Commit graph

62931 commits

Author SHA1 Message Date
ashley
aa1bbe1542 add partial path return option for astar
* AStar2D, AStar3D and AStarGrid2D now can return a partial path if the destination point isn't reachable but still in the map. This option is available for both get_point_path and get_id_path
2024-04-03 22:27:33 -07:00
Bastiaan Olij
9e9a6fb6d6 Can't use subpasses when we're using Canvas background mode in Mobile 2024-04-04 15:59:11 +11:00
Eugene Yang
c5cab60b90 Fix broken layout of asset library page 2024-04-04 11:39:47 +08:00
clayjohn
ac6c648645 Increase coverage of timestamps for visual profiler 2024-04-03 19:29:02 -07:00
Rémi Verschelde
f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
smix8
924a5c6573 Add HeightMapShape3D update with Image data
Adds HeightMapShape3D update with Image data.
2024-04-04 02:10:00 +02:00
Pedro J. Estébanez
9240034d3c Robustify handling of activation & focus on Windows 2024-04-03 15:52:11 +02:00
lawnjelly
691854d589 Jitter raster occlusion camera to reduce false positives.
Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
ajreckof
ae472865d0 fix node duplication in update after external changes. 2024-04-03 12:19:38 +02:00
Gilles Roudière
3cd4b2859c Expose TileMapLayer 2024-04-03 11:02:34 +02:00
Haoyu Qiu
91204f6f3f Fix missing i18n for some editor strings 2024-04-03 16:42:28 +08:00
melquiadess
73908bbce2 Remove redundant semicolons from Kotlin/gradle files 2024-04-02 23:31:34 +01:00
Jordyfel
e41209caf2 Fix small error in Variant doc 2024-04-03 00:32:35 +03:00
joined72
4df39dc140 Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
Adriaan de Jongh
7d8cd49737 improve description of y_sort_enabled 2024-04-02 09:43:18 +02:00
AyOhEe
e18fb27d70
Fixed "Create C# solution" dialog
Flipped the title and dialog text to how they should be. It seemed that the title was being put in the dialog text, and vice versa.
2024-04-01 23:01:40 +01:00
Rodrigo Dias
a4f2e5210f Fix MacOS menu bar & dock stop appearing after closing sub-window
When the progress dialog task for saving a scene ends, or when closing the "Open project" dialog, the DisplayServerMacOS::update_presentation_mode() method now restores those fullscreen functionalities with the flags NSApplicationPresentationAutoHideMenuBar and NSApplicationPresentationAutoHideDock, whereas before it would reset to NSApplicationPresentationDefault, which didn't allow that.

Fixes #86495
2024-04-01 21:57:58 +01:00
Markus Mikonsaari
3f69af9e64 Fix separating axes for 3D cylinder-face collisions
When checking for lateral surfaces of a cylinder against the points on a
face, the axis projection does not remove the cylinder position. This
results in the axis pointing to the wrong direction and reports
collisions when there shouldn't be.
2024-04-01 21:47:54 +03:00
smix8
07bbaf267d Make physics debug respect outline setting inside editor
Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
2024-04-01 19:52:57 +02:00
Jiali Qiu
d78cb43ec2 Fix issue with moving maximized window in macOS
When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.

With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.

