Commit graph

56499 commits

Author SHA1 Message Date
Raul Santos
b9f1136d03
C#: Add platform name to the exported data directory 2023-08-03 13:12:45 +02:00
Rémi Verschelde
858e8748e8
Fix or workaround recent extension API compatibility issues
- Add compatibility methods for `RenderingDevice::shader_create_from_bytecode`
  and `CodeEdit::get_text_for_symbol_loopup`.
- Silence errors which now have compatibility methods.
- Acknowledge GraphEdit/GraphNode compat breakage, intended and WIP.
2023-08-03 12:07:21 +02:00
Aaron Franke
bc68fa368d
More cosmetic improvements in the GLTF code 2023-08-03 02:05:41 -05:00
Faolan
7d8a9d257d XR Tracker reuses XR Pose 2023-08-02 21:49:56 -04:00
Álex Román Núñez
3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender
af7f787c6e Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
Yuri Sizov
237bd0a615
Merge pull request #80117 from Sauermann/fix-actually-store-safe-rect
Actually store safe-rect in embedder
2023-08-02 21:48:02 +02:00
Yuri Sizov
79f6ac5cd5 Merge pull request #80161 from RandomShaper/avoid_crash_on_late_prints
Avoid crash on exiting due to late prints
2023-08-02 21:37:13 +02:00
Yuri Sizov
f415200323 Merge pull request #80156 from lawnjelly/dev_assert_note
Usage notes for DEV_ASSERT macro
2023-08-02 21:37:09 +02:00
Yuri Sizov
49305df0e0 Merge pull request #80092 from Faless/web/npm_update
[Web] Update npm packages
2023-08-02 21:37:05 +02:00
Yuri Sizov
24049b6646 Merge pull request #79950 from bruvzg/win_app
[macOS Export] Disable unpacked .app bundle export on Windows.
2023-08-02 21:37:01 +02:00
Yuri Sizov
1886dee28f Merge pull request #79588 from magian1127/4.0Fix78052
Fix the error when clicking AnimationTree in the editor
2023-08-02 21:36:56 +02:00
Yuri Sizov
0a9006a5aa Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Yuri Sizov
d7f07820aa Merge pull request #79228 from smix8/fix_funnel_4.x
Fix pathfinding funnel adding unwanted point
2023-08-02 21:36:46 +02:00
Michael Alexsander
f270163ab0
Expose Window's _get_contents_minimum_size() to scripting 2023-08-02 14:40:38 -03:00
Yuri Sizov
dc05278b03
Merge pull request #79321 from akien-mga/ci-allow-skipping-gha-on-forks
CI: Allow skipping our GHA workflows with `DISABLE_GODOT_CI` variable
2023-08-02 18:25:16 +02:00
Markus Sauermann
1e9d241809 Actually store safe-rect in embedder
`sw` is a copy and not a reference.
Add unit-test for this case.
2023-08-02 17:51:52 +02:00
Rémi Verschelde
4646762c81
CI: Allow skipping our GHA workflows with DISABLE_GODOT_CI variable
Useful for custom forks of Godot which don't want to run our CI for any
reason.

This is configured in `settings/variables/actions` for the repository,
setting it to any value aside from an empty string will skip all jobs.
2023-08-02 17:48:47 +02:00
Magian
0b3c073c9e Fix the error when clicking AnimationTree in the editor 2023-08-02 22:45:09 +08:00
Bestest-Coder
5592643c57 Added --gpu-index to forwardable_cli_arguments
when the gpu index is specified through the CLI, that setting will
be inherited by both the editor (if started through project manager)
and instances of the game started through the editor

