Commit graph

9407 commits

Author SHA1 Message Date
ocean (they/them)
861743cd04 GDScript: add errors when calling unimplemented virtual functions
This PR does a small refactor of how method flags are handled in the GDScript analyzer.
This way, it adds support for the analyzer to use any of MethodInfo's flags, where previously
it could only use METHOD_FLAG_STATIC and METHOD_FLAG_VARARG.

As a side-effect, this also normalizes behavior between editor and release templates, which fixes #76938.

The tests added also brought a different issue to light, where using `super()` appears to generate a
return variable discarded on calling super's _init(), which doesn't have a return value. This should be
tackled in a different PR, which will have to change the output of this PR's tests.
2023-06-15 07:16:31 -04:00
Raul Santos
7a031be769
C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
Rémi Verschelde
fe1aa263ca
Merge pull request #78237 from dsnopek/webrtc-gdextension-create-data-channel
Directly expose `WebRTCPeerConnection::create_data_channel()` to GDExtension
2023-06-15 10:50:42 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
3a319daa99
Merge pull request #77351 from anvilfolk/super-discard
GDScript: do not RETURN_VALUE_DISCARDED for `super()` inside `_init()`
2023-06-15 10:39:59 +02:00
Magian
e8aeb6baa0 C# Array<StringName> support PropertyHint.Enum 2023-06-15 16:01:42 +08:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
Danil Alexeev
bf8f996212
GDScript: Fix conflict between property and group names 2023-06-15 08:36:10 +03:00
rune-scape
fcdd926881 GDScript: Strings and StringNames match 2023-06-14 19:24:28 -07:00
David Snopek
1b9364ba96 Directly expose WebRTCPeerConnection::create_data_channel() to GDExtension 2023-06-14 14:31:41 -05:00
RedworkDE
92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Danil Alexeev
fba8cbe6db
GDScript: Fix repeated _ are allowed after decimal point 2023-06-14 21:47:12 +03:00
Rémi Verschelde
72b8d397d0
GDScript: Further restrict test error output for C++ errors
MSVC and GCC/Clang also have different function names...
2023-06-14 13:28:52 +02:00
Rémi Verschelde
c40adf027d
GDScript: Only include script file path in test error output
Errors originating in C++ files cause unnecessary diffs whenever the engine is updated
(line number changes, etc.) and would cause CI failures due to different formatting
of the file path on Windows (backslashes, worked around here anyway) and when using
SCU builds (`../scu` insert).
2023-06-14 10:54:49 +02:00
Fabio Alessandrelli
0aad5eb1cf
Merge pull request #77627 from TestSubject06/reciprocal-conns
Allow an ENetConnection to send a packet to an arbitrary destination for the purposes of establishing NAT routing table entries.
2023-06-14 10:29:05 +02:00
Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
5145098e6e
Merge pull request #78138 from KoBeWi/are_we_clear
Clear SelfList when destroying GDScriptLanguage
2023-06-14 09:25:34 +02:00
Rémi Verschelde
375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
Rémi Verschelde
8b62c52d1c
Merge pull request #75419 from vonagam/fix-super-classes-in-array-literals
GDScript: Allow elements of a parent class in a typed array literal
2023-06-14 09:23:32 +02:00
DeeJayLSP
c920881105 Update RVO2 to git 2022.09 2023-06-13 21:13:21 -03:00
smix8
ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
TestSubject06
9e2f48c749 Add socket_send method to ENetConnection.
* Sends a given packet toward a given destination address and port, using the current ENetHost's socket.
2023-06-13 19:52:19 -04:00
smix8
180a5cded1 Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
Danil Alexeev
ddd9aa11b3
Clarify @rpc annotation arguments docs 2023-06-13 21:33:48 +03:00
Rémi Verschelde
eb86dabee0
Merge pull request #77151 from dalexeev/gds-fix-call-static-from-non-static
GDScript: Fix calling static func from non-static is allowed
2023-06-13 18:54:19 +02:00
Rémi Verschelde
2b373f795c
Merge pull request #78173 from smix8/navregion_rot_warning_4.x
Add NavigationRegion rotation warning
2023-06-13 13:53:09 +02:00
Rémi Verschelde
c3e4dd86ff
Merge pull request #77693 from smix8/navmap_sync_warnings_4.x
Add navigation map synchronization warnings
2023-06-13 13:52:46 +02:00
smix8
4d8553ff63 Add NavigationRegion rotation warning
Adds NavigationRegion rotation warning.
2023-06-13 11:58:47 +02:00
Mikael Hermansson
1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
kobewi
c646f7df70 Clear SelfList when destroying GDScriptLanguage 2023-06-12 16:04:26 +02:00
Rémi Verschelde
e289cf7085
pcre2: Update to upstream version 10.42 (take two)
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Bastiaan Olij
e6e27f8be4 Fix OpenXR Passthrough mode 2023-06-12 21:29:38 +10:00
Rémi Verschelde
055986c870
Merge pull request #78125 from KoBeWi/editing_gone_wrong
Fix some invalid plugin edit calls
2023-06-12 11:57:35 +02:00
Rémi Verschelde
686d3efa39
Merge pull request #78112 from Faless/mp/4.x_fix_delta_crash
[MP] Fix crash when sending multiple delta variants.
2023-06-12 11:56:21 +02:00
kobewi
366c9678ca Fix some invalid plugin edit calls 2023-06-11 22:15:54 +02:00
Fabio Alessandrelli
45456f89a2 [MP] Fix crash when sending multiple delta variants. 2023-06-11 13:43:49 +02:00
Hakim
1fb1dd3248 Refresh the filesystem tab when exporting a new GLTF file 2023-06-10 23:04:20 +02:00
Rémi Verschelde
20bf10d15b
Merge pull request #77714 from smix8/navmap_error_msgs_4.x
Improve navigation map synchronisation error msgs
2023-06-10 12:11:00 +02:00
myaaaaaaaaa
e28868e30c Implement parallel foreach() for easier multithreading 2023-06-09 08:27:32 -04:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
1d6b28f867
Merge pull request #77898 from DeeJayLSP/vulkan-250
Update Vulkan and related libraries to 1.3.250.0
2023-06-07 13:31:57 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde
ec999b24ee
Merge pull request #74065 from RedworkDE/net-dotnet-encoding
C#: Always decode `dotnet` output as UTF-8
2023-06-07 12:08:46 +02:00
Rémi Verschelde
e3f446a123
Merge pull request #77942 from bruvzg/svg_font_viewbox_fix
Fix SVG font rendering after ThorVG update.
2023-06-07 11:02:27 +02:00
RedworkDE
e0efa3c357 C#: Always decode dotnet output as UTF-8 2023-06-07 10:58:34 +02:00
bruvzg
35b0354577
Fix SVG font rendering after ThorVG update. 2023-06-07 09:02:04 +03:00
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
Rémi Verschelde
0a0132ccf4
Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde
e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Rémi Verschelde
bcdf3fe984
Merge pull request #75043 from dalexeev/gds-fix-doc-comment-parsing
GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-06 20:38:47 +02:00
DeeJayLSP
1b642d283c Update Vulkan and related libraries to 1.3.250.0 2023-06-06 12:40:04 -03:00
Yuri Sizov
df38a53e05
Merge pull request #77756 from MewPurPur/In-my-ongoing-pursuit-of-optimization-I-undertook-the-task-of-meticulously-refining-and-streamlining-a-substantial-quantity-of-Scalable-Vector-Graphics-files-with-the-goal-of-maximizing-their-operational-effectiveness-and-resource-utilization
Reduce the total size of our SVGs by 15%
2023-06-06 12:41:16 +02:00
Raul Santos
0484993121
C#: Add [Obsolete] attribute to deprecated members 2023-06-06 12:23:23 +02:00
Danil Alexeev
049a49cac0
GDScript: Fix doc comment parsing (newlines and spaces) 2023-06-05 16:00:46 +03:00
VolTer
119456304b Reduce the total size of our SVGs by 15% 2023-06-04 15:11:48 +02:00
smix8
7f2417135f Improve navigation map synchronisation error msgs
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
Aaron Franke
629613a867
GLTF: Document gltf_skeleton->godot_bone_node is unused when importing 2023-06-03 02:13:07 -05:00
Raul Santos
0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Danil Alexeev
f3bf75fbb4
GDScript: Reset local variables on exit from block 2023-06-02 13:20:19 +03:00
smix8
fef7b4efdc Add navigation map synchronization warnings.
Adds navigation map synchronization warnings.
2023-05-31 16:23:27 +02:00
Mack
1326b7e04f Fix buffer over-read and memory leaks when using long filepaths in a zip archive and improved robustness of long filepaths and reading files. 2023-05-31 13:11:59 +00:00
Yuri Sizov
abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov
f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping
5e3c625e24 Add more info on the nature of NAN 2023-05-30 15:38:10 +02:00
Yuri Sizov
3119255c0b
Merge pull request #72619 from raulsntos/dotnet/global-class-script
C#: Add global class support
2023-05-30 15:35:53 +02:00
mara
779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Rémi Verschelde
a65825cf72
Merge pull request #77597 from MewPurPur/highlighter-icons
Add syntax highlighter icons
2023-05-30 09:33:25 +02:00
VolTer
1740f7ea53 Add syntax highlighter icons 2023-05-29 20:42:54 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
Yuri Sizov
b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov
7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov
490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
RedworkDE
42ca35cfd7 Fix more issues with code tags in class reference 2023-05-29 15:46:34 +02:00
VolTer
1f4c5a702c Optimize CSG icons and more 2023-05-29 11:26:10 +02:00
Rémi Verschelde
409a3995e0
Merge pull request #77602 from aaronfranke/gltf-import-center-of-mass
Fix center of mass when importing GLTF physics bodies
2023-05-29 10:30:08 +02:00
Rémi Verschelde
eb1fbec467
Merge pull request #77550 from MewPurPur/reinstate-noise-texture-icon
Reinstate NoiseTexture2D's icon
2023-05-29 10:29:25 +02:00
Aaron Franke
a98be434b7
Fix center of mass when importing GLTF physics bodies 2023-05-29 00:09:15 -05:00
VolTer
151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
VolTer
ac8a9df2bf Reinstate NoiseTexture2D icon 2023-05-27 21:37:54 +02:00
Aaron Franke
5e139c2ab9
Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
Aaron Franke
4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module 2023-05-27 03:41:31 -05:00
Haoyu Qiu
3e88c4cd5c Fix extraction of chained tr() calls 2023-05-27 10:38:37 +08:00
Rémi Verschelde
cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
David Snopek
77733faede Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
Ninni Pipping
f69fba0d65 Add restrictions to MultiplayerSynchronizer editor and documentation 2023-05-24 09:37:11 +02:00
Rémi Verschelde
dc625bcbfc
Merge pull request #77413 from theraot/master
Fix GLTFSkin binding for the godot_skin property
2023-05-24 08:50:21 +02:00
Fabio Alessandrelli
f1e0d50841 [MP] Implement "watched" properties.
Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
2023-05-24 05:21:41 +02:00
Theraot
3b9bcadb9e Fix GLTFSkin binding for the godot_sking property 2023-05-23 19:28:06 -05:00
Rémi Verschelde
09d3dc86c0
Merge pull request #77379 from bruvzg/update_ts_libs
Update HarfBuzz, ICU and FreeType
2023-05-23 19:15:08 +02:00
Rémi Verschelde
ea5322fce2
Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash
C#: Fix `SendToScriptDebugger` crash
2023-05-23 19:14:59 +02:00
ajreckof
006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg
b64df2bf74
Update HarfBuzz, ICU and FreeType
HarfBuzz: Update to version 7.3.0
ICU4C: Update to version 73.1
FreeType: Update to version 2.13.0
2023-05-23 03:26:16 +03:00
RedworkDE
fa14b6d212 C#: Fix SendToScriptDebugger crash 2023-05-23 00:00:32 +02:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
RedworkDE
8fdebb85ef C#: Synchronize adding ScriptInstances 2023-05-22 21:40:14 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
ocean (they/them)
25c90836fd GDScript: do not warn of return value discarded for super() inside _init()
DO NOT BATCH MERGE WITH #77324, WILL RESULT IN BROKEN CI

