Commit graph

10948 commits

Author SHA1 Message Date
Rémi Verschelde
83e7287752
Merge pull request #13053 from akien-mga/methods-mkstr
Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
Rémi Verschelde
414b388499 Fix TextEdit::cursor_set_line bindings
As spotted by @neikeq - fixes #13068.
2017-11-20 08:11:31 +01:00
Rémi Verschelde
360343fb5a
Merge pull request #13065 from DoctorAlpaca/master
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
2017-11-20 07:58:44 +01:00
Rémi Verschelde
ebdf9cee6b
Merge pull request #13073 from kosz78/android-compile-sdk-version
Up android 'compileSdkVersion' to 24

[ci skip]
2017-11-20 07:49:26 +01:00
Rémi Verschelde
d3889ad1b4 EditorSettings: Dehardcode major in config file name
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
2017-11-20 07:40:06 +01:00
Konstantin Zaitsev
79178e75cd Set android 'compileSdkVersion' to 24 2017-11-20 10:45:59 +07:00
George Marques
8e6c281a04
Merge pull request #13072 from sersoong/master-test2
[3.0] - Change editor_settings.tres to editor_settings-3.tres
2017-11-20 01:33:03 -02:00
sersoong
fcbec6331c Change editor_settings.tres to editor_settings-3.tres 2017-11-20 11:02:34 +08:00
Juan Linietsky
98cb49283d Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
Eric Wiltfang
7dd9e5c57c Fix the prevention for sliding on slopes in the 2d version of move_and_slide
Done by using the same method the 3d counterpart uses.

Fixes #13063.
2017-11-20 01:42:44 +01:00
Rémi Verschelde
3fd23da5ee Rename the version's "revision" to "build"
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".

It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
bc26a5bd3a
Merge pull request #12936 from n-pigeon/planar_scale_gizmo
Implemented planar scaling with two modes.
2017-11-20 00:16:28 +01:00
Rémi Verschelde
d826b043ad
Merge pull request #12950 from ianb96/code_folding
Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde
9fc0b23210
Merge pull request #13051 from akien-mga/check-gles3-support
Check whether GL context supports the expected API
2017-11-20 00:13:28 +01:00
Rémi Verschelde
171c46120d
Merge pull request #13042 from gad-o/customIconFix
Fix #10798: Fixes Change Type does not change icon
2017-11-20 00:13:10 +01:00
Rémi Verschelde
9143df1597
Merge pull request #13059 from dragmz/13009
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
Rémi Verschelde
cc88a4cea6
Merge pull request #13030 from Krakean/master
Add "View FPS" in 3D->Perspective's popup.
2017-11-19 23:49:35 +01:00
Marcin Zawiejski
a14bd70995 Fix Regression: running current scene (unsaved) will ask for main scene 2017-11-19 22:59:05 +01:00
Dmitry Koteroff
55f992942c Add "View FPS" in 3D->Perspective's popup.
"Fixes" to make it acceptable by clang-format.

"Fixes" to make it acceptable by clang-format.
2017-11-20 00:35:46 +03:00
Rémi Verschelde
a5939c2953
Merge pull request #13056 from RoyBerube/master
Visual Studio project creation bug fix

[ci skip]
2017-11-19 22:16:17 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
import fixes
2017-11-19 21:59:11 +01:00
RoyBerube
4d5a87a422 Visual Studio project creation bug fix
A bug in the /drivers SCons script was preventing files in the /drivers and some in the /thirdparty directories from being added to the VS project.

This will only affect builds that use the 'vsproj=yes' option.
2017-11-19 13:56:48 -07:00
Rémi Verschelde
d40b1825fc Revert "change low cpu delay to 1 usec, should make editor smoother and not really use"
This reverts commit ca19403306.

See discussion in ca19403306 (commitcomment-25715906)
It also did not fix the issue it claimed to fix.
2017-11-19 21:40:25 +01:00
Rémi Verschelde
469cff734f
Merge pull request #13018 from hoelzl/pr-cpp-hint
Add cpp.hint file to improve IntelliSense
2017-11-19 21:37:02 +01:00
Rémi Verschelde
6ace4011e4
Merge pull request #13045 from akien-mga/gles2-cleanup
Cleanup old references to GLES2 renderer
2017-11-19 21:36:00 +01:00
Rémi Verschelde
39204630a7
Merge pull request #13052 from djrm/pr_fixes
Fix import obj as scene.
2017-11-19 21:35:22 +01:00
Rémi Verschelde
1552dbfb21
Merge pull request #13001 from capnm/fix_class_docs_inline_markup
Fix the class docs for the rst-syntax errors.

