Commit graph

1515 commits

Author SHA1 Message Date
Sen
52cd5acdda Fix for multimesh motion vector corruption by resetting motion vector state and filling both halves of buffer 2024-08-08 16:19:31 +02:00
Yuri Rubinsky
e41048e16e Fix texture samplers to not being last in the property list 2024-07-29 09:19:09 +03:00
Bastiaan Olij
1eb0039b6e Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
Rémi Verschelde
139cf025c9
Merge pull request #94629 from RandomShaper/fix_undef_position
Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
Pedro J. Estébanez
0064532c1e Fix position from vertex shader partially uninitialized 2024-07-23 09:04:54 +02:00
Yuri Rubinsky
574e61a542 Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
Rémi Verschelde
587f1d0cb0
Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-22 17:24:04 +02:00
Alexander Hartmann
78ede4f8b6 Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx 2024-07-20 22:01:35 +02:00
Garteal
2606831d71 SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
Rémi Verschelde
590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
Rémi Verschelde
c5e5fa3d9f
Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-17 12:24:01 +02:00
Rémi Verschelde
c2375d0b12
Merge pull request #94184 from mertkasar/ssr-rotation-fix
Fix SSR orientation issues when using orthogonal camera
2024-07-17 11:43:25 +02:00
Rémi Verschelde
0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
Fix LCD font AA modulation in RendererRD.
2024-07-17 11:43:03 +02:00
Bastiaan Olij
9442eb8194 Expose more state in RenderSceneBuffersRD 2024-07-15 22:04:10 +10:00
clayjohn
4cbc967f50 Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
Mert Kasar
56ed2cb6d1 Fix SSR orientation issues when using orthogonal camera
- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
Rémi Verschelde
198e55e402
Merge pull request #94153 from clayjohn/SSAO-linearize
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-11 00:27:43 +02:00
Rémi Verschelde
46e8377a5e
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
Pre transparent compositor effects needs to run later
2024-07-11 00:27:06 +02:00
clayjohn
e0f736ec10 Properly linearize depth buffer for SSAO when using orthogonal camera 2024-07-09 15:29:45 -07:00
Rémi Verschelde
6f9c0aa40d
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
Make RenderSceneData take projection correction into account
2024-07-09 00:03:14 +02:00
bruvzg
4790e12f66
Fix LCD font AA modulation in RendererRD. 2024-07-08 11:17:31 +03:00
Bastiaan Olij
e42870b4d1 Pre transparent compositor effects needs to run later 2024-07-05 12:37:26 +10:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Bastiaan Olij
6ed6212949 Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
Rémi Verschelde
ba3bb44194
Merge pull request #93617 from jsjtxietian/protect-enum
Add safety check when setting several rendering effect quality
2024-06-26 14:51:25 +02:00
jsjtxietian
a313fa13fd Add safety check when setting several rendering effect quality 2024-06-26 17:06:21 +08:00
ueshita
e1d6ab4c80 Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
clayjohn
d61fae36f3 Various fixes for transmittance effect
Use correct shadow sampling for omni and spot lights

Disable transmittance if shadows are disabled

Correct DirectionalLight transmittance bias to match shadow bias (its still pretty sensitive though)
2024-06-21 18:15:27 -07:00
Rémi Verschelde
a57c7208eb
Merge pull request #93376 from stuartcarnie/sgc/canvasrd_dead_code
Remove unused flag and code from canvas renderer
2024-06-20 16:18:53 +02:00
Stuart Carnie
98e9578d66
Remove unused flag and code
Related #48894
2024-06-20 13:50:20 +10:00
ChristopheClaustre
c46bb775e9 Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
rune-scape
6adcb1373a fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
Bastiaan Olij
1690ede988 Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
Rémi Verschelde
8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde
138f334316
Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-31 14:16:43 +02:00
Rudolph Bester
f666c76a9c Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
clayjohn
c6b08d462a Separate linear and sRGB uniform buffers in RD rendering backends 2024-05-27 13:38:49 -07:00
clayjohn
267ea14616 Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
clayjohn
c5346a62b0 Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
clayjohn
6fbef0669d Disable all sources of ambient light when ambient_light_disabled render mode is used 2024-05-21 10:42:12 -07:00
Rémi Verschelde
d3e261523f
Merge pull request #88289 from DarioSamo/rd_minimized_window
Fix swap chain errors when application starts minimized.
2024-05-17 11:13:31 +02:00
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
Rémi Verschelde
c9fdcde20f
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
Rémi Verschelde
c322a9b7ee
Merge pull request #91808 from DarioSamo/debug_mv_msaa
Do not use MSAA versions of textures on debug views.
2024-05-13 12:05:46 +02:00
Bastiaan Olij
6efaaecde2 Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
Dario
a3ecc86f47 Do not use MSAA versions of textures on debug views. 2024-05-10 14:01:58 -03:00
Dario
3f64eeb393 Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00