Currently, calling super() inside _init() throws a
RETURN_VALUE_DISCARDED warning. The analyzer identifies super() as being a
constructor, which therefore returns an object of the relevant class.
However, super() isn't really a constructor by itself: in this case, it
is _part_ of the constructor, and so doesn't "return" a value.

A test case for this is already in #77324, which contains the warning. I
am duplicating it here, without the warning, and it should conflict with
the other PR.
2023-05-22 09:29:34 -04:00
Rémi Verschelde
4fd64edc30
Merge pull request #77199 from RedworkDE/net-callable-hash
C#: Mostly fix hash of ManagedCallable
2023-05-22 13:48:58 +02:00
Rémi Verschelde
06d337af80
Merge pull request #75943 from adamscott/fix-missing-script-type-nullptr-check
Add missing `script_type` `nullptr` check
2023-05-22 13:48:32 +02:00
Yuri Sizov
156a2fabea
Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation
Skip initializing the C# runtime when generating glue bindings
2023-05-19 17:10:40 +02:00
VolTer
04562662d3 Overhaul the top sections of the class reference (Core classes) 2023-05-19 07:04:48 +02:00
Andreia Gaita
e56fdc8a9a Skip initializing the C# runtime when generating glue bindings
The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.

Fixes issue 75152
2023-05-18 13:57:42 +02:00
RedworkDE
1cfc382fe8 C#: Mostly fix hash of ManagedCallable
The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Paul Joannon
178cd046bb
Link the right build property to REAL_T_IS_DOUBLE 2023-05-18 13:37:34 +02:00
Rémi Verschelde
6e1fec0abc
Merge pull request #77156 from mhilbrunner/docs-gdscript
Docs: Point to @GDScript in GDscript (script impl)
2023-05-17 15:59:25 +02:00
Max Hilbrunner
ad21fb0f92 Docs: Point to @GDScript in GDscript (script impl) 2023-05-17 13:47:33 +02:00
Danil Alexeev
3bf72be625
GDScript: Fix calling static func from non-static is allowed 2023-05-17 10:25:03 +03:00
Evan Todd
da7e54ec17 Fix CSGPolygon3D in path mode disappearing at runtime. 2023-05-15 16:52:39 -07:00
Danil Alexeev
7da3110e6b
GDScript: Fix validate_call_arg() for unresolved datatype 2023-05-15 12:13:52 +03:00
Hugo Locurcio
9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde
c64afeb017
Merge pull request #77018 from RedworkDE/net-glue-neg-enum
Fix C# glue generation for enums with negative values
2023-05-12 23:27:07 +02:00
Rémi Verschelde
1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Rémi Verschelde
f26a2dbb1b
Merge pull request #75662 from goncalo/basis_looking_at
C#: Add Basis.LookingAt
2023-05-12 23:25:52 +02:00
RedworkDE
45659ce2d9 Fix C# glue generation for enums with negative values 2023-05-12 21:53:42 +02:00
Fabio Alessandrelli
eeac6f8c7f [TLS] Fix crashes trying to use TLS when not available.
If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.

Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Danil Alexeev
c2fbb40e9a
GDScript: Fix warning ignoring for member variables 2023-05-12 17:43:58 +03:00
Rémi Verschelde
ce4f9ddf9c
Merge pull request #76949 from akien-mga/astcenc-4.4.0
astcenc: Update to 4.4.0
2023-05-12 11:40:45 +02:00
Rémi Verschelde
258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Fabio Alessandrelli
6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
smix8
f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde
5a3f955e05
astcenc: Update to 4.4.0
> The 4.4.0 release is a minor release with image quality improvements,
> a small performance boost, a few new quality-of-life features, and a
> few minor fixes for uncommon build configurations.

https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0
2023-05-11 14:32:47 +02:00
smix8
7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
clayjohn
f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
Fabio Alessandrelli
024a4b1f2a mbedTLS: disable weak crypto and TLS versions.
This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).

Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
ScorpionInc
a5b867391e Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde
6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde
f20061d2d9
Merge pull request #76875 from lyuma/fix_zero_sparse_accessors
gltf: Permit sparse accessors without a bufferView.
2023-05-09 19:28:50 +02:00
Rémi Verschelde
1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde
c2ba89d9d1
Merge pull request #76790 from achernik/master
LSP: don't send empty completion command
2023-05-09 19:28:42 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Lyuma
72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
RedworkDE
8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bonjorno7
0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
David Snopek
a64137d5dd Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH 2023-05-08 11:00:29 -05:00
Rémi Verschelde
140c7f4114
Merge pull request #76675 from rburing/csg_debug_collision
Add debug collision shape to CSG with collision
2023-05-08 16:40:15 +02:00
Rémi Verschelde
00215ec904
Merge pull request #74930 from BastiaanOlij/fix_action_map_entries
Fix incorrect HTC action map entries
2023-05-08 12:20:17 +02:00
Hugo Locurcio
febc674f48
Document caveats related to exported project binary resource conversion 2023-05-08 07:02:00 +02:00
Александр Черник
5715d3eb59 LSP: don't send empty completion command 2023-05-06 20:56:15 +01:00
RedworkDE
1324c7d06a Avoid making unnecessary copies of LocalVector 2023-05-06 20:39:03 +02:00
Max Hilbrunner
921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos 2023-05-06 15:41:55 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner
ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs 2023-05-05 17:09:56 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
Ricardo Buring
3f17a81f87 Add debug collision shape to CSG with collision 2023-05-03 08:41:37 +02:00
UltraBIF
8106d33d0f Fixed various typos across the docs 2023-05-02 18:24:32 -04:00
Alex Drozd
2b053e4e4c adjusting step size for fastnoise frequency hint 2023-05-02 23:25:36 +02:00
Koyper
bcce315a9a Update @GDScript.xml range docs to iterate backwards. 2023-05-01 11:03:48 -05:00
VolTer
6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
clayjohn
ccff24597f Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Rémi Verschelde
9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde
f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde
0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde
f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings 2023-04-28 18:25:11 +03:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch 2023-04-28 11:09:12 +02:00
Justin Wash
1ac2c537da Fix infinite loop in Build2DFaces::_find_edge_intersections 2023-04-27 18:11:25 -05:00
Rémi Verschelde
578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde
fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Samuele Panzeri
4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
clayjohn
f84c6df8d1 Use DXT1 when compressing PNGs with RGB format
This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00
Rémi Verschelde
c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
K. S. Ernest (iFire) Lee
eaa84bc682
Fix CSG edge case causing intersection line to hit on common edge of 2 triangles.
The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.

