Rémi Verschelde
d015a74a7b
Merge pull request #91126 from dsnopek/fix-gdextension-docs-on-reload
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Fix GDExtension documentation disappearing after hot-reload
2024-04-26 11:08:41 +02:00
Rémi Verschelde
36833c6871
Merge pull request #91036 from bqqbarbhg/ufbx-bind-pose-fix
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Resolve bind poses from FBX clusters instead of FBX poses.
2024-04-26 11:08:38 +02:00
Rémi Verschelde
0a6335924a
Merge pull request #91031 from Malcolmnixon/old-body-tracker-signals
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Subscribe to correct tracker signals
2024-04-26 11:08:35 +02:00
Rémi Verschelde
82aab561ef
Merge pull request #90967 from Alex-Mayo/emission_box_extentsNote
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Clarify docs for ParticleProcessMaterial `emission_box_extents`
2024-04-26 11:08:31 +02:00
Rémi Verschelde
22c8a2785d
Merge pull request #90920 from clayjohn/2D-light-cull
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Exit light calculation early when pixel outside of light bounding rectangle
2024-04-26 11:08:29 +02:00
Rémi Verschelde
a37db390e0
Merge pull request #90229 from Santoss1809/master
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Fix error message when removing only child from GraphNode
2024-04-26 11:08:25 +02:00
Rémi Verschelde
643afab6b7
Merge pull request #89639 from dalexeev/gds-fix-object-iterator-opcodes
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GDScript: Fix object iterator opcodes
2024-04-26 11:08:22 +02:00
Rémi Verschelde
cb01094ccd
Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers
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Add support for explicitly-defined compound triggers in GLTF files
2024-04-26 11:08:19 +02:00
Rémi Verschelde
285c917c4a
Merge pull request #84711 from mihe/double-export-feature
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Add `single`/`double` as export features automatically
2024-04-26 11:08:15 +02:00
kobewi
f8cd3bbc36
Add temporary pivot for rotating multiple 2D nodes
2024-04-26 11:03:47 +02:00
Alex-Mayo
91c10a238b
Clarify docs for ParticleProcessMaterial emission_box_extents
2024-04-26 10:50:41 +02:00
João Santos
eb9e193477
Fix error message when removing only child from GraphNode
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Fixes #89695 .
2024-04-26 10:45:45 +02:00
Kasper Frandsen
ca2005f658
Add show in filesystem option for file favorites
2024-04-26 09:02:53 +01:00
Danil Alexeev
2778069025
GDScript: Fix object iterator opcodes
2024-04-26 09:21:55 +03:00
Michael Alexsander
1c32fa2f40
Fix TabContainer
regressions related to switching tabs in certain cases
2024-04-26 03:07:21 -03:00
jsjtxietian
01135bc533
Fix SurfaceTool.create_from_arrays
crash with bad index
2024-04-26 11:44:15 +08:00
Haoyu Qiu
779426b2fa
Allow setting icon max width for TabContainer
2024-04-26 08:27:27 +08:00
George Marques
7ca038effa
GDScript: Perform validated calls with static methods
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When the types are validated at compile time, this type of call runs
faster. It is already used for instance methods, this adds this
optimization to native static methods as well.
2024-04-25 21:19:40 -03:00
clayjohn
4e5e81c7d4
Properly calculate penumbra for soft shadows with reverse z
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Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
2024-04-25 17:06:49 -07:00
Malcolm Nixon
e00e5c0386
Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
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Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
kit
d9b0561601
Don't use vscroll when fit to content height in TextEdit
2024-04-25 19:19:08 -04:00
Emanuel Acosta Gonzalez (emanvidmaker)
40651eb642
FileAccess.xml had conflicting function names in its example code
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In the example code the declared load() function conflicts with global scope load(). so if you copy pasted it in godot 4.2.2 you would get a "Too few arguments for "load()" call. Expected at least 1 but received 0." error since it doesn't override global scope load().
2024-04-25 18:51:37 -04:00
kobewi
3a1246c198
Store line change in script navigation history
2024-04-25 23:22:47 +02:00
Markus Stephanides
c14b395c78
Add no-change check to Label3D
2024-04-25 22:13:20 +02:00
clayjohn
e8bb0a5719
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
kit
eefd311456
Don't edit current when changing docks v2
2024-04-25 15:01:20 -04:00
bqqbarbhg
095569011c
Resolve bind poses from FBX clusters instead of FBX poses
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Turns out that the information in FBX Pose objects is relatively often broken.
Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
2024-04-25 21:13:50 +03:00
Dario
b95e18f557
Fix crash on compatibility fallback when vkCreateRenderPass2KHR is unavailable.
2024-04-25 14:03:02 -03:00
Hugo Locurcio
73e4e7ef9c
Allow compressed texture array and cubemap types in shader globals editor
2024-04-25 17:36:31 +02:00
Rémi Verschelde
11d3768132
Merge pull request #91153 from dsnopek/fix-gdextension-static-ptrcall
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Fix ptrcalls to static GDExtension methods
2024-04-25 17:12:47 +02:00
Rémi Verschelde
e399f862df
Merge pull request #91136 from basicer/light_vertex
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Add `LIGHT_VERTEX` to fragment shader
2024-04-25 17:12:44 +02:00
Rémi Verschelde
43d7346b5a
Merge pull request #91114 from Koyper/fix_popup_menu_incorrect_v_scrollbar
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[PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale
2024-04-25 17:12:41 +02:00
Rémi Verschelde
f859400c6b
Merge pull request #91078 from aaronp64/import_skip_crash
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Fix errors/crashes related to skipped imports
2024-04-25 17:12:38 +02:00
Rémi Verschelde
5a14db7554
Merge pull request #86627 from ajreckof/add-static-body-creation-for-all-colision-shape-creations
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Add static body creation equivalent for all collision shape sibling creations
2024-04-25 17:12:31 +02:00
aaronp64
e63d0983d0
Fix errors/crashes related to skipped imports
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- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing
- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"
- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error
Fixes #90324
2024-04-25 10:33:59 -04:00
Koyper
4c5a904faf
[PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale
2024-04-25 09:33:36 -05:00
Rob Blanckaert
ffe0b869f5
Add LIGHT_VERTEX to fragment shader
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Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
ajreckof
b84f66c5df
Rework MeshInstance3d collision shape creation into a subMenu and add all static body options
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Apply suggestions from code review
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-25 15:34:58 +02:00
David Snopek
45463f75d6
Fix ptrcalls to static GDExtension methods
2024-04-25 08:20:22 -05:00
David Snopek
52324ebbb3
Fix GDExtension documentation disappearing after hot-reload
2024-04-25 07:24:55 -05:00
Rémi Verschelde
780e1a5040
Merge pull request #91141 from kus04e4ek/earbuds-you-had-one-job
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Don't ignore `audio/driver/output_latency.web`
2024-04-25 12:11:32 +02:00
Rémi Verschelde
50a38cd1c2
Merge pull request #91137 from ckaiser/fix-minimap-lightmode
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Use TextEdit caret color for minimap highlight (fix minimap regression)
2024-04-25 12:11:28 +02:00
Rémi Verschelde
04d708d675
Merge pull request #91129 from timothyqiu/gdscripty
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Fix syntax error in `camera_attributes_set_exposure` documentation
2024-04-25 12:11:25 +02:00
Rémi Verschelde
ab2daa2923
Merge pull request #91095 from timothyqiu/min-tree
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Fix Tree minimum size calculation
2024-04-25 12:11:23 +02:00
Rémi Verschelde
81aa139e0d
Merge pull request #91083 from nagidev/master
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Fix port cache calculation in GraphNode
2024-04-25 12:11:20 +02:00
Rémi Verschelde
f819c77d27
Merge pull request #90915 from rburing/no_more_speedrun
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Fix `move_and_slide` wall slide acceleration (3D)
2024-04-25 12:11:13 +02:00
patwork
7c8a4a9dab
Added splash image support and new progress bar for web export
2024-04-25 11:12:55 +02:00
Kusok
1e8eff815a
Don't ignore audio/driver/output_latency.web
2024-04-25 17:09:45 +08:00
Haoyu Qiu
84d01347df
Fix syntax error in camera_attributes_set_exposure documentation
2024-04-25 16:01:13 +08:00
Haoyu Qiu
4f4e8589df
Fix Tree minimum size calculation
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- Take scroll bar space and column title buttons into account
- Fix first column min size sometimes missing one level of indent
- Fix cell min size ignoring text overrun behavior and item inner margin
- Update min size when `hide_root` or `column_title_visible` changes
Wrong description of `item_inner_margin_*` constants is also fixed
2024-04-25 16:00:45 +08:00