bruvzg
2f3db42de8
Update dock menu on project list changes, add favourites separator.
2019-10-24 13:25:21 +03:00
Rémi Verschelde
35944aebde
Merge pull request #33019 from volzhs/class_icon
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Resize custom class icon
2019-10-23 21:48:40 +02:00
volzhs
9131f70d8a
Resize custom class icon
2019-10-24 03:55:56 +09:00
PouleyKetchoupp
94a50839fe
Fixed variables with built-in resource in remote inspector
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Now loading the base resource first in ScriptEditorDebugger, the same way it's done in ScriptEditorPlugin.
Fixes #33013
2019-10-23 17:53:29 +02:00
Rémi Verschelde
2d6cf9cc56
Merge pull request #33009 from ebert83/fix_editor_save_layout
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Fix layout saving error
2019-10-23 15:31:48 +02:00
Thomas Ebert Hansen
d62ab4ab10
Fix layout saving error
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As a result of commit b49226e085
FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened.
Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN.
2019-10-23 15:02:51 +02:00
Fabio Alessandrelli
53637e4b1c
Improve EditorExportPlatform interface.
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Convert all get_device* methods to get_option* and normalize their usage
as icon, label, tooltip.
2019-10-23 10:59:03 +02:00
Fabio Alessandrelli
2ae3631318
Fix EditorNode.get_editor_theme
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EditorNode was not correctly setting the class memeber when creating the
theme, using a local variable instead.
Theme is now created before registering exporters (as they might need it).
2019-10-23 10:59:03 +02:00
Rémi Verschelde
19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
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Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Rémi Verschelde
f022e4748c
Merge pull request #32954 from argentite/new-extend-script
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Add separate menu entries for extending and replacing scripts
2019-10-23 07:33:50 +02:00
Erik
8b0546d93b
Implement game camera override
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Implemented uniform API in Viewport class to override 2D and/or
3D camera.
Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.
Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.
Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Hugo Locurcio
66bfa92e84
Add a tooltip to Color properties in the editor inspector
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This makes it possible to view a color's raw R/G/B/A values
without clicking the ColorPickerButton.
2019-10-22 23:22:20 +02:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
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Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Rémi Verschelde
7862e3c4de
Merge pull request #32976 from DavidSichma/type_eval
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Fixed evaluation for types
2019-10-22 22:41:33 +02:00
Anubhab Ghosh
4972ef801a
Add clear menu entries for extending and replacing scripts
2019-10-23 01:57:17 +05:30
Tomasz Chabora
6c0ef9f729
Auto-increment frame_coords when keying
2019-10-22 20:12:55 +02:00
Rémi Verschelde
d5fd3b6554
Merge pull request #32973 from KoBeWi/sprite_gps
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Show preview of frame_coords in AnimationPlayer
2019-10-22 19:44:41 +02:00
AJ Weeks
fb7a4ce63e
Fix canvas scale gizmo placement
2019-10-22 18:17:54 +01:00
Rémi Verschelde
b6dea9469c
Merge pull request #32985 from Chaosus/fix_bug
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Prevents segfault on _class_desc_resized at exit
2019-10-22 18:42:46 +02:00
Yuri Roubinsky
d7d72aeeec
Prevents segfault on _class_desc_resized at exit
2019-10-22 16:01:11 +03:00
Rémi Verschelde
549aea7284
Merge pull request #32944 from Klowner/gdscript-editorspinslider
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expose EditorSpinSlider to GDScript
2019-10-22 14:31:24 +02:00
Rémi Verschelde
d54f76c132
Merge pull request #32838 from Calinou/add-x509certificate-cryptokey-icons
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Add editor icons for X509Certificate and CryptoKey
