Commit graph

30747 commits

Author SHA1 Message Date
Jacob Edie
d76457a7f3 added temp variable because *p_inputs[2] is the same as *p_outputs[0] 2020-10-06 22:12:47 -04:00
Rémi Verschelde
e93af13959
Merge pull request #42606 from aaronfranke/cs-vec2-rotated
Improve the Vector2 rotated code in C#
2020-10-06 23:45:15 +02:00
Aaron Franke
bea7d61fd9
Improve the Vector2 rotated code in C# 2020-10-06 15:57:47 -04:00
Rémi Verschelde
07112b92a8
Merge pull request #42598 from KoBeWi/update_setting_or_something
Update the setting when clicking Show hidden files
2020-10-06 16:01:55 +02:00
Tomasz Chabora
725c2bdf48 Update the setting when clicking Show hidden files 2020-10-06 15:42:25 +02:00
Rémi Verschelde
ed333248f5
Merge pull request #42314 from mbrlabs/nodepath-fix
Fixed renaming/moving of nodes with exported NodePaths in the editor
2020-10-06 12:04:46 +02:00
Rémi Verschelde
3249305892
Merge pull request #42591 from akien-mga/windows-subsystem-default
SCons: Add 'default' parameter for windows_subsystem, restores original behavior
2020-10-06 09:54:12 +02:00
Rémi Verschelde
3a54fd94b0
Merge pull request #42589 from Duroxxigar/add-animplayer-error-msg
Added more helpful error message for animation player
2020-10-06 09:45:19 +02:00
Rémi Verschelde
182d6d6f42
SCons: Add windows_subsystem=default, restores original behavior
We want debug builds to have a console and easy stdout redirection by default.
Windows makes reading the stdout/stderr stream from gui applications too cumbersome
(and most users don't know about it, and just wonder why they don't see a thing).
2020-10-06 09:30:46 +02:00
Duroxxigar
8bfeb9d6ae Added a more helpful error message when there is no current animation for the animation player 2020-10-06 01:21:23 -04:00
Rémi Verschelde
9b4399a509
Merge pull request #42580 from aaronfranke/has-clear
Check for global script class information before clearing it
2020-10-05 22:09:27 +02:00
Aaron Franke
1ca501d7d4
Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
Rémi Verschelde
437e0be811
Merge pull request #42577 from fire/japanese-bone-name-gltf-master
Better non alphanumeric bone names.
2020-10-05 20:44:50 +02:00
Rémi Verschelde
437a9393b7
Merge pull request #42571 from akien-mga/fix-binary-format-load-error
Improve format version mismatch error in binary loader
2020-10-05 20:30:24 +02:00
K. S. Ernest (iFire) Lee
7b76f8783f Better non alphanumeric bone names.
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.

2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".

3. The sanitize function allows  the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.

> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
2020-10-05 09:25:37 -07:00
Rémi Verschelde
7d312448ad
Merge pull request #42504 from akien-mga/glTF-fix-image-loading
glTF: Fix parsing image data with `mimeType` undefined
2020-10-05 15:02:18 +02:00
Rémi Verschelde
e35bb04c53
Improve format version mismatch error in binary loader 2020-10-05 14:49:41 +02:00
Rémi Verschelde
2e99d0b26f
glTF: Fix parsing image data with mimeType undefined
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.

The logic was documented and refactored to better handle the spec, notably:

- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
  if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
  attempt loading the file with the specified format (even if its extension is
  not the one expected for this format). So we can support bad extensions (PNG
  data with `.jpg` extension) or custom ones (PNG data in `.img` file for
  example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
  `data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
  or `application/gltf-buffer` will fall back to trying both PNG and JPEG
  loaders.

