +09:00
kobewi
065dd099dd Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
Jiří Švejda
bde8c5977b Fix SoftBody3D pinned points breaking when reloading scene 2024-08-11 19:03:01 +02:00
Kusok
8c7dd3cb61 Add stop_callable to AudioStreamPlayerInternal 2024-08-11 20:27:15 +08:00
A Thousand Ships
602a348ab1
Make Skeleton3D bone simulator an internal child 2024-08-07 11:38:16 +02:00
Hugo Locurcio
661cf1f351
Fix LightmapGI not taking environment sky rotation into account when baking
The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.

Co-authored-by: Per Melin <git@melin.net>
2024-08-05 17:54:11 +02:00
kleonc
115cd47fd6 Fix Skeleton2D.{_set|_get} always returning true 2024-08-04 18:44:07 +02:00
jsjtxietian
a8526e68a7 Fix newly baked lightmap can't override previously baked at same path 2024-07-23 12:38:20 +08:00
Jamie Pate
eb5f1299b2 Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
Fixes #92333

This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
2024-07-18 19:22:03 -07:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db Re-add Skeleton3D::animate_physical_bones 2024-07-14 14:24:25 +09:00
BlueCube3310
60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
Valeriy Molchanov
32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
Fix some translations

Revert "Fix some translations"

This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.

Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"

This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.

msgid

warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"

revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Ricardo Buring
2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Ricardo Buring
23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Silc Lizard (Tokage) Renew
59667f8ea2 Fix property type of Sprite3D frame_coords to Vector2i from Vector2 2024-07-06 05:36:45 +09:00
Hugo Locurcio
33e1f570ff
Fix GPUParticles Inherit Velocity breaking with physics movement
GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
2024-07-02 01:46:57 +02:00
Silc Lizard (Tokage) Renew
c57a8114d4 Reset when disabling override pose in BoneAttachment3D 2024-06-28 00:48:26 +09:00
Robocraft999
dc6e664fda Fix AnimationSprite2D/3D::play using wrong end_frame
On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
2024-06-26 13:50:44 +02:00
Silc Lizard (Tokage) Renew
793f3832e5 Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
Silc Lizard (Tokage) Renew
5774d57496 Optimize update flag by SkeletonModifier 2024-06-23 17:01:01 +09:00
A Thousand Ships
0ae4298a3a
Fix invalid inheritance of OccluderInstance3D 2024-06-19 16:47:37 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
Adam Scott
52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Silc Lizard (Tokage) Renew
05c0d22afc Fix child bones of the physical bone aren't modified 2024-06-11 14:43:17 +09:00
Rémi Verschelde
821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +02:00
Silc Lizard (Tokage) Renew
a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint 2024-06-10 10:19:36 +09:00
smix8
c2204f2681 Change 3D navigation edge connection margin debug to only show virtual edge
Change navigation edge connection margin debug from a flat rectangle that looks like a polygon to a simple line edge.
2024-06-09 17:02:22 +02:00
Silc Lizard (Tokage) Renew
e92a453840 Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
Rémi Verschelde
8adf9e4d97
Merge pull request #92302 from jsjtxietian/debug-shape-null
Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
2024-05-30 22:38:33 +02:00
Valden
0f50b6b608 Propagate reset_physics_interpolation through RemoteTransform2D/3D 2024-05-28 20:23:25 +02:00
jsjtxietian
2546dada75 Fix null debug_shape being updated when CollisionObject3D's transform changed 2024-05-24 12:56:20 +08:00
smix8
a545ba0bb7 Fix NavigationRegion3D not reacting to runtime debug enabled change
Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00
Dario
e54b928974 Replace List with LocalVector on Skeleton3D's bone transform update. 2024-05-20 11:58:36 -03:00
Rémi Verschelde
693a13a849
Merge pull request #91601 from lander-vr/lightmap_seams_fix
LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
2024-05-15 13:51:35 +02:00
Rémi Verschelde
77470740de
Merge pull request #91936 from jsjtxietian/body-connect
Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
landervr
e7bd1b0673 Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
jsjtxietian
51bc55598c Avoid duplicate connect in Joint2D::_update_joint and Joint3D 2024-05-15 11:57:51 +08:00
kobewi
59f05ed31a Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
Rémi Verschelde
de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
Fix sqrt application for radius in particle ring emission
2024-05-14 18:09:47 +02:00
Kasper Arnklit Frandsen
94eefe168a Fix sqrt application for radius in particle ring emission 2024-05-14 12:22:21 +01:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde
c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +02:00
Lyuma
1ccf0c2947 Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
A Thousand Ships
a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Jakub Marcowski
7699d678c4
Fix builtin_embree=no build linking the wrong version of Embree 2024-05-08 00:40:45 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rémi Verschelde
16eb8dbdc0
Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
2024-05-06 15:14:53 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Silc Lizard (Tokage) Renew
a22923daf7 Static allocation bones copy for SkeletonModifier
Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
Silc Lizard (Tokage) Renew
4900dddb88 Modify allocation process of the PhysicalBoneSimulator in Skeleton3D 2024-05-03 06:00:10 +09:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Kasper Arnklit Frandsen
af22d504da Fix particle cylinder emission shape random distribution 2024-04-30 17:24:58 +01:00
Rémi Verschelde
ec73f5631c
Merge pull request #91335 from devloglogan/xr-hand-modifier-update
Store previous relative transforms in `XRHandModifier3D`
2024-04-30 17:03:53 +02:00
devloglogan
a35196ba22 Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00
Rémi Verschelde
ba27c0c31c
Merge pull request #91177 from markusstephanides/master
Add no-change check to `Label3D::set_text`
2024-04-29 10:09:49 +02:00
kobewi
0b877a9962 Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
Rémi Verschelde
0a6335924a
Merge pull request #91031 from Malcolmnixon/old-body-tracker-signals
Subscribe to correct tracker signals
2024-04-26 11:08:35 +02:00
Markus Stephanides
c14b395c78
Add no-change check to Label3D 2024-04-25 22:13:20 +02:00
Rémi Verschelde
f819c77d27
Merge pull request #90915 from rburing/no_more_speedrun
Fix `move_and_slide` wall slide acceleration (3D)
2024-04-25 12:11:13 +02:00
Malcolm Nixon
00f3dd0337 Subscribe to correct tracker signals 2024-04-22 18:40:18 -04:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Rémi Verschelde
79557e7d0b
Merge pull request #76725 from smix8/meshbake_blendshapemix_4.x
Add option to bake a mesh from blend shape mix
2024-04-22 12:51:29 +02:00
Ricardo Buring
80c600d86b Fix move_and_slide wall slide acceleration (3D)
When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.
2024-04-19 19:40:01 +02:00
Rémi Verschelde
e34399cdcb
Merge pull request #90861 from aaronp64/audio_stream_player_nan
Check for NaN in `set_volume_db` functions
2024-04-19 16:28:11 +02:00
Rémi Verschelde
1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Rémi Verschelde
42e6f9a9d8
Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_resource_importer
Added secondary light to 3D Advanced Import Settings
2024-04-19 16:26:42 +02:00
Malcolm Nixon
823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Bogdan Inculet
8caa1b8783 Add Gizmo to display 3D custom AABB 2024-04-19 02:31:30 +03:00
aaronp64
58931c073d Check for NaN in set_volume_db functions
Added check in AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D set_volume_db functions to prevent setting volume to NaN, and give an error.  Using NaN for volume and playing the AudioStreamPlayer could prevent all audio from playing, even from other AudioStreamPlayers.

