Commit graph

2181 commits

Author SHA1 Message Date
reduz
266ff7201b Merge pull request #232 from marynate/PR-fix-variant-multiply-bug
Fix Variant vector2/vecotor3 multiply bug
2014-04-05 09:30:56 -03:00
marynate
0a8d2fc6dc Add Matrix3::get_scale() binding 2014-04-01 23:12:17 +08:00
marynate
6e1e66878c Fix Variant vector2/vecotor3 multiply bug 2014-03-29 00:06:25 +08:00
marynate
c0547f5691 Add possibility to limit frame to main loop (application/target_fps)
target-fps working, and use fixed physics step before adding physics-fps in project setting

Complete implementation of framelimit

Conflicts:
	main/main.cpp
2014-03-18 18:00:18 +08:00
Samuel Batista
c573adb829 Fixing compile error related to missing return value from input.cpp 2014-03-14 00:01:27 -04:00
Juan Linietsky
0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky
31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
reduz
777c045bfc Merge pull request #189 from sanikoyes/hotfix-ime
Merging!
2014-03-12 08:45:07 -07:00
sanikoyes
4927acd7ad export a unicode font may crash because chunks out of range...
set MemoryPoolDynamicStatic::MAX_CHUNKS to 65536
2014-03-11 13:57:59 +08:00
marynate
1be5d6f665 Fix Compression bug: wrong premature return. 2014-03-11 13:18:57 +08:00
Vinzenz Feenstra
bfa38b5166 Fix string version of begins_with
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-26 15:47:22 +01:00
Juan Linietsky
ed6d9463d2 -Added ATITC texture support
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Juan Linietsky
b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky
6c27ac58b8 -Fix for parsing XML header 2014-02-23 09:43:28 -03:00
Juan Linietsky
810d673e23 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-22 20:29:07 -03:00
Juan Linietsky
7ca29bfaa7 -added kinematic body
-added kinematic body demos
2014-02-22 20:28:19 -03:00
Victor M
7eb0cf4ece Removed OF 2014-02-21 08:46:47 +01:00
Juan Linietsky
b62ec387f3 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-20 23:02:47 -03:00
Juan Linietsky
f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
okamstudio
70a9647d2d Merge pull request #123 from Terseus/fix-113_editor-settings-xml-corruption
Fix #113 editor_settings.xml corruption
2014-02-20 23:39:56 -02:00
okamstudio
4d5ec64a9d Merge pull request #110 from vinzenz/108-fix
Fix for Issue #108
2014-02-20 13:06:52 -02:00
Juan Linietsky
51c55b237b wtf 2014-02-19 18:09:52 -03:00
Juan Linietsky
d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Terseus
b6583909a9 Fix #113 editor_settings.xml corruption
In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`,
the class responsible of loading the editor_settings.xml file, the
properties' values are loaded directly into an `String` object but the
file contents are always UTF-8, which leads to garbage in the XML file
when saved.

This patch reads the properties' values in a `CharString` and translate
them to UTF-8.
2014-02-18 21:37:58 +01:00
Vinzenz Feenstra
339f332892 Fix for Issue #108
Entering a somethign in the 'Path field' triggers the
`_path_changed` signal being triggered.
This in turn calls Globals::localize_path(const String& p_path) with the
currently entered string.
localize_path then is replacing backslashes with slashes and calls
afterwards `String::simplify_path`

String::simplify_path is checking wheter a string starts with:

- res://
- local://
- user://

If any of those is true it removes this section.

However, if any of the first letters of those are matching begins_with
returns true, which is wrong. It should only return true if the whole
string is matched at the beginning.

This caused the whole desaster and lead localize_path into an endless loop
because out of `u` suddenly became user:// which it then tried again to
localize and so on.

This fix, fixes the root of the problem which is begins_with which should
not return true if not the whole search string was matched.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17 21:54:26 +01:00
Juan Linietsky
8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky
9afdb3e0ad -fixed bug in Button now exporting font property
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Juan Linietsky
b607687a31 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Matthew Casey
0bb71e723f Make math_funcs.h use lrint on msvc 2013 2014-02-11 14:19:52 -05:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00