2019-10-22 12:39:40 +02:00
Rémi Verschelde
1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
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Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Rémi Verschelde
a2871cc06b
Merge pull request #32846 from Chaosus/fix_doc_color
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Fix incorrect coloring of in-editor documentation when theme changed
2019-10-22 12:00:00 +02:00
David Sichma
94fb3f666c
Fixed evaluation for types
2019-10-22 09:42:46 +02:00
Tomasz Chabora
4b9860ea94
Show preview of frame_coords in AnimationPlayer
2019-10-22 02:46:50 +02:00
Rémi Verschelde
affb7fa423
Merge pull request #32958 from YeldhamDev/inspector_resource_object_icon
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Make the the resource menu button fallback to the Object icon instead of Node
2019-10-21 22:25:52 +02:00
Rémi Verschelde
53945fe75e
Merge pull request #32960 from YeldhamDev/anim_track_copy_enhancements
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Enhancements and fixes for the animation editor's copy track dialog
2019-10-21 22:25:01 +02:00
Michael Alexsander
1594f22b4e
Enhancements and fixes for the animation editor's copy track dialog
2019-10-21 12:40:23 -03:00
Rémi Verschelde
9e631a40c6
Merge pull request #32956 from volzhs/invalid-bold
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Fix validating editor bold font
2019-10-21 17:15:40 +02:00
Michael Alexsander
a0866716ed
Make the the resource menu button fallback to the Object icon instead of Node
2019-10-21 11:26:58 -03:00
volzhs
aa5e34d018
Fix validating editor bold font
2019-10-21 22:44:03 +09:00
Rémi Verschelde
d33af87b61
Merge pull request #32849 from jahd2602/fix-26362
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Add accept-dialog enter-key functionality to the Connect Dialog's Method textfield.
2019-10-21 15:36:26 +02:00
Rémi Verschelde
ee3b28e9af
Merge pull request #32841 from Calinou/freelook-add-slow-modifier
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Add a "slow" modifier to freelook
2019-10-21 15:25:58 +02:00
Rémi Verschelde
8fc423034b
Merge pull request #32836 from YeldhamDev/resource_editor_icon_fallback
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Make resource editor fallback to Object icon if none is found
2019-10-21 15:24:04 +02:00
David Sichma
f1265541ee
Favorites dragable
2019-10-20 19:39:21 +02:00
Mark Riedesel
6a85614d86
expose EditorSpinSlider to GDScript
2019-10-20 11:54:35 -04:00
AJ Weeks
59d2c71227
Add arcs to indicate angle being measured by ruler
2019-10-19 19:45:56 +01:00
Hugo Locurcio
fd244d0328
Add editor icons for X509Certificate and CryptoKey
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-10-16 22:16:14 +02:00
Tomasz Chabora
6f7ba78c53
Don't allow to export pck without preset
2019-10-16 11:58:49 +02:00
PouleyKetchoupp
8df330bacd
Allow Label autowrap to cut words when they exceed line width
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Fixes #30832
2019-10-16 09:57:44 +02:00
Jairo Honorio
7db29919f2
Add accept-dialog enter-key functionality to the Connect Dialog's Method textfield.
2019-10-15 05:49:42 -03:00
Hugo Locurcio
91825ec1d4
Fix the editor path icon when switching from dark to light theme
2019-10-15 09:07:44 +02:00
Yuri Roubinsky
c1bd94c2a4
Fix incorrect coloring of in-editor documentation when theme changed
2019-10-15 09:54:28 +03:00
Hugo Locurcio
af89a87075
Add a "slow" modifier to freelook
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This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)
In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
Michael Alexsander
22b9510558
Make resource editor fallback to Object icon if none is found
2019-10-14 16:36:00 -03:00
RobKohr
1c08d98ec8
set convert_indent_on_save to true
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https://github.com/godotengine/godot/issues/30324
2019-10-14 15:35:17 -04:00
lupoDharkael
6f32fc68e4
Code editor: select next occurrence after Replace
2019-10-14 13:59:26 +02:00
qarmin
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
Hugo Locurcio
d96388e6f6
Fix the download availability check in the export templates manager
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This closes #17746 .