To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.

Extended code to cover a third case.

Fixes #58637.

Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com>
2023-04-27 11:39:29 +02:00
Rémi Verschelde
352ebe9725
Merge pull request #76483 from vnen/gdscript-dont-fail-returning-freed-object
GDScript: Don't fail when freed object is return
2023-04-27 08:47:04 +02:00
Rémi Verschelde
58439ac22c
Merge pull request #74053 from vnen/gdscript-fix-disassembler-lambda-crash
GDScript: Fix wrong increment for disassembly of lambda
2023-04-27 08:46:40 +02:00
Rémi Verschelde
35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde
80568be36f
Merge pull request #76481 from vnen/gdscript-test-gen-default-path
GDScript: Use default path in test generator if not provided
2023-04-27 08:19:54 +02:00
Yuri Sizov
391eccca76 Validate code tags in documentation for potential params
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Lasuch
0de6ad6a71 Add NoiseTexture3D 2023-04-26 20:00:18 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Ninni Pipping
f68beeb7fa Improvements to GDScript identifier tokenization 2023-04-26 16:29:04 +02:00
George Marques
221deb1cc1
GDScript: Use default path in test generator if not provided
Since it's almost always used with the same path, assume it is running
from the Godot source root.
2023-04-26 11:12:47 -03:00
George Marques
abbdf80643
GDScript: Don't fail when freed object is return
This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
2023-04-26 10:57:22 -03:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde
45cd5dcad3
Merge pull request #75885 from AThousandShips/compound_fix
[GDScript] Fix incorrect compound assignment
2023-04-25 16:17:02 +02:00
Rémi Verschelde
efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde
a98997bb45
Merge pull request #76404 from sodaJar/gdrep
Fix wrong file name on function call error
2023-04-25 10:00:19 +02:00
Rémi Verschelde
15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Rémi Verschelde
be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde
d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew
fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde
d45c6fd591
Merge pull request #76095 from adamscott/fix-rename-lsp-variables
[LSP] Fix GDScript inner method variable rename
2023-04-24 16:44:44 +02:00
Rémi Verschelde
54b0e8123e
Merge pull request #75605 from anvilfolk/type-base
Make GDScript type not found errors more informative.
2023-04-24 16:43:32 +02:00
sodaJar
464a299d2e Fix wrong file on function call error 2023-04-24 15:30:51 +02:00
Adam Scott
10fe6f14bb Fix GDScript LSP variable rename 2023-04-22 14:35:34 -04:00
ocean (they/them)
6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00
Rémi Verschelde
bf62af334b
Merge pull request #76286 from MystMagus/gdscript-mixed-tabs-and-spaces-fix
Fix for mixed tabs and spaces in gdscript
2023-04-20 18:08:47 +02:00
RedworkDE
692ad70fd7 C#: Do not use DocCache when generating glue code 2023-04-20 15:35:14 +02:00
MistMage
fecbc12d17 Fix for mixed tabs and spaces in gdscript 2023-04-20 12:08:23 +02:00
Danil Alexeev
dbc3c82043
GDScript: Add some checks for @tool and @icon 2023-04-20 07:44:10 +03:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
1b4b8934e0
Merge pull request #76212 from smix8/fix_heightmap_navmesh_4,x
Fix NavigationMesh baking for HeightMapShape
2023-04-18 23:41:44 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
smix8
71c453a426 Fix NavigationMesh baking for HeightMapShape
Fixes NavigationMesh baking for HeightMapShape.
2023-04-18 20:39:43 +02:00
Yuri Sizov
06f5b09ca4
Merge pull request #72896 from RedworkDE/net-include-scripts-export-option 2023-04-18 18:32:01 +02:00
Yuri Sizov
f3033da97d
Merge pull request #76170 from HolonProduction/string-highlight
Fix multi-line string highlighting with single quotes.
2023-04-18 18:01:02 +02:00
Yuri Sizov
9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov
e31d391d56
Merge pull request #76090 from adamscott/fix-typo-lsp-parse-func-parameters
[LSP] Fix typo in parse function parameters
2023-04-18 15:57:08 +02:00
Yuri Sizov
be104df1c7
Merge pull request #66600 from RedMser/rich-text-effect-template
Add GDScript template for RichTextEffect
2023-04-18 14:42:52 +02:00
RedworkDE
34b4128004 C#: Make include scripts contents an export option 2023-04-18 14:27:15 +02:00
RedMser
2330ffb5a1 Add GDScript template to RichTextEffect 2023-04-18 14:02:04 +02:00
Kevin Simpson
c2b97ec1f7 Add the ability to set a custom C# editor
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
Danil Alexeev
36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
Yuri Sizov
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Yuri Sizov
6596a6c1b5
Merge pull request #72979 from dalexeev/gds-annotation-parsing
GDScript: Fix and improve annotation parsing
2023-04-17 17:14:58 +02:00
Yuri Sizov
d220680bd0
Merge pull request #62830 from ajreckof/access-identifier-keywords
fix access to identifiers that are reserved keywords
2023-04-17 17:12:10 +02:00
HolonProduction
bdb7045e2c Fix multi-line string highlighting with single quotes. 2023-04-17 15:58:39 +02:00
Adam Scott
879791e305 Fix typo when parsing LSP function parameters 2023-04-15 09:05:53 -04:00
ajreckof
ab9f60dd1a fix access to identifiers that are reserved keywords 2023-04-14 20:37:24 +02:00
Danil Alexeev
5038a336be
GDScript: Fix and improve annotation parsing 2023-04-14 21:28:46 +03:00
Yuri Sizov
a7276f1ce0
Merge pull request #75691 from dalexeev/gds-fix-signature-generation
GDScript: Misc fixes and improvements for signature generation
2023-04-14 20:01:27 +02:00
Yuri Sizov
afca0b8fdd
Merge pull request #75879 from dalexeev/gds-fix-extends-crash
GDScript: Add missing member type check when resolving `extends`
2023-04-14 13:21:54 +02:00
Ninni Pipping
e5365da03c [GDScript] Fix incorrect compound assignment
Reverts in-place compound assignments

Added test to ensure correctness
2023-04-14 11:28:44 +02:00
Rémi Verschelde
a19db2b037
Merge pull request #75990 from capnm/Fix_blend_shape_empty_names
Fix blend_shape (shapekey) empty name import.
2023-04-13 09:54:42 +02:00
Rémi Verschelde
ab5fab922e
Merge pull request #67608 from ScorpionInc/Add_BMP_16bpp_Support
Adds 16bpp support for BMP File Format
2023-04-13 09:52:15 +02:00
ScorpionInc
e74a0eff16 Adds some basic 16BPP BMP Support.
This commit adds some basic 16bpp support for BMP File Format.

Added support for reading and using of 16 bit mask values from file. All values are scaled to ARGB255 format based on bit depth of source color channel.

Removed warning, it's no longer required as 16 bit with alpha bit(s) are now supported.