[ci skip]
2017-11-19 21:02:13 +01:00
Matthias Hoelzl
589976321c Add cpp.hint file to improve IntelliSense 2017-11-19 21:01:05 +01:00
Rémi Verschelde
6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde
32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
Daniel J. Ramirez
5e56366eba Fix import obj as scene. 2017-11-19 13:51:05 -06:00
Rémi Verschelde
c574be5566 Check whether GL context supports the expected API
I couldn't test it yet myself (GPU supports GL 4.5), so we'll need to see if it behaves
as expected on systems that don't support OpenGL 3.3 or GL ES 3.0.
2017-11-19 20:47:53 +01:00
Martin Capitanio
7c3ba6f72b Fix the class docs for the rst-syntax errors.
- Generate a correkt rst-syntax for the [/code] inline markup.
  (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup)
- Fix xml souce bugs

for the sphinx's rst syntax werrors:

class_area.rst:319: WARNING: Inline literal start-string without end-string.
class_area2d.rst:287: WARNING: Inline literal start-string without end-string.
class_audioserver.rst:287: WARNING: Inline literal start-string without end-string.
class_control.rst:509: WARNING: Inline literal start-string without end-string.
class_image.rst:422: WARNING: Inline literal start-string without end-string.
class_image.rst:434: WARNING: Inline literal start-string without end-string.
class_inputevent.rst:74: WARNING: Inline literal start-string without end-string.
class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string.
class_inputmap.rst:47: WARNING: Inline literal start-string without end-string.
class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_line2d.rst:182: WARNING: Inline literal start-string without end-string.
class_thread.rst:51: WARNING: Inline literal start-string without end-string.
class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
2017-11-19 20:47:36 +01:00
Rémi Verschelde
249c11784a
Merge pull request #13046 from AndreaCatania/kinfix
Some Bullet bug fix
2017-11-19 20:37:04 +01:00
Rémi Verschelde
f0795ae2fe
Merge pull request #13044 from eska014/enginejs
Change HTML5 start-up API
2017-11-19 20:18:00 +01:00
Rémi Verschelde
39a4a67776
Merge pull request #13043 from volzhs/post-import
Restore post_import function
2017-11-19 20:15:46 +01:00
Rémi Verschelde
618450caec
Merge pull request #13040 from RandomShaper/fix-signals-dup
Fix duplication of signals
2017-11-19 20:14:29 +01:00
Rémi Verschelde
e89ec04be8
Merge pull request #13039 from sketchyfun/animation_key_selection_fix
Fixed issues with clicking animation keys that are on frame 0
2017-11-19 20:11:59 +01:00
Orkun
22bdad8bbe Fix #10798: Fixes Change Type does not change icon
Problem : While replacing old node properties with new ones, we
also copy meta data of old node's icon

Solve: don't copy meta so don't override _editor_icon
2017-11-19 20:46:30 +03:00
AndreaCatania
0327a51c12 Added null check in Bullet cast_motion API 2017-11-19 18:21:36 +01:00
Poommetee Ketson
f5e85c6103
Merge pull request #12955 from groud/editor_canvas_item_api_rework
Editor canvas item api rework
2017-11-20 00:19:00 +07:00
Rémi Verschelde
d629a753ec
Merge pull request #13033 from MednauN/master
Add currency code to iOS product details response
2017-11-19 18:16:38 +01:00
Rémi Verschelde
3c5ce7cd85
Merge pull request #13031 from YeldhamDev/dock_label
Added a label to the Dock Positioner
2017-11-19 18:07:59 +01:00
AndreaCatania
d250ade37b Fixed gravity scale 2017-11-19 17:52:45 +01:00
Rémi Verschelde
9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
AndreaCatania
aa3e740a53 Removed dynamic_cast from Bullet Server 2017-11-19 17:11:47 +01:00
AndreaCatania
e6ba163031 Fixed kinematic movement on concave shape 2017-11-19 17:01:08 +01:00
Rémi Verschelde
bea607d53e
Merge pull request #13015 from hoelzl/pr-vs-no-progress
Suppress progress messages in Visual Studio output pane

[ci skip]
2017-11-19 16:45:55 +01:00