2019-10-13 23:40:19 +02:00
David Sichma
f7d9f070e1
Increased step precision
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Results in nicer numbers for float properties like 20.0 instead of
20.000001
2019-10-13 00:29:53 +02:00
Hugo Locurcio
859478251f
Fix the dependency error dialog being too small on hiDPI displays
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This closes #32770 .
2019-10-12 15:54:16 +02:00
Rémi Verschelde
062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
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Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga
29690f6aec
Fixes concaveshape not selecting in viewport
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This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Rémi Verschelde
30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
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Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
Rémi Verschelde
16dc6032dc
Merge pull request #32737 from volzhs/unused-outputstrings
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Remove unused editor/OutputStrings
2019-10-11 08:21:21 +02:00
Rémi Verschelde
4067028894
Merge pull request #32729 from Calinou/inspector-remove-string-conversion
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Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11 07:21:57 +02:00
volzhs
52b21435e2
Remove unused editor/OutputStrings
2019-10-11 14:13:20 +09:00
Hugo Locurcio
8c79b4f5e9
Remove redundant camelcase_to_underscore()
call in EditorInspector
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Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
PouleyKetchoupp
30f2100d59
Fixed ScriptEditor autosave timer causing errors on start
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Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière
fff953ac8b
Move grid snapping to an independent button
2019-10-10 21:10:08 +02:00
Yuri Roubinsky
b76ae23392
Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:19:48 +03:00
Marqus
c84e73bf92
Add shortcut Shift + F3 to search pervious in the built-in docs
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When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".
The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.
Fixes #31147 .
Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
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- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
564a258831
Merge pull request #32672 from codecustard/fix_merge_scene_not_deselecting
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Fixes deselection not working when merging scene
2019-10-09 08:42:16 +02:00
Emmanuel Barroga
b5ff31a433
Fixes deselection not working when merging scene
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Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
2019-10-08 22:42:47 -07:00
Pedro Ciambra
afdfe651a1
Remove Show Ruler shortcut (fixes #32639 )
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Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Rémi Verschelde
e1243f75b2
Merge pull request #32444 from lupoDharkael/center-template
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Project Manager: Update template dialog position after window resize
2019-10-08 17:04:46 +02:00
Rémi Verschelde
abd81dcb73
Merge pull request #32556 from bruvzg/win_codesign
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Code signing support for Windows exports
2019-10-08 16:17:24 +02:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
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Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Rémi Verschelde
ed1cefd352
Merge pull request #32624 from Calinou/project-settings-allow-all-types
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Allow all Variant types to be added as project settings
2019-10-08 16:05:29 +02:00
Gilles Roudière
0e834b3924
Increase grid size limit
2019-10-07 22:59:51 +02:00
Hugo Locurcio
753eff2f68
Allow all Variant types to be added as project settings
2019-10-07 17:17:13 +02:00
PouleyKetchoupp
1e301479da
Sprite to polygon conversion improvements
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- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)
Fixes #32564 , #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde
dcf46d311a
Merge pull request #32523 from hbina/hbina_fix_method_ordering
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Applied the same kind of ordering to methods description
2019-10-07 08:34:10 +02:00
Rémi Verschelde
c825f76dec
Merge pull request #32567 from Calinou/increase-about-dialog-size
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Increase the size of the About dialog
2019-10-07 08:26:57 +02:00
Rémi Verschelde
74c7866bba
Merge pull request #32594 from Calinou/project-editor-settings-search-shortcut
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Focus the search box when pressing Ctrl+F in Project/Editor Settings
2019-10-07 08:26:27 +02:00
Rémi Verschelde
0d26a425da
Merge pull request #32589 from OsamaElHariri/add_angle_to_ruler
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Add angle to ruler tool
2019-10-07 07:22:30 +02:00
Joe Morton
c017f3405e
Set tooltip to an empty string when clearing
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Format
Remove string conversion
2019-10-06 17:29:11 +01:00
Hugo Locurcio
724b9bc0ce
Focus the search box when pressing Ctrl+F in Project/Editor Settings
2019-10-06 17:56:34 +02:00
Osama El Hariri
90ea3787ec
Add angle to ruler tool
2019-10-06 18:04:49 +03:00
Hugo Locurcio
0550c41ab6
Increase the size of the About dialog
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This makes third-party license texts display without any soft
wrapping.