Adjusted spacing, added spacing and brackets to make clang static check happy.
2023-04-12 19:27:23 -04:00
Martin Capitanio
8b6fa79eee Fix blend_shape (shapekey) empty name import.
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Rémi Verschelde
fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
bruvzg
282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates. 2023-04-12 11:39:05 +03:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde
ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
Rémi Verschelde
fa2fdefc17
Merge pull request #75922 from bruvzg/bidi_error_handling
[TextServer] Improve BiDi error handling.
2023-04-11 19:40:56 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
Rémi Verschelde
1eec25acf3
Merge pull request #73558 from Malcolmnixon/render-target-size-multiplier
Added render target size multiplier option
2023-04-11 19:40:02 +02:00
Adam Scott
1236302388 Add missing script_type nullptr check
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-04-11 12:36:28 -04:00
Pedro J. Estébanez
2f4168daeb Fix edge cases of object lifetime when signals involved 2023-04-11 17:27:39 +02:00
Gonçalo Vasconcelos
b74d4f45bb C#: Add Basis.LookingAt 2023-04-11 16:05:35 +01:00
George Marques
59b8c70007 GDScript: Don't use pool for reference types
Since they need to be properly initialized and finalized to adjust the
reference counter.
2023-04-11 16:46:31 +02:00
Fabio Alessandrelli
4ab0b38940
Merge pull request #75850 from rsubtil/bugfix-lsp_dap_connection_poll
Poll LSP/DAP clients for connection status updates
2023-04-11 10:19:24 +02:00
bruvzg
d8d88e1530
[TextServer] Improve BiDi error handling. 2023-04-11 10:07:00 +03:00
Danil Alexeev
66279b98b6
GDScript: Add missing member type check when resolving extends 2023-04-10 17:16:07 +03:00
Yuri Sizov
78e2479ef9
Merge pull request #75737 from MewPurPur/🐁da🐁
Fix mistakes in documentation and GDScript errors
2023-04-10 14:10:43 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
VolTer
f832eb92e4 Fix mistakes in documentation and GDScript errors 2023-04-10 10:00:09 +02:00
Ricardo Subtil
4be4eeea3a Poll LSP/DAP clients for connection status updates 2023-04-09 12:36:01 +01:00
smix8
1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper
Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
RedworkDE
27124ed8e5 C#: Discontinue GodotNuGetFallbackFolder 2023-04-07 19:22:43 +02:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Danil Alexeev
9df96e97ea
GDScript: Misc fixes and improvements for signature generation
* Use type hints for `@GlobalScope` enums.
* Use plain `int` for `BitMask<T>`.
* Fix type hints for typed arrays.
* Use `Variant` and `void` type hints.
* Discard unnecessary class prefix.
2023-04-07 10:43:21 +03:00
Dmitrii Maganov
5dc717c5fd GDScript: Fix unnecessary duplication of pointed out lines 2023-04-06 06:12:32 +03:00
Rémi Verschelde
b63c77aceb
Merge pull request #75034 from capnm/Fix_tvg_Picture_size
SVG: fix tvg::Picture->size() and scale based errors.
2023-04-05 20:21:04 +02:00
Martin Capitanio
bfc498f3d0 SVG: fix tvg::Picture->size() and scale based errors.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-04-05 19:15:21 +02:00
bendn
ca0feabbb0
add hex_decode() to String 2023-04-05 19:44:00 +07:00
Rémi Verschelde
44d539465a
Merge pull request #75675 from bruvzg/tvg_store_string
[SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG processing.
2023-04-05 12:03:37 +02:00
Rémi Verschelde
4f4b5a2785
Merge pull request #73475 from YuriSizov/theme-is-busy-plz-come-back-later
Add a warning when accessing theme prematurely and fix surfaced issues
2023-04-05 12:03:15 +02:00
bruvzg
19179238fa [SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG processing. 2023-04-05 09:25:20 +03:00
Yuri Sizov
ba27db36e9
Merge pull request #75540 from Araraura/patch-1
Fix typo and slightly reword in @GDScript.xml
2023-04-03 18:14:38 +02:00
Yuri Sizov
9b500ab53c Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
Rémi Verschelde
38094dfc4a
Merge pull request #74558 from smix8/navserver_real_t_4.x
Fix NavigationServer internals still using float instead of real_t
2023-04-03 16:00:42 +02:00
Pedro J. Estébanez
abc13dbd0b Update HarfBuzz to 7.1.0 2023-04-03 09:13:48 +02:00
ocean (they/them)
5d164df4e1 Make type not found errors more informative.
This PR removes a check for whether a datatype is a meta type when
generating a datatype's to_string() result. This means that error
messages that fail to find the type will now print their class names,
which is much more useful when trying to identify errors.
2023-04-02 18:30:30 -04:00
smix8
184427196f Fix NavigationAgent enable avoidance crash
Fixes NavigationAgent enable avoidance crash.
2023-04-01 12:52:15 +02:00
Araraura
e1c0df7048
Fix typo and slightly reword in @GDScript.xml
Fix "the every following property" to "then every following property" and change "is added" to "will be added".
2023-03-31 20:30:29 +00:00
Yuri Sizov
ce03630f34
Merge pull request #75477 from kleonc/csharp-fix-vector234i-from-floats-creation
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
2023-03-31 13:01:48 +02:00
Yuri Sizov
8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
kleonc
f53d3382af C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion 2023-03-31 10:59:11 +02:00
Yuri Sizov
dbf1a7277f
Merge pull request #75357 from Redwarx008/fix-Godot.Collections.Array.AddRange-index-out-of-bounds
C#: Fix `Array.AddRange` index out of bounds
2023-03-30 18:37:37 +02:00
Yuri Sizov
c24d9823e3
Merge pull request #74552 from maiself/scene-repl-config-lists-fix
Fixups to list handling in SceneReplicationConfig
2023-03-30 18:27:16 +02:00
bruvzg
0e4bd964cc
Expose brotli decompression to the scripting API. 2023-03-29 22:43:36 +03:00
Yuri Sizov
e4eac1c734
Merge pull request #74928 from BastiaanOlij/fix_typo_pose_orientation
Fix typo in OpenXR pose orientation check
2023-03-29 16:24:12 +02:00
Dmitrii Maganov
8655d979a1 GDScript: Allow elements of a parent class in a typed array literal 2023-03-28 13:47:24 +03:00
Yuri Sizov
7d8398996c
Merge pull request #75304 from Calinou/gridmap-editor-change-floor-ctrl-only
Only change floors in GridMap editor when holding Ctrl/Cmd, not Shift
2023-03-27 16:03:26 +02:00
Redwarx008
eb1fb254a6 C#: Fix Array.AddRange index out of bounds
Fix Array.AddRange index out of bounds
2023-03-27 21:55:06 +08:00
Yuri Sizov
7ef4ada3a6
Merge pull request #75286 from AThousandShips/csharp_shadow
Fix "hides member" warnings in `csharp_script.cpp`
2023-03-25 16:15:25 +01:00
Yuri Sizov
d20c520d96
Merge pull request #74848 from BastiaanOlij/add_xr_system_info
Add a get_system_info method to XRInterface
2023-03-25 15:07:51 +01:00
Ninni Pipping
ff5d8c4a42 Fix "hides member" warnings in csharp_script.cpp 2023-03-25 14:44:12 +01:00
Hugo Locurcio
b78623dae6
Only change floors in GridMap editor when holding Ctrl/Cmd, not Shift
The Shift modifier frequently interfered with freelook's speed modifier,
which led to the floor level being accidentally changed.
2023-03-25 03:57:37 +01:00
Alex de la Mare
8ab3295e57 Add fine-grained disabling of SourceGenerators
This allows manual testing and/or alternate source generators to
provide functionality without conflict.
2023-03-25 13:46:12 +11:00
RedworkDE
42cf684837 C#: Do not print errors about missing references to intentionally ignored members 2023-03-24 20:21:55 +01:00
smix8
cc02007e30 Fix GridMap free navigation RID error spam
Fixes GridMap free navigation RID error spam.
2023-03-21 12:19:36 +01:00
Yuri Sizov
66ff25a3ec
Merge pull request #74893 from smix8/fix_agents_with_disabled_avoidance_4.x
Fix agents with disabled avoidance getting added to avoidance simulation
2023-03-21 12:06:22 +01:00
Yuri Sizov
58b803cb94
Merge pull request #74890 from smix8/gridmap_cell_size_disconnect_error_4.x
Fix GridMap signal "cell_size_changed" disconnect error
2023-03-21 12:04:03 +01:00
AleryBerry
0550f3682b GDScript: Fix error message for Lua-style dictionary 2023-03-20 21:45:06 +00:00
Yuri Sizov
a008a06fcb
Merge pull request #72056 from resistor/master
[GDScript] Perform update-and-assign operations in place when possible.
2023-03-20 19:16:30 +01:00
Yuri Sizov
215893ebca
Merge pull request #74949 from dalexeev/gds-fix-await-warning
GDScript: Fix false positive `REDUNDANT_AWAIT` warning
2023-03-20 19:14:15 +01:00
Yuri Sizov
5461b9976c
Merge pull request #74844 from vonagam/change-class-extends-parsing
GDScript: Change parser representation of class extends
2023-03-20 19:13:23 +01:00
Yuri Sizov
a5f34744a2
Merge pull request #74842 from vonagam/fix-builtin-shadow
GDScript: Fix missing warning for shadowing of built-in types
2023-03-20 19:10:13 +01:00
Yuri Sizov
5cb37b725d
Merge pull request #75110 from Calinou/doc-color8
Improve Color8 documentation
2023-03-20 15:27:46 +01:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
Hugo Locurcio
4e4555bea5
Improve Color8 documentation
This documents in which situations Color8 is most suited and its
precision limitations.
2023-03-19 17:42:15 +01:00
Dmitrii Maganov
5d0b183822 GDScript: Allow usage of literal false in assert without a warning 2023-03-17 05:37:56 +02:00
Yuri Sizov
98d95f3a0e
Merge pull request #74149 from bruvzg/get_char
[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
Danil Alexeev
c0eeb32e38
GDScript: Fix false positive REDUNDANT_AWAIT warning 2023-03-16 14:04:14 +03:00
Yuri Sizov
dd8841a8ec
Merge pull request #74892 from BastiaanOlij/fix_hw_srgb_conversion
XR: When an sRGB target is used, check hardware sRGB conversion
2023-03-16 11:59:50 +01:00
Bastiaan Olij
a1a52c5ba1 XR: When an sRGB target is used, check hardware sRGB conversion 2023-03-16 17:20:51 +11:00
Haoyu Qiu
57d4272984 Fix typos and inconsistencies in classref 2023-03-16 14:10:20 +08:00
Yuri Sizov
b5845f87fc
Merge pull request #74556 from AThousandShips/text_adv_svg_freetype
[TextServer] Make sure Freetype is enabled for ot-svg
2023-03-15 15:04:01 +01:00
Yuri Sizov
c981a305a5
Merge pull request #73144 from chutchinson/bug/openxr-init-alert-dialog
Replaced OpenXR operating system alert dialog with a warning log message
2023-03-15 14:07:05 +01:00
Bastiaan Olij
e15358dc67 Fix incorrect HTC action map entries 2023-03-15 14:11:13 +11:00
Bastiaan Olij
cdd9de28a8 Fix typo in OpenXR pose orientation check 2023-03-15 13:40:44 +11:00
Bastiaan Olij
e31c2e4277 Add a get_system_info method to XRInterface 2023-03-15 13:11:48 +11:00
smix8
d8bad3eef5 Fix GridMap signal "cell_size_changed" disconnect error
Fixes GridMap signal "cell_size_changed" disconnect error.
2023-03-14 04:21:37 +01:00
smix8
64ce93cee9 Fix agents with disabled avoidance getting added to avoidance simulation
Fixes that agents with disabled avoidance were getting added to avoidance simulation.
2023-03-14 04:20:57 +01:00
Dmitrii Maganov
4e34cf238a GDScript: Change parser representation of class extends 2023-03-13 01:40:13 +02:00
Dmitrii Maganov
703274fd04 GDScript: Fix missing warning for shadowing of built-in types 2023-03-13 00:49:34 +02:00
Zac Luzader
d3b26b3261 OpenXR: Enable access to the Valve Index grip force sensing 2023-03-12 07:55:25 -06:00
Rémi Verschelde
567dc78e62
Merge pull request #74689 from vonagam/fix-autocomplete-after-type-test
GDScript: Fix autocomplete inside a block with a type test condition
2023-03-10 22:47:55 +01:00
George Marques
d76b3f2a4c
GDScript: Allow boolean operators between any types
To make consistent with previous behavior. Mostly to be used in
conditions for `if` and `while`.
2023-03-10 16:01:17 -03:00
Rémi Verschelde
fcbb3e6388
Merge pull request #74702 from bruvzg/ts_inv_font_metrics
[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only.
2023-03-10 14:06:14 +01:00
Rémi Verschelde
aadd2c43a1
Merge pull request #74565 from YuriSizov/theme-scripted-styleboxes-rejoice
Prevent crashing on startup if project has scripted theme types
2023-03-10 14:03:07 +01:00
bruvzg
8d501a2dc3
[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only. 2023-03-10 09:36:17 +02:00
Aaron Franke
639b8e7dc7
Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
Dmitrii Maganov
e289a4ab2c GDScript: Fix autocomplete inside a block with a type test condition 2023-03-09 23:53:27 +02:00
Rémi Verschelde
b201db0cc1
Merge pull request #74638 from timothyqiu/typora
Fix various typos in the classref
2023-03-09 12:21:09 +01:00
Haoyu Qiu
03fcac3aa5 Fix various typos in the classref 2023-03-09 14:56:23 +08:00
Yuri Sizov
496bd94c21 Prevent cache corruption when saving resources in the editor 2023-03-08 19:46:55 +01:00
Yuri Sizov
8402927d3f Prevent crashing on startup if project has scripted theme types
Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
2023-03-08 11:17:21 +01:00
Rémi Verschelde
9eaaeef76d
Merge pull request #73410 from MewPurPur/Fixin-error-spam-2-Electric-Boogaloo
Fix error spam when naming a func at the end of the script
2023-03-08 08:54:57 +01:00
VolTer
07dd627728 Fix error spam when naming a func at the end of the script 2023-03-07 23:42:40 +01:00
smix8
217a27014b Fix NavigationServer internals still using float instead of real_t
Fixes that some NavigationServer internals still used float instead of real_t in some parts.
2023-03-07 22:10:48 +01:00
Ninni Pipping
3a5d7a4b54 [TextServer] Make sure Freetype is enabled for ot-svg 2023-03-07 16:27:24 +01:00
Mai Lavelle
74edbdd4bc Fixups to list handling in SceneReplicationConfig
Wrong paths were being inserted leading to duplicates / missed properties.
2023-03-07 09:41:42 -05:00
Rémi Verschelde
13ad374102
Merge pull request #74496 from juliuse98/master
Fix blend-file import when using custom color management in blender
2023-03-07 08:39:43 +01:00
Rémi Verschelde
eb60042fad
Merge pull request #74477 from bruvzg/jst_punct
[TextServer] Fix justification on punctuation characters.
2023-03-07 08:39:20 +01:00
Rémi Verschelde
b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
juliuse98
7a0d12182e
Fix blend-file import when using custom color management in blender
When using custom color management in blender the --version command will
output additional information infront of the "normal" output and this
prevented the import.

