Eric M
83cb48e69e
Fixes for multi-node editing interactions.
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1. When having 2 nodes selected, deselecting one in the ScemeTreeDock would keep the inspector in MultiNodeEdit rather than editing the one remaining node directly. This is now fixed. Closes #49451
2. In the Node3D editor, Shift-Selecting a region (drag selecting) would *deselect* nodes which were already selected, and select ones which were not, essentially inverting the selection. This is now fixed - shift-drag-selecting will only add nodes to the selection. To deselect, individual nodes can be clicked on. I am not sure if there is an issue open for this - it was a bug I found while testing other changes.
3. Other minor code cleanup.
2021-06-19 13:07:42 +10:00
Rémi Verschelde
9b0800cbf9
Merge pull request #49715 from JFonS/fix_ignore_occlusion_culling
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Fix "Ignore Occlusion Culling" flag.
2021-06-18 22:21:54 +02:00
George Marques
c4fcc678df
Merge pull request #49449 from SpectralDragon/fix-enum-equal-operation
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Fix equal operation for typed enums
2021-06-18 17:18:44 -03:00
jfons
a0b19d2561
Fix "Ignore Occlusion Culling" flag.
2021-06-18 21:42:03 +02:00
Rémi Verschelde
df170c8af0
Merge pull request #49474 from nekomatata/line-2d-upward
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Make LineShape2D normal point upwards by default
2021-06-18 18:38:48 +02:00
PouleyKetchoupp
2bf145fa5d
Make LineShape2D normal point upwards by default
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Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
Rémi Verschelde
c5e1b23e55
Merge pull request #49711 from Faless/js/4.x_fix_callback_return
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[HTML5] JS callback functions now returns passed value.
2021-06-18 18:13:40 +02:00
Fabio Alessandrelli
ad5bdaf5aa
[HTML5] JS callback functions now returns passed value.
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JavaScript callbacks created via the `JavaScript.create_callback` method
used to always return void.
With this patch they return the value returned by the Godot function as
one would expect.
2021-06-18 17:47:48 +02:00
Rémi Verschelde
92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
2021-06-18 16:14:14 +02:00
Rémi Verschelde
98b5280d1f
Merge pull request #49683 from lyuma/remove_late_added
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Remove thread-unsafe and unused late_added_files.
2021-06-18 14:23:44 +02:00
Rémi Verschelde
7aebb8f81c
Merge pull request #44156 from aaronfranke/quat-angle-to
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Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
Rémi Verschelde
3fc39954ec
Merge pull request #49638 from aaronfranke/multiply-transforms
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Allow multiplying Transforms and Basis by numbers
2021-06-18 12:35:14 +02:00
Rémi Verschelde
3e8620c275
Merge pull request #49475 from nekomatata/kinematic-collision-rid
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Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:26 +02:00
Rémi Verschelde
671c58362a
Merge pull request #40525 from KoBeWi/fastest_close_in_the_west
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Make closing current scene faster
2021-06-18 12:30:56 +02:00
Rémi Verschelde
43755eada4
Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse
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Allow selecting frames by holding down the mouse in SpriteFrames editor
2021-06-18 12:28:35 +02:00
Rémi Verschelde
f6756e2bf5
Merge pull request #49698 from aaronfranke/prop-no-usage
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Add PROPERTY_USAGE_NONE and use it
2021-06-18 12:28:05 +02:00
Rémi Verschelde
86aff37722
Merge pull request #32313 from YeldhamDev/format_args_values
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Better format arguments in variant parser
2021-06-18 12:27:14 +02:00
Rémi Verschelde
4c8872b12f
Merge pull request #46462 from aaronfranke/sun-angle
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Allow setting the preview sun angle with angular altitude and azimuth numbers
2021-06-18 09:40:19 +02:00
Rémi Verschelde
0458e403fe
Merge pull request #49703 from aaronfranke/cs-bind-gen-def-val-typo
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Fix a typo in C# bindings generator for default value types
2021-06-18 09:34:01 +02:00
Aaron Franke
e6c7567da7
Fix a typo in C# bindings generator for default value types
2021-06-18 01:13:00 -04:00
Aaron Franke
93b494d4ae
Add Quaternion angle_to method
2021-06-17 23:57:00 -04:00
Aaron Franke
6565191660
Allow setting the preview sun angle with numbers
2021-06-17 23:28:02 -04:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Rémi Verschelde
8ffb631cdb
Merge pull request #49695 from kleonc/animation-track-editor-multi-edit-easing
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AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks
2021-06-18 02:04:01 +02:00
Aaron Franke
8b692e8872
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
Rémi Verschelde
407229aeeb
Merge pull request #49672 from aaronfranke/box-extents-compat
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Add extents get/set override to BoxShape3D and RectangleShape2D for compatibility
2021-06-18 00:09:58 +02:00
kleonc
1d890e16f7
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks
2021-06-17 23:28:04 +02:00
Aaron Franke
1a9e6cba2f
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
Rémi Verschelde
b02f42def7
Merge pull request #49043 from theoway/missing_description_vs_search_window_fixed
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Fixes missing descriptions in Visual Script search window when adding nodes
2021-06-17 23:04:07 +02:00
Hugo Locurcio
5e8eb20ad6
Allow selecting frames by holding down the mouse in SpriteFrames editor
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This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.