The About dialog still fits in the editor when using the smallest
window size permitted (1024x600).
2019-10-05 17:18:25 +02:00
Hugo Locurcio
1739ef5fd7
Document the ability to include/exclude non-resource export folders
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This closes #3646 .
2019-10-05 16:54:13 +02:00
bruvzg
1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms)
2019-10-04 22:33:03 +03:00
jfons
c1de7cb22e
Fix calculate_spatial_bounds for selection display
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Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Rémi Verschelde
b177051521
Merge pull request #32528 from hbina/hbina_fix_font_override
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Fixed warnings text using custom font and color setting.
2019-10-04 13:47:04 +02:00
Hanif Bin Ariffin
79e83b7c92
Fixed warnings text using custom font and color setting.
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Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
Yuri Roubinsky
b6f8726c66
Merge pull request #32543 from Chaosus/vs_fix_input
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Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 13:57:01 +03:00
Rémi Verschelde
3b2033b941
Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes
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Fixes scene instances not displaying bounds when selected
2019-10-04 12:19:33 +02:00
Yuri Roubinsky
bc67a18fe0
Fix VisualShaderInput if compiled with MinGW
2019-10-04 10:52:07 +03:00
Yuri Roubinsky
0a34fa701f
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 10:43:59 +03:00
Emmanuel Barroga
10d0bc920b
Fixes scene instances not displaying bounds when selected
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When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Relintai
c39490cf79
Fix potential crash in AnimationPlayer.
2019-10-03 21:07:49 +02:00
Osama El Hariri
b2d8b213f7
Fix locale filter in project settings editor
2019-10-03 21:17:35 +03:00
Hanif Bin Ariffin
ccfc88ffba
Applied the same kind of ordering to methods description
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Previously, the ordering did not match.
This could be improved by doing the filtering behorehand, then we simply access them.
This will make sure that future changes to one is reflected to the other (because we are only doing it once)
2019-10-03 12:31:41 -04:00
Yuri Roubinsky
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
Rémi Verschelde
5db77dceb8
Merge pull request #32491 from lupoDharkael/inspector-frame
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Inspector: select self object after selecting a stack frame
2019-10-03 08:38:29 +02:00
Rémi Verschelde
059a53ee1d
Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash
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Fix crash in #32473 . (Automatically seek timeline in selected animation)
2019-10-03 07:57:10 +02:00
Relintai
c6e577fed9
Fix crash in #32473 . (Automatically seek timeline in selected animation)
2019-10-03 00:00:01 +02:00
Yuri Roubinsky
1bafadb629
Drag&drop custom nodes from filesystem to visual shader
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+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Rémi Verschelde
893ebd3080
Merge pull request #32498 from godotengine/revert-32434-script-class-no-plugins
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Revert "Fix plugin script classes defined even if inactive."
2019-10-02 21:04:30 +02:00
Rémi Verschelde
96b46a5c00
Merge pull request #32484 from Chaosus/shader_fix
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Removed unnecessary shader error log messages
2019-10-02 21:03:50 +02:00
Rémi Verschelde
c287f220ce
Revert "Fix plugin script classes defined even if inactive."