Fixes #74439.
2023-03-06 22:36:03 +01:00
RedworkDE
6019f497b8 C#: Fix building projects for MSBuild before 17.3 2023-03-06 17:58:20 +01:00
bruvzg
016b2f3555
[TextServer] Fix justification on punctuation characters. 2023-03-06 12:39:08 +02:00
Rémi Verschelde
6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Rémi Verschelde
d35aa6a39b
Merge pull request #74433 from smix8/fix_server_free_error_msg_4.x
Fix NavigationServer free error print
2023-03-06 10:52:04 +01:00
Rémi Verschelde
2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
Hakim
e14fa5532b Get the unlit / unshaded extension when importing GLTF and set it when exporting 2023-03-05 22:34:04 +01:00
Danil Alexeev
ea5fd3d732
Fix GDScript code style regarding colon 2023-03-05 17:03:20 +03:00
smix8
73dc680fc1 Fix NavigationServer free error print
Fixes error print for NavigationServer free when a RID can not be found.
2023-03-05 14:11:35 +01:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde
b2622218f9
Merge pull request #74330 from aleksrutins/csharp-identifier-validation
Ensure that C# script names (and therefore class names) are valid identifiers
2023-03-05 13:29:26 +01:00
Rémi Verschelde
afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Rémi Verschelde
dd1b158ff3
Merge pull request #74280 from RedworkDE/net-get-singleton-core-name
C#: Get singleton instances using the Core name
2023-03-05 13:26:21 +01:00
Rémi Verschelde
a0134f7fbc
Merge pull request #74147 from vonagam/fix-call-await-check-in-compiler
GDScript: Fix checking if a call is awaited in compiler
2023-03-05 13:23:27 +01:00
Raul Santos
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters 2023-03-04 23:33:30 +01:00
Raul Santos
0372bd56b6
C#: Ignore explicit interface implementations 2023-03-04 19:16:48 +01:00
Aleks Rutins
ae8752a731 Validate that C# class names are valid identifiers 2023-03-04 10:30:40 -05:00
RedworkDE
16a2a164fe C#: Get singleton instances using the Core name 2023-03-03 16:30:18 +01:00
Rémi Verschelde
d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.
2023-03-03 13:53:03 +01:00
Rémi Verschelde
326c0f324a
Merge pull request #74184 from MewPurPur/fix-number-highlighting-in-wrong-places
Make GDScript Number highlighting stricter
2023-03-03 11:07:04 +01:00
Rémi Verschelde
eaca689118
Merge pull request #74167 from aaronfranke/gltf-node-doc
Document GLTFNode and some of GLTFState
2023-03-03 11:06:39 +01:00
Rémi Verschelde
a8d2e7f342
Merge pull request #73987 from bruvzg/ft_lock
[TextServer] Add mutex for FreeType face creation/deletion operations.
2023-03-03 11:04:07 +01:00
Rémi Verschelde
7e142e04f5
Merge pull request #73669 from bruvzg/icu_static_data
[TextServer] Ensure ICU data is initialised only one and cleaned only at exit.
2023-03-02 11:26:02 +01:00
Rémi Verschelde
1c39cc5ff8
Merge pull request #74018 from Abdul-AZ/master
Fix glTF mesh importer not freeing nodes correctly on import
2023-03-02 11:24:39 +01:00
Rémi Verschelde
526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde
880247ad54
Merge pull request #74127 from RedworkDE/net-debug-crash
C#: Fix crash when errors occur before language initialization.
2023-03-02 11:20:26 +01:00
VolTer
952703d921 Make GDScript number highlighting stricter 2023-03-01 21:27:32 +01:00
Aaron Franke
2cc22fb964
Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
Dmitrii Maganov
55a2ad25bf GDScript: Fix checking if a call is awaited in compiler 2023-03-01 09:31:35 +02:00
bruvzg
8459aeaab0
[Font] Implement get_char_from_glyph_index function. 2023-03-01 09:29:11 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
RedworkDE
c0ebc28136 C#: Fix crash when errors occur before language initialization. 2023-03-01 00:00:33 +01:00
Rémi Verschelde
491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
George Marques
5b49382d38
GDScript: Fix wrong increment for disassembly of lambda 2023-02-27 11:19:22 -03:00
Rémi Verschelde
ec8475af5e
Merge pull request #74028 from voidedWarranties/scriptlanguage_unused
Remove unused `ScriptLanguage` methods
2023-02-27 08:31:01 +01:00
Rémi Verschelde
745e994fc0
Merge pull request #74010 from lyuma/fix_last_basis_lod
Loop over the last mipmap lod in basis universal
2023-02-27 08:25:01 +01:00
voidedWarranties
bd5ab9f9b4 Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
Abdulrahman Al Zeidi
5e0641ea9a Fix glTF mesh importer not freeing nodes correctly on import 2023-02-27 02:44:23 +00:00
Lyuma
0addf38047 basisu: Loop over the last mipmap lod 2023-02-26 16:01:54 -08:00
Aaron Franke
9a031806bd
GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
Rémi Verschelde
35557e4410
Merge pull request #73990 from bruvzg/ts_dext_fix
Fix text server GDExtension build.
2023-02-26 21:38:00 +01:00
Rémi Verschelde
30884ee3cc
Merge pull request #73948 from V-Sekai/mip-map-basisu
Fix basisu texture mipmaps
2023-02-26 20:26:01 +01:00
Rémi Verschelde
c0f1ed57c4
Merge pull request #73915 from vonagam/fix-conversions-from-native-member
GDScript: Fix conversions from native members accessed by identifier
2023-02-26 19:02:27 +01:00
bruvzg
bbc77b6d29
Fix text server GDExtension build. 2023-02-26 18:38:22 +02:00
bruvzg
c950a1ab94
[TextServer] Add mutex for FreeType face creation/deletion operations. 2023-02-26 17:55:04 +02:00
Rémi Verschelde
1bd0b296e1
Merge pull request #73964 from vonagam/fix-coroutine-compiler-type
GDScript: Fix address type for coroutine results
2023-02-26 16:00:17 +01:00
Rémi Verschelde
92d47f84fe
Merge pull request #73957 from vonagam/fix-binary-op-safety
GDScript: Fix wrong unsafety mark for binary operator
2023-02-26 15:59:54 +01:00
Rémi Verschelde
c118790eb9
Merge pull request #73899 from vnen/gdscript-init-defaults-beforehand
GDScript: Initialize all defaults beforehand in implicit constructor
2023-02-26 15:59:27 +01:00
Davi
4a7c93708e Patch VideoStreamPlaybackTheora::set_file to only look for header packets of one stream type 2023-02-26 09:20:49 -03:00
Dmitrii Maganov
4efaf15605 GDScript: Fix address type for coroutine results 2023-02-26 08:30:46 +02:00
Raul Santos
a1a2fc2255
C#: Always show "Create C# solution" option
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
2023-02-26 02:56:34 +01:00
Dmitrii Maganov
638aa4f811 GDScript: Fix wrong unsafety mark for binary operator 2023-02-26 01:35:53 +02:00
K. S. Ernest (iFire) Lee
add503e71d Fix basisu mipmaps
Previously basisu was storing mip maps as an array of basisu in the internal format for Texture. The new work makes sense and it generates smaller files with one image.