Fully fixes #33796 (and fixes up #42501).
2020-10-05 13:06:50 +02:00
David Sichma
7701889048 aabb change updates bounding box
spatial editor will now update the bounding box if aabb or transform
changes
2020-10-05 12:56:57 +02:00
Rémi Verschelde
3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde
59e7a5a94f
Merge pull request #42561 from Faless/js/build_no_config
[HTML5] Scons now expects "emcc" to be in PATH.
2020-10-04 20:45:55 +02:00
Fabio Alessandrelli
7998745237 [HTML5] Scons now expects "emcc" to be in PATH.
No longer parse emscripten/emsdk config to detect emcc/node paths.
Use WhereIs to find "emcc" and "node", look for "node_modules" in "emcc"
path.
2020-10-04 14:26:44 +02:00
Rémi Verschelde
2033bacba4
Merge pull request #42550 from clayjohn/VULKAN-decal-srgb
Return proper texture view format for decals
2020-10-04 11:00:33 +02:00
Yuri Roubinsky
2374281f36
Merge pull request #42553 from Chaosus/vs_fix_typo
Fix typo in VisualShaderNodeSample3D::generate_code
2020-10-04 10:53:48 +03:00
Yuri Roubinsky
2d45f7ac87 Fix typo in VisualShaderNodeSample3D::generate_code 2020-10-04 10:34:58 +03:00
clayjohn
bde2f9b46b Return proper texture view format for decals 2020-10-03 22:56:00 -07:00
Pablo Escobar
1300fc7307 Add METALLIC to light() built-ins 2020-10-04 04:16:16 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Rémi Verschelde
70eb7fb226
Merge pull request #42539 from Chaosus/vs_fix_compute_textures
Fix default parameter in Texture visual shader nodes for sky/particles modes
2020-10-03 21:52:09 +02:00
Rémi Verschelde
ce51efc293
Merge pull request #42532 from madmiraal/fix-7920
Fix how Line2D obtains the other object's supports
2020-10-03 21:49:14 +02:00
Yuri Roubinsky
e3006d4064 Fix def parameter in Texture visual shader nodes for sky/particles modes 2020-10-03 22:20:45 +03:00
Rémi Verschelde
aa38a667d1
Merge pull request #42534 from Paulb23/color_region_crash_issue_42492
Switch from recursion to iterative for backfilling colour regions
2020-10-03 19:04:03 +02:00
Rémi Verschelde
fe3e475914
Merge pull request #42527 from aaronfranke/no-global-scr-class
Don't write global script class information if there is none
2020-10-03 18:34:09 +02:00
Rémi Verschelde
37a971965a
Merge pull request #42530 from madmiraal/fix-cut-and-paste-error
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
2020-10-03 18:33:39 +02:00
Paulb23
ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Marcel Admiraal
7e44682c03 Fix how Line2D obtains the other object's supports
Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
2020-10-03 12:59:34 +01:00
Marcel Admiraal
e7edbcedc9 Remove reference to 3D shapes in RigidBody2D.xml contacts description. 2020-10-03 10:38:52 +01:00
Aaron Franke
3163611f0c
Don't write global script class information if there is none 2020-10-03 04:36:07 -04:00
Duroxxigar
4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Rémi Verschelde
9b1c9cef17
Merge pull request #42513 from madmiraal/fix-42494
Remove area or body from map before emitting signals.
2020-10-02 20:52:52 +02:00
Marcel Admiraal
2bb0427662 Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
Rémi Verschelde
7879b0a6e5
Merge pull request #42511 from InfiniteAnts/update-ninepatchrect-class-reference
Updated NinePatchRect's patch margin descriptions
2020-10-02 17:32:45 +02:00
Anant Ahuja
00d9432f44 Updated NinePatchRect's patch margin descriptions 2020-10-02 09:41:00 -05:00
Rémi Verschelde
1ff3e60ee0
Merge pull request #42505 from Faless/js/4.0_audio_threads
[HTML5] Move audio processing to thread when threads are enabled.
2020-10-02 16:25:10 +02:00
Rémi Verschelde
0d07a935e9
Merge pull request #42503 from naithar/feature/ios-cleanup-arc
[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02 15:18:03 +02:00
Fabio Alessandrelli
a618535628 [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 14:28:20 +02:00
Sergey Minakov
6ee74de9ee iOS: Native video refactoring
Moved native video handling to separate view.
2020-10-02 15:05:01 +03:00
Sergey Minakov
3cd1cb53a0 iOS: Refactoring
Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Fabio Alessandrelli
80b34ccee1 Add extra suffix for HTML5 thread builds. 2020-10-02 13:35:03 +02:00
Fabio Alessandrelli
5261e5df85 Add COOP/COEP headers to HTML5 "run" server.
This allow the page to be considered a SecureContext if the address is
localhost (127.0.0.1/::1) and let Firefox (and future Chrome versions)
enable extra features needed for the HTML5 threaded export.
2020-10-02 13:35:03 +02:00