2019-10-02 19:17:59 +02:00
lupoDharkael
cc85be3aae
Inspector: select self object after selecting a stack frame
2019-10-02 12:38:31 +02:00
Rémi Verschelde
a737bceb4e
Merge pull request #32473 from KoBeWi/seaking_ani
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Automatically seek timeline in selected animation
2019-10-02 11:54:19 +02:00
Yuri Roubinsky
1472fca951
Removed unnecessary shader error log messages
2019-10-02 12:37:22 +03:00
Alexander Holland
35452e1ab4
Update ScriptEditor and ShaderEditor Tooltip
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fix #32417
2019-10-02 11:21:59 +02:00
Rémi Verschelde
969e5ee612
Merge pull request #32468 from YeldhamDev/code_replace_hide_fix
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Fix text search bar not correctly switching from replacing to just searching
2019-10-01 19:57:51 +02:00
Tomasz Chabora
d482bd1ef0
Automatically seek timeline in selected animation
2019-10-01 18:38:03 +02:00
Michael Alexsander
be865871f4
Fix text search bar not correctly switching from replacing to just searching
2019-10-01 10:06:03 -03:00
Chaosus
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
lupoDharkael
4753c51de6
Project Manager: Update template dialog position after window resize
2019-10-01 12:10:58 +02:00
Rémi Verschelde
a6eeb1a38e
Merge pull request #32442 from Chaosus/vs_textures_drop
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Drag&drop textures from filesystem to visual shader
2019-10-01 08:29:08 +02:00
Chaosus
71d6990e1e
Added drag&drop possibility for textures from filesystem to visual shader
2019-10-01 09:00:55 +03:00
Michael Alexsander Silva Dias
4689ece741
Minor visual adjustment in drag preview of the scene and file tree editors
2019-09-30 13:36:49 -03:00
Rémi Verschelde
680bcb1ef4
Merge pull request #32434 from willnationsdev/script-class-no-plugins
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Fix plugin script classes defined even if inactive.
2019-09-30 11:03:29 +02:00
Rémi Verschelde
ddc42be1db
Merge pull request #32431 from lupoDharkael/checks
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Add checks after ResourceLoader::load()
2019-09-30 07:55:47 +02:00
willnationsdev
168f6cd975
Fix plugin script classes defined even if inactive.
2019-09-30 00:40:27 -05:00
Rémi Verschelde
ae6c390eb2
Merge pull request #32412 from bojidar-bg/27222-make-scene-root-destructive
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Fix "Make Scene Root" deleting previous root whenever focusing another scene
2019-09-29 21:37:28 +02:00
Rémi Verschelde
cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
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Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
lupoDharkael
0a0f596dfb
Add checks after ResourceLoader::load()
2019-09-29 14:17:42 +02:00
Rémi Verschelde
3b532aa7eb
Merge pull request #32410 from bojidar-bg/5739-highlight-singletons
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Highlight singletons and class_names in GDScript
2019-09-29 12:04:45 +02:00
Michael Alexsander Silva Dias
13e752190f
Fix VS editor's "Create Function" dialog
2019-09-28 11:57:13 -03:00
Bojidar Marinov
cfc779ccf0
Fix "Make Scene Root" deleting previous root whenever focusing another scene
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Hopefully fixes #24484 and fixes #27222 .
2019-09-28 15:29:09 +03:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
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Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Bojidar Marinov
faf0a49cbf
Fix crash in ~EditorSpatialGizmoPlugin when generating documentation data
2019-09-28 12:04:50 +03:00
Rémi Verschelde
3481c47e71
Merge pull request #32407 from homer666/animation-import-storage-fix
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Restore import animation "storage" checkbox behaviour
2019-09-28 07:50:31 +02:00
homer666
9d98ed1d86
Restore import animation storage checkbox behavior
2019-09-28 12:33:00 +10:00
Michael Alexsander Silva Dias
4e9df13a40
Fix crash when moving an action into itself in the Input Map editor
2019-09-27 22:12:35 -03:00
Rémi Verschelde
5966c6b646
Merge pull request #32379 from Calinou/colorpicker-add-overbright-indicator
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Draw an indicator to denote overbright colors in ColorPicker
2019-09-27 22:03:22 +02:00
Rémi Verschelde
8868fd2d28
Merge pull request #31971 from aole/placeholder-confirmation-dialog-for-editable-children
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Placeholder confirmation dialog for editable children
2019-09-27 22:02:15 +02:00
Bhupendra Aole
cb528e31d9
Placeholder dialog for editable children
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Fire placeholder confirmation dialog box when editable children option is already checked.