This pull request fixes the basisu decompression and keep the approach of 1 image. If we need to change the format in 4.x, we can still support the old format with some limitations too. Basisu from gltfpack can only output with mipmaps.

The single image will not work for StreamedTexture. We should support both approaches for CompressedTexture we use one, and for StreamedTexture we use another.

Additional error checking for hdr images and for nullptr.
2023-02-25 13:48:51 -08:00
George Marques
eba984a44f
Revert "GDScript: Fix groups and categories been seen as members"
This reverts commit 6f2a8434c6.

The commit introduces a bug where it creates spurious entries for member
information.
2023-02-25 13:40:31 -03:00
Dmitrii Maganov
281c8c75d3 GDScript: Fix conversions from native members accessed by identifier 2023-02-25 10:53:36 +02:00
George Marques
0e6aa6fc38
GDScript: Initialize all defaults beforehand in implicit constructor
Set all the default values for typed variables before actually trying to
initialize them, including `@onready` ones.

This ensures that if validated calls are being used there will be a
value of the correct type, even if the resolution is done out of order
or deferred because of `@onready`.
2023-02-24 22:01:06 -03:00
Rémi Verschelde
3863199ab9
Merge pull request #73881 from vnen/max-min-only-for-numbers
Make max() and min() global functions only accept numbers
2023-02-25 01:36:19 +01:00
George Marques
defa46bfd1
GDScript: Don't use validated call for vararg methods
Since they may have runtime type validation, we cannot use the validated
call.
2023-02-24 14:06:02 -03:00
Raul Santos
3730d8e343
C#: Check if a class is a singleton using the Core name
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
Rémi Verschelde
a6baebc7c2
Fixup GDScript test using non-deterministic ids
Follow-up to #73870.
2023-02-24 14:31:36 +01:00
Rémi Verschelde
7e00cc1f7a
Merge pull request #73870 from vnen/gdscript-dont-reference-group-properties
GDScript: Fix groups and categories been seen as members
2023-02-24 14:08:20 +01:00
George Marques
6f2a8434c6
GDScript: Fix groups and categories been seen as members 2023-02-24 10:03:12 -03:00
Rémi Verschelde
49e5e0ed79
Merge pull request #73841 from vonagam/fix-range-regression
GDScript: Fix range regression
2023-02-24 13:29:49 +01:00
Dmitrii Maganov
55c5774be9 GDScript: Fix range regression 2023-02-24 00:35:11 +02:00
smix8
624426f32e Fix GridMap 'cell_size_changed' signal not disconnecting properly
Fixes that a GridMap node would not disconnect from the 'cell_size_changed' signal when the new selected node is another valid GridMap.
2023-02-23 21:17:37 +01:00
Rémi Verschelde
e0de3573f3
Merge pull request #73815 from RedworkDE/net-missing-editor-message
C#: Fix editor crashing without a message when .NET is not installed
2023-02-23 13:56:06 +01:00
Rémi Verschelde
09c8957f9d
Merge pull request #73811 from Vsono/master
Fix WebSocketMultiplayerPeer server crash when a client tries to connect.
2023-02-23 13:55:20 +01:00
Rémi Verschelde
76d80c2cba
Merge pull request #73798 from vonagam/fix-bad-continue-in-lambda
GDScript: Fix parsing unexpected break/continue in lambda
2023-02-23 13:54:56 +01:00
Rémi Verschelde
486b0b690d
Merge pull request #73796 from vonagam/fix-enum-in-range-call
GDScript: Fix usage of enum value as range argument
2023-02-23 13:54:33 +01:00
RedworkDE
6b050a3502 C#: Fix editor crashing without a message when .NET is not installed 2023-02-23 13:52:45 +01:00
Vsono
5cb60dff96
Fix WebSocketMultiplayerPeer server crash 2023-02-23 20:00:00 +09:00
Fabio Alessandrelli
72f5bbde82 [MP] Fix replication config not updating sync/spawn props from code. 2023-02-23 10:03:19 +01:00
Dmitrii Maganov
b0b1eaeb6d GDScript: Fix parsing unexpected break/continue in lambda 2023-02-23 10:49:06 +02:00
Dmitrii Maganov
7ee011051a GDScript: Fix usage of enum value as range argument 2023-02-23 10:38:53 +02:00
mashumafi
2a12213c31 Fix: Typed arrays aren't working with + 2023-02-22 18:42:26 -05:00
Rémi Verschelde
19c9fd6926
Merge pull request #73715 from clayjohn/HDR-import
Use multiple threads to import HDR images
2023-02-22 22:47:49 +01:00
clayjohn
2cf5927920 Use multiple threads to import HDR images 2023-02-22 09:35:15 -08:00
Danil Alexeev
a98a0f5d34
Document @GDScript.is_instance_of method 2023-02-22 17:06:55 +03:00
Rémi Verschelde
56622b8ec3
Merge pull request #73709 from vonagam/fix-error-message-unfound-type
GDScript: Fix error message for unfound type
2023-02-21 23:36:29 +01:00
Rémi Verschelde
d4bec5855e
Merge pull request #73705 from anvilfolk/doublewoopsie
Added check for null objects in gdscript typed assign.
2023-02-21 23:36:06 +01:00
Rémi Verschelde
49c1902a04
Merge pull request #73689 from vnen/gdscript-fix-inheritance-native-class
GDScript: Fix setting native type with script inheritance
2023-02-21 23:35:18 +01:00
Dmitrii Maganov
2a08739f30 GDScript: Fix error message for unfound type 2023-02-21 23:00:29 +02:00
ocean (they/them)
9ddf482a06 Added check for null objects in gdscript typed assign. 2023-02-21 15:29:07 -05:00
Rémi Verschelde
253396ba39
Merge pull request #73693 from vnen/gdscript-fix-script-signature-check
GDScript: Fix override signature check of script inheritance
2023-02-21 21:19:39 +01:00
Rémi Verschelde
31726fa945
Merge pull request #73680 from vnen/gdscript-div-by-zero-crash-fix
GDScript: Avoid validated division operation to test for zero
2023-02-21 21:19:15 +01:00
George Marques
1731010774
GDScript: Fix override signature check of script inheritance
Avoid treating the super class as a meta type for signature check, since
it is looking at the instance level for that.
2023-02-21 14:37:08 -03:00
George Marques
d076c76551
GDScript: Fix setting native type with script inheritance
Sometimes the inheritance tree is compiled out of order and the base
don't have yet a native type set. This is now changed to not rely on the
base script but use the native type set in the datatype, which is
already resolved by the analyzer.
2023-02-21 14:09:10 -03:00
George Marques
0866e6af2d
GDScript: Avoid validated division operation to test for zero
The validated operations for integer division and modulo do not check
for division by zero. This avoids validated operation in these cases to
make sure the check is performed and avoid crashing the engine.
2023-02-21 11:12:45 -03:00
George Marques
91b93465d5
GDScript: Fix crash when autoload script can't be found 2023-02-21 10:45:24 -03:00
Rémi Verschelde
fe08570ac5
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
Remove unused joint boolean in GLTFNode
2023-02-21 08:47:15 +01:00
bruvzg
7f24433e15
[TextServer] Ensure ICU data is initialised only one and cleaned only at exit. 2023-02-21 09:43:54 +02:00
Rémi Verschelde
f03784d8f7
Merge pull request #73654 from V-Sekai/fbx_base_dir
fbx: Set base_dir correctly in append_from_scene
2023-02-21 08:20:31 +01:00
Aaron Franke
84658b47ca
Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
mashumafi
8eb837dc3d Add test for const class references 2023-02-20 23:01:32 -05:00
mashumafi
b39b4010bd Fix: Get constructor as Callable 2023-02-20 22:05:54 -05:00
Lyuma
1c090d37b4 fbx: Set base_dir correctly in append_from_scene 2023-02-20 16:32:27 -08:00
Rémi Verschelde
0851debf45
Merge pull request #73639 from vnen/gdscript-limit-completion-recursion-depth
GDScript: Limit recursion depth for completion functions
2023-02-20 22:36:07 +01:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
George Marques
c9e49c487d
GDScript: Limit recursion depth for completion functions
Avoid crashing if the completion gets stuck in infinite recursion while