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-02 10:41:29 -04:00
Danil Alexeev
f19377160c
GDScript: Fix regression with native signal not found 2023-08-02 15:42:36 +03:00
lawnjelly
85c3017052 Usage notes for DEV_ASSERT macro
Make it more clear that DEV_ASSERT is only to be used in specific cases.
2023-08-02 13:29:35 +01:00
Pedro J. Estébanez
b3a5e10f4a Avoid crash on exiting due to late prints 2023-08-02 13:38:58 +02:00
Rémi Verschelde
dca12c2e54
Merge pull request #80153 from bruvzg/win_mouse_pass_redraw_fix
[Windows] Do not force redraw window background on mouse pass-through region change.
2023-08-02 12:23:12 +02:00
Rémi Verschelde
f823bccdf8
Merge pull request #80135 from KoBeWi/A_NumbER_Is_REQuIrEd
Ignore null "id" in tile source proxy
2023-08-02 12:22:48 +02:00
Rémi Verschelde
6adc25ec7b
Merge pull request #80129 from MewPurPur/shader-include-icon
Add ShaderInclude class icon
2023-08-02 12:22:25 +02:00
Rémi Verschelde
e48b999f26
Merge pull request #80114 from Deledrius/modulo_typo
Fix typo in modulo error message.
2023-08-02 12:22:01 +02:00
Rémi Verschelde
74ce33a6fe
Merge pull request #80113 from MewPurPur/performance-icon
Add an icon to the Performance object
2023-08-02 12:21:36 +02:00
Rémi Verschelde
65d80c36a8
Merge pull request #80103 from MewPurPur/access-icons
Add FileAccess and DirAccess icons
2023-08-02 12:21:12 +02:00
Rémi Verschelde
f8ead6d5b6
Merge pull request #80089 from AThousandShips/editor_settings_fix
Fix API hash related crash in `EditorSettings`
2023-08-02 12:20:47 +02:00
Rémi Verschelde
6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
Rémi Verschelde
3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde
93c69a2db6
Merge pull request #79756 from sfreed141/root-node-casing-fix
In Create New Scene dialog derive the default root node name based on `editor/naming/node_name_casing`
2023-08-02 12:19:11 +02:00
Rémi Verschelde
3e958cfa8d
Merge pull request #79705 from 398utubzyt/gui/snap-charfx-fix
GUI: Snap CharFX offset to nearest pixel when setting is enabled
2023-08-02 12:18:46 +02:00
Rémi Verschelde
1cc377b4e0
Merge pull request #79650 from garychia/filters_section
Avoid duplicating the "Filters" section
2023-08-02 12:18:21 +02:00
Rémi Verschelde
d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde
c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
Rémi Verschelde
ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Rémi Verschelde
2331eab917
Merge pull request #78675 from AThousandShips/template_fix
Fix indentation in script templates
2023-08-02 12:15:50 +02:00
Rémi Verschelde
b156e24216
Merge pull request #77280 from Rindbee/fix-unnecessary-break-in-Label
Fix unnecessary break when calculating the height of visible lines
2023-08-02 12:15:24 +02:00
Rémi Verschelde
df616c9a17
Merge pull request #69816 from Mickeon/doc-peeves-rect2m
Overhaul Rect2 & Rect2i Documentation
2023-08-02 12:14:53 +02:00
Micky
69146f6b30 Overlay bool documentation 2023-08-02 09:54:20 +02:00
bruvzg
b240b5be84 [Windows] Do not force redraw window background on mouse pass-through region change. 2023-08-02 10:40:40 +03:00
Rémi Verschelde
c5da2e54fe
Merge pull request #80091 from YuriSizov/ci-compartmentalization
CI: Extract godot-cpp testing into its own job
2023-08-02 07:53:02 +02:00
Rémi Verschelde
933281f7ec
Merge pull request #80142 from Sauermann/fix-window-close-crash
Fix crash on Windows when closing `Window`
2023-08-02 07:42:37 +02:00
Markus Sauermann
8c1ce404d7 Fix crash on Windows when closing Window
Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.

Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
kobewi
91328a86cd Ignore null "id" in tile source proxy 2023-08-01 22:52:16 +02:00