Fixes #88133
2024-04-18 11:28:57 -04:00
Rémi Verschelde
be9b298317
Merge pull request #90780 from lyuma/skeletonik3d_compat
Add SkeletonIK3D `get`/`set_interpolation` compat from #87888
2024-04-18 12:24:44 +02:00
Rémi Verschelde
6a70a69d1f
Merge pull request #90702 from permelin/fix-lightmap-warnings
LightmapGI: Reduce warnings and increase probe accuracy
2024-04-18 12:24:37 +02:00
Rémi Verschelde
d2ec3714d7
Merge pull request #90584 from BMagnu/fix_global_rotation_matrix
Fix `Node3D.set_global_rotation()` resetting node scale.
2024-04-18 12:24:27 +02:00
Lyuma
cb7ef2b8de Add SkeletonIK3D get/set_interpolation compat from #87888 2024-04-18 01:49:12 -07:00
Rémi Verschelde
54ba8d6882
Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
Fix shader crash on zero vector and negative x vector in particles processing
2024-04-17 20:26:50 +02:00
Kasper Frandsen
f8d08a8376 fix: avoid shader crash on null vector and negative x vector 2024-04-17 17:33:30 +01:00
yds
4077129f9d Fix RayCast3D's debug draw transform not updating 2024-04-17 11:21:53 -03:00
Jeronimo Schreyer
c3bc768d64
Make Advanced Import lights more like the mesh and material editors
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-16 10:15:25 -07:00
Birk Magnussen
dd97ff44ab
Fixes the issue where setting global rotation would reset scale.
This was caused because the basis for the target global transform was entirely recreated. This process did not account for the scale of the basis of the current global transform.
This PR amends this by scaling the recreated basis for the global transform by the current global scale of the Node3D.
Note that this scaling has to be done from the current global scale and not from the local scale of the Node3D, otherwise issues would arise if parents of this Node3D would be scaled.
2024-04-16 13:43:00 +02:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
Per Melin
a990e42207 LightmapGI: Reduce warnings and increase probe accuracy 2024-04-15 18:57:53 +02:00