trying to guess the expression type.
2023-02-20 14:55:13 -03:00
Rémi Verschelde
dfdda96294
Merge pull request #73626 from Faless/mp/4.x_synced_signal
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 15:41:55 +01:00
Rémi Verschelde
2057d7344e
Merge pull request #73590 from vnen/gdscript-global-scope-enums
Make global scope enums accessible as types in GDScript
2023-02-20 15:41:45 +01:00
Rémi Verschelde
ea2bc9795c
Merge pull request #73544 from mashumafi/fix-func-arg-null
Fix: Func with typed args error when arg is null
2023-02-20 15:41:40 +01:00
Rémi Verschelde
561d949739
Merge pull request #73489 from vonagam/type-check-node
GDScript: Rework type check
2023-02-20 15:41:36 +01:00
Rémi Verschelde
6bf63a3542
Merge pull request #73291 from vonagam/fix-unsafe-weak-binop
GDScript: Fix missing unsafety mark for binary op with weak variables
2023-02-20 15:41:32 +01:00
Fabio Alessandrelli
522bddf63d [MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables
state.
2023-02-20 14:46:39 +01:00
mashumafi
30d4d3fa5e Fix: Func with typed args error when arg is null 2023-02-19 21:47:48 -05:00
George Marques
75f16b8167
Make global scope enums accessible as types in GDScript
Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00
RedworkDE
756a48023f C#: Fix line position when opening file in VSCode 2023-02-19 12:43:15 +01:00
Malcolm Nixon
d91e75b6f7 Added render target size multiplier option.
Fix formatting
2023-02-18 10:58:06 -05:00
Yuri Sizov
78cd5d813b
Merge pull request #73501 from anvilfolk/oopsiedaisy
Fix inability to assign null regression
2023-02-18 04:38:47 +03:00
Yuri Sizov
24344de4f5
Merge pull request #73448 from RandomShaper/fix_sticky_stack
Avoid GDScript bookkeeping from referencing objects longer than necessary
2023-02-17 23:22:20 +03:00
Pedro J. Estébanez
5e9400fa50 Avoid GDScript bookkeeping from referencing objects longer than necessary 2023-02-17 18:59:17 +01:00
Dmitrii Maganov
8fe023ad93 GDScript: Rework type check 2023-02-17 19:57:18 +02:00
ocean (they/them)
9eb4d1e4bf Fix inability to assign null regression
Co-authored-by: Dmitry Maganov <vonagam@gmail.com>
2023-02-17 11:45:56 -05:00
Yuri Sizov
6212da66e8
Merge pull request #72867 from vnen/gdscript-limit-call-depth
GDScript: Add limit to call depth
2023-02-17 17:00:46 +03:00
Yuri Sizov
6e0dd6beca
Merge pull request #72925 from vonagam/fix-enum-typed-array-error
GDScript: Fix error about enum typed arrays
2023-02-17 16:47:50 +03:00
Rémi Verschelde
cefe1e0654
Merge pull request #73441 from akien-mga/linux-unbundling-fixes
Fix includes of thirdparty libs which can be unbundled on Linux
2023-02-17 09:56:02 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
bruvzg
174e0837e0
[macOS] Re-add support for the _sc_ inside app bundle. Update docs. 2023-02-17 09:55:56 +02:00
Rémi Verschelde
68807165f4
Merge pull request #73398 from anvilfolk/fix-getter
Fix unset getter return types resulting in strange behavior
2023-02-17 00:31:42 +01:00
Rémi Verschelde
a845553898
Merge pull request #73364 from anvilfolk/fix-freed
Fix crash by freed object assign to typed variable
2023-02-17 00:31:19 +01:00
Rémi Verschelde
2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
ocean (they/them)
c45970739e Fix crash by freed object assign to typed variable 2023-02-16 15:17:46 -05:00
Rémi Verschelde
f3934d1bf5
Merge pull request #73238 from vonagam/fix-read-only-vars
GDScript: Fix infer on read-only property
2023-02-16 18:34:37 +01:00
Rémi Verschelde
5cb32d8476
Merge pull request #73392 from raulsntos/dotnet/vscode-open-solution
C#: Open the solution directory when using VSCode
2023-02-16 18:34:34 +01:00
Rémi Verschelde
e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
Dmitrii Maganov
5972ba17a4 GDScript: Fix infer on read-only property 2023-02-16 15:50:17 +02:00
Paul Joannon
5e3d114829
Clicking "Clean solution" should clean, not build 2023-02-16 11:45:33 +01:00
RedworkDE
fce8a05b58 C#: Fix internal source generator on the 7.0.200 SDK 2023-02-16 11:25:47 +01:00
ocean (they/them)
94dfac8da7 Add return type for GDScript getters 2023-02-15 17:54:38 -05:00
Raul Santos
d57cb460e2
C#: Open the solution directory when using VSCode
The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Danil Alexeev
d15511725a
GDScript: Fix MIN_INT not representable as numeric literal 2023-02-15 17:41:46 +03:00
Rémi Verschelde
1f6a5426e2
Merge pull request #73345 from TokageItLab/gltfimport
Fix gltf import generate_scene() option
2023-02-15 09:53:22 +01:00
Rémi Verschelde
204be35fc1
Merge pull request #73322 from fire/basisu-compress-black
For basisu avoid inserting to the image array twice.
2023-02-15 09:50:12 +01:00
Silc Renew
4970c27ff5 Fix gltf import generate_scene() option 2023-02-15 17:43:34 +09:00
K. S. Ernest (iFire) Lee
28a340bf3b For basisu avoid inserting to the image array twice.
Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
Danil Alexeev
8d3e682f52
GDScript: Fix default value of exported enum variable 2023-02-14 18:07:50 +03:00
Dmitrii Maganov
df6aae2eca GDScript: Fix missing unsafety mark for binary op with weak variables 2023-02-14 17:01:21 +02:00
Rémi Verschelde
f9b043aad7
Merge pull request #73281 from Mickeon/doc-misc-oops
Slightly tweak `@GlobalScope` & `GDScript`'s documentation
2023-02-14 13:37:43 +01:00
Micky
436bbfebe2 Tweak @GlobalScope & GDScript's documentation 2023-02-14 13:26:18 +01:00
Fabio Alessandrelli
02dcf40162
Merge pull request #73216 from baptr/multiplayer
Fix multiplayer replication crash in on_sync_receive.
2023-02-14 13:18:19 +01:00
baptr
2eadbe7b78 Fix multiplayer replication crash in on_sync_receive.
A number of early continue cases applied the packet-provided `size`
without validation, allowing large uint32_t values to be treated as
negative offsets and leading to segfaults.

Now, we validate `size` against the buffer length immediately to avoid a
crash.

This could be triggered by receiving sync data for a synchronizer who's
root node had just been removed, since the code path that checked for
unusable sync state failed to advance the offset. Thus the next read
could interpret part of the payload as such an invalid `size`.

Now, we properly advance the read offset in that case (and raise a
better error).
2023-02-14 02:46:32 -08:00
Rémi Verschelde
1fcee45ae5
Merge pull request #73252 from smix8/navigationserver_improve_rid_not_found_error_4.x
Improve NavigationServer.free() error msg when RID not found
2023-02-14 11:04:40 +01:00
Chris Hutchinson
cb8e919243 Replaced operating system alert dialog with a warning log message,
toggled by a project setting.
Fixes #73141
2023-02-13 18:42:43 -05:00
Rémi Verschelde
4848877b80
Merge pull request #72659 from Calinou/doc-rendering-method-support
Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 23:45:12 +01:00
smix8
b51cab3411 Improve NavigationServer.free() error msg when RID not found
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
Rémi Verschelde
02a9a31b1b
Merge pull request #73244 from vonagam/fix-int-in-float-typed-array
GDScript: Fix usage of ints with typed array of floats
2023-02-13 23:43:09 +01:00
Hugo Locurcio
42b7739321
Document unsupported features in Mobile and Compatibility rendering methods 2023-02-13 22:17:02 +01:00
Dmitrii Maganov
9cb2da89d6 GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
DESKTOP-9O27V4U\Navi
ac92704f39
Add compatibility code for CSGBox3D width/height/depth from Godot 3.x
Fixes #66420.
2023-02-13 20:41:23 +01:00
Rémi Verschelde
d405392847
Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."
This reverts commit 7eb6367d5c.