2021-06-17 20:11:50 +02:00
Rémi Verschelde
13c4796693
Merge pull request #49685 from reduz/implement-drawing-animation-slices-in-canvas
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Implement animation slice drawing in CanvasItem
2021-06-17 18:15:11 +02:00
Rémi Verschelde
17ded9a152
Merge pull request #49687 from Razoric480/lsp-symbol-translate
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Translate file path to URI on LSP symbol requests
2021-06-17 17:59:46 +02:00
reduz
94d31ac327
Implement animation slice drawing in CanvasItem
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* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Rémi Verschelde
bf5fa0c77f
Merge pull request #47986 from LightningAA/graphedit-quality-of-life-changes-4.0
2021-06-17 16:48:52 +02:00
Francois Belair
a56c2e459b
Translate file path to URI on LSP symbol requests
2021-06-17 10:36:41 -04:00
Lightning_A
13ba788b63
Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
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Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
2021-06-17 08:21:32 -06:00
Rémi Verschelde
085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
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Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde
7e4c466fff
Merge pull request #49682 from lyuma/thread_work_done
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Consider a thread done if current_work is null
2021-06-17 15:12:12 +02:00
Rémi Verschelde
2b0bf20dc0
Merge pull request #49680 from akien-mga/fix-uwp-export-capabilities
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UWP: Keep upstream names for capabilities preset settings to avoid mismatch
2021-06-17 14:34:16 +02:00
Rémi Verschelde
22006709a0
Merge pull request #49681 from akien-mga/themeeditor-text_submitted
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ThemeEditor: Fix text_submitted connections after #49258
2021-06-17 14:34:09 +02:00
Lyuma
6c94b2cb9e
Remove thread-unsafe and unused late_added_files.
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_reimport_file is called from multiple threads as part of the threaded importer.
Inserting to this set from a thread could hit a race condition leading to memory corruption or hangs.
It seems to be unused, intentionally or unintentionally
2021-06-17 05:30:24 -07:00
Lyuma
c21aa9196e
Consider a thread done if current_work is null
2021-06-17 05:22:43 -07:00
Rémi Verschelde
0943ec632c
ThemeEditor: Fix text_submitted connections after #49258
2021-06-17 13:14:06 +02:00
Gromph
c87e49d7bc
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
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The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.
It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.
Fixes #47900 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-06-17 12:59:17 +02:00
Rémi Verschelde
dd39855c0a
Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-option
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Add a "save on focus loss" editor setting (disabled by default)
2021-06-17 12:50:36 +02:00
Rémi Verschelde
ba9ffbe5d7
Merge pull request #47813 from Calinou/editor-decrease-unfocused-fps-limit
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Decrease the editor FPS limit when unfocused from 20 to 10
2021-06-17 12:46:29 +02:00
Rémi Verschelde
82eb4cfc00
Merge pull request #47894 from Calinou/project-manager-add-keyboard-shortcuts
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Add keyboard shortcuts to the project manager
2021-06-17 12:41:47 +02:00
Rémi Verschelde
bcd21b2957
Merge pull request #48070 from KoBeWi/greedmap
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Fix GridMap still drawing when Alt+Tabbing
2021-06-17 12:29:13 +02:00
Rémi Verschelde
b3e333bcf2
Merge pull request #48331 from Faless/net/4.x_enet_relay_lax
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[Net] ENet non-relaying server now process broadcasts.
2021-06-17 12:26:54 +02:00
Rémi Verschelde
74850b3511
Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels
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Make zoom limits and step adjustable in `GraphEdit`
2021-06-17 12:12:34 +02:00