Fixes #28863
2019-09-27 13:49:55 -04:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
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This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
Rémi Verschelde
daf4a9f9be
Merge pull request #32381 from YeldhamDev/script_dialog_cleanup
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Cleanup the "Attach Node Script" dialog
2019-09-27 08:17:07 +02:00
Michael Alexsander Silva Dias
3333d447c0
Cleanup the "Attach Node Script" dialog
2019-09-27 00:49:20 -03:00
dankan1890
6a7f300662
Create new folder from save dialog now update filesystem dock.
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Fix #32167 .
2019-09-26 20:54:34 +02:00
Rémi Verschelde
02ca4c49fa
i18n: Sync translation template with current source
2019-09-26 14:05:21 +02:00
Rémi Verschelde
89094fc76a
i18n: Sync translations with Weblate
2019-09-26 13:59:57 +02:00
Rémi Verschelde
944154272f
Merge pull request #32360 from dankan1890/tilemap_icons
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Changed the appearance of the rotation icons in the Tilemap.
2019-09-26 12:34:33 +02:00
dankan1890
2bdde74d45
Changed the appearance of the rotation icons in the Tilemap.
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Make them more intuitive.
2019-09-26 10:59:48 +02:00
Rémi Verschelde
452741f333
Merge pull request #31969 from NNesh/fix/open-proj-data-folder
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Fixed unable to open project data folder
2019-09-26 10:11:19 +02:00
Rémi Verschelde
c2a550565d
Merge pull request #32050 from codecustard/fix_remotetree_not_showing_type
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Fix remote-tree not displaying the node type
2019-09-26 09:28:02 +02:00
Rémi Verschelde
7b433107f5
Merge pull request #32009 from Xrayez/fs-editor-icons
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Display editor icons for filesystem dock popup menu options
2019-09-26 08:43:17 +02:00
Rémi Verschelde
37cf49ae0e
Merge pull request #32017 from Calinou/editor-spin-slider-improve-ctrl-snapping
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Improve Ctrl snapping in EditorSpinSlider
2019-09-26 08:42:53 +02:00
Ruslan Mullayanov
4d5298ed7d
Fixed unable to open project data folder
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Removed `default` case to prevent hiding such errors in the future.
Fixes #31939 .
2019-09-26 08:17:07 +02:00
Emmanuel Barroga
ecba42e287
Fix remote-tree not displaying the node type
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Fixes the remote-tree not displaying the node's type like the local-tree does.
2019-09-26 08:10:18 +02:00
Rémi Verschelde
7ce5233d24
Merge pull request #32337 from CorattiS86/fixing_#32262
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Fixed Show in file system should clear current search
2019-09-26 07:56:01 +02:00
Rémi Verschelde
e4d56001e6
Merge pull request #32343 from jeffres/master
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Fix import hints being ignored by glTF importer
2019-09-26 07:55:18 +02:00
Michael Alexsander Silva Dias
18d8921af3
Format arguments in connections dialog in GDScript style
2019-09-25 22:08:58 -03:00
Rémi Verschelde
edf9055b7f
Merge pull request #32325 from SaracenOne/add_mesh_bindings_fix
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SpatialEditorGizmo add_mesh bindings fix
2019-09-25 20:46:58 +02:00
Rémi Verschelde
a9e15a5c88
Merge pull request #32350 from nekomatata/fix-bezier-curve-deselection-error
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Fixed missing argument for clear_selection signal in Bezier Curve editor
2019-09-25 20:46:18 +02:00
Rémi Verschelde
b88291311b
Merge pull request #32345 from nekomatata/fix-curve-delete-point-error
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Reset hovered point in Curve when deleted to avoid errors on draw
2019-09-25 20:46:04 +02:00
PouleyKetchoupp
bdb9149d7e
Fixed missing argument for clear_selection signal in Bezier Curve editor
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Also removed unused clear_selection signal in Animation Track editor (never emitted)
Fixes #32348
2019-09-25 19:35:21 +02:00
PouleyKetchoupp
fb9ff00640
Reset hovered point in Curve when deleted to avoid errors on draw
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Fixes #32344
2019-09-25 18:58:09 +02:00
Rémi Verschelde
e426169e4c
Merge pull request #32341 from KoBeWi/be_gone
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Clean snapping lines after resize
2019-09-25 18:45:13 +02:00
Rémi Verschelde
c5b2ce8b06
Merge pull request #32340 from YeldhamDev/minitab_icon_substitution
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Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 18:43:33 +02:00
Michael Alexsander Silva Dias
5ed5465023
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 12:53:42 -03:00
gladmin
7f3e37fead
Fix import hints being ignored by glTF importer
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This fixes a regression introduced in commit 72d2468
due to hyphens being removed from nodes names.