Fixes #73058.
Fixes #73167.

This caused regressions, we'll retry with fixes for 4.1.
2023-02-13 17:58:59 +01:00
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Rémi Verschelde
49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00
Rémi Verschelde
34cc5fc03f
Merge pull request #54034 from pkowal1982/fix_53878
Improve GDScript error for method call on null/previously freed instance
2023-02-12 22:33:49 +01:00
Caleb Kemper
103cb4bee6 Implement GodotSynchronizationContext.Send 2023-02-12 14:12:09 -07:00
pkowal
be4d8a7b2e
Improve GDScript error for method call on null/previously freed instance
Fixes #53878.
2023-02-12 21:52:05 +01:00
Fabio Alessandrelli
a77820ade0 [MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
The connection used to happen during enter_tree, but this was causing
issues when setting the spawnable scenes from code.

The spawner now connects/disconnects to the signal during
add_spawnable_scene/clear_spawnable_scenes if the node is inside tree
and has a valid spawn_path.
2023-02-12 15:32:09 +01:00
Rémi Verschelde
cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde
5a79d55560
Merge pull request #73015 from raulsntos/dotnet/build-csproj
Build C# csproj instead of the solution
2023-02-11 15:35:32 +01:00
Rémi Verschelde
532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
Rémi Verschelde
7725a1a14c
Merge pull request #73068 from dsnopek/webxr-bounds-geometry-bug
Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()
2023-02-11 14:35:29 +01:00
David Snopek
9e4d80e08e Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry() 2023-02-10 19:33:18 -06:00
David Snopek
886f2270ed [WebXR] Add support for getting and setting display refresh rate 2023-02-10 19:21:38 -06:00
Rémi Verschelde
ac68330130
Merge pull request #72045 from DeeJayLSP/update_libwebp
libwebp: Sync with upstream 1.3.0
2023-02-10 18:44:23 +01:00
Rémi Verschelde
e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00
Danil Alexeev
220898a69f
GDScript: Remove treat_warnings_as_errors project setting 2023-02-10 10:16:33 +03:00
Raul Santos
2a1523d751
Build C# csproj instead of the solution 2023-02-10 03:19:30 +01:00
Rémi Verschelde
dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +01:00
Rémi Verschelde
6fca54a81b
Merge pull request #72975 from vnen/gdscript-no-ascii-spoof-check
GDScript: Be more lenient with identifiers
2023-02-09 16:12:09 +01:00
George Marques
03ea77407c
GDScript: Be more lenient with identifiers
- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
George Marques
f95967c299
GDScript: Allow strings as multiline comments
Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 -03:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
Dmitrii Maganov
cedc5fa823 GDScript: Fix error about enum typed arrays 2023-02-09 00:31:40 +02:00
kobewi
e822182bb7 Fix null message in assert() 2023-02-08 20:19:24 +01:00
Rémi Verschelde
1429ff6c4f
Merge pull request #72700 from fire/gltf-export-animation
Fixes to the GLTF export with baking and null checks.
2023-02-08 09:33:46 +01:00
Rémi Verschelde
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
George Marques
34f0a2ca46
GDScript: Add limit to call depth
The hard limit is set at 2048 depth which seems sensible between
legitimate recursive calls while still avoiding a crash because of a
stack overflow in most of the cases.

Note that it is still possible to reach the stack limit and get an
overflow before reaching a call depth. This is intended as a half-way
measure to stop crashing in most cases, since there's no reliable nor
portable way to check the amount of stack memory left.
2023-02-07 17:09:40 -03:00
K. S. Ernest (iFire) Lee
dbc1e94695 Fixes for gltf export.
* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
Rémi Verschelde
bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
Rémi Verschelde
3f95b39cb3
Merge pull request #72789 from Vilcrow/fix-jump-to-definition
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 19:37:50 +01:00
Rémi Verschelde
8be4feec04
Merge pull request #72061 from paulloz/csharp/better-logs-management
C#: MSBuild logs and panel enhancements
2023-02-07 19:37:43 +01:00
RedworkDE
bf47b62203 C#: Rename export settings mono -> dotnet and remove unused AOT settings 2023-02-07 18:20:23 +01:00
Danil Alexeev
c8e3d8b5d5
GDScript: Improve validation and documentation of @export_flags 2023-02-07 19:32:08 +03:00
Paul Joannon
c70c82b0fb
Try and match MSBuild and Godot UI languages 2023-02-07 16:48:23 +01:00
Paul Joannon
9bf2a0bcda
Add new settings about MSBuild
- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon
7cf42dbdee
Add button to open the msbuild logs folder 2023-02-07 16:48:23 +01:00
Paul Joannon
e51a20b714
Rename existing editor settings mono -> dotnet 2023-02-07 16:48:18 +01:00
Markus Sauermann
826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Adam Scott
0fef203b1f
Remove script class checks when getting function signature 2023-02-07 11:48:10 +01:00
Danil Alexeev
54770ba9c5
GDScript: Fix invalid character error message 2023-02-07 10:56:10 +03:00
S.V.I. Vilcrow
7eb6367d5c Fixed the jumping to function definition using 'Ctrl+LMB'. 2023-02-07 05:29:48 +03:00
Rémi Verschelde
6e2b9b3bdc
Merge pull request #72802 from RedMser/blender-rpc-error-handling
Better error handling for Blender RPC import
2023-02-06 22:45:18 +01:00
Yuri Sizov
945207885b
Merge pull request #72546 from vonagam/fix-typed-array-can-reference
GDScript: Fix can_reference check for typed arrays
2023-02-06 23:32:47 +03:00
Yuri Sizov
c0edea37ef
Merge pull request #72677 from dalexeev/gds-await-infer-type
GDScript: Fix `await` type inference
2023-02-06 23:32:28 +03:00
Yuri Sizov
7b86a082be
Merge pull request #72804 from vnen/gdscript-no-onready-without-node
GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 23:03:44 +03:00
Danil Alexeev
685db28e29
GDScript: Fix await type inference 2023-02-06 23:02:14 +03:00
Yuri Sizov
9d16250353
Merge pull request #70002 from poohcom1/fix/static-subscript-autocomplete
Fix code-completion suggesting non-static members for custom classes
2023-02-06 23:02:12 +03:00
Yuri Sizov
de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
Dmitrii Maganov
8400308ab3 GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
George Marques
ed5ddab7e5
GDScript: Fix inheritance check of @onready for inner classes 2023-02-06 14:52:13 -03:00
RedMser
8f099c7de3 Better error handling for Blender RPC import
- If RPC import fails, then try a direct import as well. While it's
 slower, it may be better than failing the import completely.
- Connection errors will disable RPC automatically, to avoid having to
wait the full 30 seconds timeout each time.
  This should be properly fixed by allowing to override the timeout
per HTTPClient.
2023-02-06 18:23:20 +01:00
Rémi Verschelde
2fdaf2919c
GDScript: Fix recently merged test not ignoring warnings 2023-02-06 18:19:34 +01:00
Rémi Verschelde
eee343210d
Merge pull request #72330 from MinusKube/unreachable_code_bug
Fix unreachable code warning for elif block
2023-02-06 17:49:37 +01:00
Rémi Verschelde
f5a8c58684
Merge pull request #72628 from lyuma/gltf-reimport-appending
Use reimport_append api for importing embedded gltf images
2023-02-06 17:48:28 +01:00
Yuri Sizov
d201df1ffa
Merge pull request #72512 from vonagam/fix-ternary-type-source
GDScript: Fix type certainty for result of ternary operator
2023-02-06 19:41:27 +03:00
Lyuma
5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde
8a37fad281
Merge pull request #72794 from vnen/gdscript-no-onready-without-node
GDScript: Don't allow @onready without inheriting Node
2023-02-06 15:41:02 +01:00
Rémi Verschelde
332a1d8ee5
Merge pull request #72774 from bruvzg/spoof_load
[TextServer] Preload USpoofChecker to speed up GDScript parsing.
2023-02-06 15:40:39 +01:00
Rémi Verschelde
9ad098f653
Merge pull request #72276 from dalexeev/gds-rpc-annot
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06 15:39:25 +01:00
Rémi Verschelde
f50f968b83
Merge pull request #72709 from RedworkDE/net-basedirectory-whoops
C#: Fix AppContext.BaseDirectory
2023-02-06 15:39:02 +01:00
George Marques
3941af3d91
GDScript: Don't allow @onready without inheriting Node 2023-02-06 10:45:38 -03:00
bruvzg
c588923433
[TextServer] Preload USpoofChecker to speed up GDScript parsing. 2023-02-05 23:31:54 +02:00
Danil Alexeev
31749de128
GDScript: Better handling of @rpc annotation and autocompletion 2023-02-05 21:21:37 +03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
kobewi
2b71ede967 Fix @export_multiline for PackedStringArray 2023-02-04 17:06:58 +01:00
Yuri Sizov
8753b07b05
Merge pull request #71860 from GeroVeni/master
Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
RedworkDE
fb0adaff9f C#: Fix AppContext.BaseDirectory 2023-02-04 14:35:11 +01:00
GeroVeni
54f2226ce5 Improve docs for rpc annotations 2023-02-04 13:28:41 +00:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00