Fixes #78758.
2024-04-01 17:07:24 +01:00
themancalledjakob
d90d5eb3c1 allow drag and dropping ShaderMaterial in 3D viewport
Fixes #90075
2024-04-01 15:52:22 +02:00
QbieShay
1d81068be7 Fixed INSTANCE_CUSTOM.w not being assigned correctly in CPUParticles 2D and 3D 2024-04-01 14:00:40 +02:00
RedMser
9cd30208d6 Improve SceneTreeEditor usability
- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
bruvzg
364f90512d
[Project Manager] Replace titlebar logo with color variant. 2024-03-31 21:35:43 +03:00
SirLich
c90b2b4299 Include project->tools in command palette 2024-03-31 20:03:51 +02:00
Haoyu Qiu
479b7afa8e Add context support for editor property name i18n 2024-03-31 18:40:14 +08:00
Haoyu Qiu
23d50b1117 Strip edges of editor layout names 2024-03-31 17:43:03 +08:00
Lyuma
00cf862b54 Fix 2 bugs with scale of position tracks in rest fixer
Both bugs were related to how position animation tracks were adjusted in rest fixer.
First bug: motion scale is applied before subtracting the origin when applying bone roll
Second bug: armature scale was lost when converting basis to quaternion, leading an unscaled position offset to be added to the scaled origin.
2024-03-30 23:54:50 -07:00
Lyuma
b0ce274a52 Apply "Remove Immutable Tracks" after post-import.
Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
2024-03-30 23:45:22 -07:00
AlexOtsuka
4d3319eceb Fix Set Animation Save Paths breaking on Windows 2024-03-31 00:46:25 +01:00
Markus Sauermann
d14a84a166 Add early return when setting transparent_bg
Fix memory leak on Mac.
2024-03-30 22:33:54 +01:00
A Thousand Ships
334449df70
[Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
A Thousand Ships
2508c2e309
[Doc] Document loading behavior with relative paths 2024-03-30 13:33:49 +01:00
A Thousand Ships
0274877def
[Core] Fix ResourceLoader.load cache with relative paths
Paths were not simplified meaning that `res://foo.bar` was treated
differently from `./foo.bar` and similar
2024-03-30 12:50:08 +01:00
kit
860bff926e Allow docks to be closed 2024-03-29 22:03:59 -04:00
Aaron Franke
158fcf107c
Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
Michael Alexsander
ed1fa9bedf
Fix debugger tree error on editor start 2024-03-29 13:44:49 -03:00
K. S. Ernest (iFire) Lee
15f1a0fba3 Fixed loop condition in bone mapping
Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
2024-03-29 07:22:17 -07:00
melquiadess
70ea3e22a6 Use ?. (and ?.let) safe operators instead of !!
This PR prevents potential NPEs, and follows Kotlin conventions more closely
by replacing the unsafe !! operator with safe ?. (or ?.let) (usually
!! would only be used very rarely, and with a good reason - there is one
place left in this PR where !! makes sense), and by replacing Java style
'if (x != null)' with Kotlin's '?.'
2024-03-28 23:36:38 +00:00
Bo Thompson
75d65195ae
Remove a redundant MAX comparison within a loop in compute_image_metrics 2024-03-28 22:23:15 +01:00
Markus Sauermann
94e1943f02 Make TextEdit.clip_contents more transparent to users
Instead of ignoring `TextEdit.clip_contents`, use it with a default
value `true`. in the same way as `RichTextLabel`.
2024-03-28 21:07:27 +01:00
Markus Sauermann
48ea019322 Fix a special case for button masks
In certain situations it is possible that in a `Viewport` the same
mouse button is pressed twice in series without releasing it in
between.
In this case, focus stealing should happen to ensure, that the
mouse button is not sent unintentionally to the previously focused
Control node.
2024-03-28 20:22:49 +01:00
Rémi Verschelde
29b3d9e9e5
Merge pull request #89980 from AThousandShips/ci_better_fix
[CI] Improve fetching of changed files
2024-03-28 19:06:55 +01:00
Hugo Locurcio
1e4c7c8a57
Rename Official support level to Featured in the editor asset library
This paves the way for integrating hand-picked high-quality assets
to be displayed in the project manager when accepting the
"you don't have any projects yet" dialog.
2024-03-28 18:40:32 +01:00
Andre Franco
5c19fcbd57 Fix #88892: TreeItem shows cell edit in the wrong column when SelectMode=Row and TreeItem has multiple columns
Editor would not be brought up when clicking on all but the last column on a TreeItem with SelectMode=Row with
multiple columns and when the editor was being brought up when clicking on the last column, it was editing the first column

Fixed draw_item, gui_input and edit_selected functions by setting set_meta parameter for each column
Fixed select_single_item function by changing selected_col depending on input
2024-03-28 15:31:42 +00:00
A Thousand Ships
950743c3d8
[CI] Improve fetching of changed files
PRs always use a merge into the repo on checkout, so checking for
`HEAD^1` will show all the changes regardless of the number of commits
in a PR
2024-03-28 13:53:36 +01:00
Zae
361f693adc Editor: Disable auto-translation of titles in AssetLib. 2024-03-28 20:39:43 +08:00
jsjtxietian
41dce99831 Reset tab_closing_menu_option when cancel closing editor 2024-03-28 19:22:52 +08:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00
Rémi Verschelde
86415f0245
Merge pull request #89963 from timothyqiu/auto-translation
Fix unexpected auto-translation of more editor components
2024-03-28 10:47:42 +01:00