2019-09-25 16:58:05 +02:00
Tomasz Chabora
37bf283195
Clean snapping lines after resize
2019-09-25 16:56:44 +02:00
Stefano Coratti
d7b2ecacff
Fixed Show in file system should clear current search
2019-09-25 16:07:46 +02:00
Rémi Verschelde
c52287208d
Merge pull request #32333 from akien-mga/debugger-error-cond
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Show C++ error condition in script editor debugger
2019-09-25 14:13:11 +02:00
Rémi Verschelde
076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
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Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
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Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
Rémi Verschelde
4112d6c1b4
Show C++ error condition in script editor debugger
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This was removed by @RyanStein in #21884 in the case where an error
message is provided, but this is actually useful information to have
even when there is a custom error message.
This PR makes it so that the "C++ Error" is shown whenever there is
a custom error message provided.
Also adds method name to the error item title, and re-adds the most
relevant info in the tooltip for quick error checks without expanding.
Renames C Error/Source to C++ Error/Source, since that's what it is.
And fix untranslatable entry due to misuse of TTR().
And some more cleanup for readability.
Cf. https://github.com/godotengine/godot/issues/32276#issuecomment-534119914
2019-09-25 10:49:44 +02:00
Saracen
fcef45006e
SpatialEditorGizmo add_mesh bindings fix
2019-09-25 09:30:25 +01:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Rémi Verschelde
de03ee94cc
Merge pull request #32296 from BenjaminRiley/save-original-scene-after-save-as-branch
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'Save Branch as Scene' also saves original scene
2019-09-25 10:07:39 +02:00
Benjamin Riley
2115bced93
'Save Branch as Scene' adds to undo history
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When saving a branch as a scene, can now undo replacing the original branch with the new branch scene. 'Save Branch as Scene' previously would not mark the original scene as changed, and therefore no prompt would appear if the scene was closed immediately after saving the branch.
The new branch scene is not deleted when undo-ing.
2019-09-25 17:08:08 +10:00
Rémi Verschelde
8c0595b722
Merge pull request #32306 from hbina/unused_variable
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Fixed incorrect usage of variables in querying values.
2019-09-25 08:49:31 +02:00
Rémi Verschelde
5a4e1045a6
Merge pull request #32319 from Calinou/optimize-svgs
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Optimize editor icon SVGs using svgcleaner
2019-09-25 08:46:04 +02:00
Rémi Verschelde
0437044b9c
Merge pull request #32318 from Calinou/improve-audiostreamplayer3d-gizmo
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Improve the AudioStreamPlayer3D gizmo
2019-09-25 08:43:56 +02:00
Marios Staikopoulos
4631b0ca62
glTF: Fixed mistake with root node calculation in skin_verify
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Was not actually grabbing the computed roots for comparison, but instead
was grabbing the disjoint_set representatives.
2019-09-24 21:49:25 -07:00
Hugo Locurcio
790391bc93
Optimize editor icon SVGs using svgcleaner
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This makes editor binaries about 230 KB smaller.
The command used was:
parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24 22:49:30 +02:00
Hanif Bin Ariffin
d1e069ea23
Fixed incorrect use of variables
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The previous committer mistakenly used the wrong variable to query some values.
This commit simply changes it so that it queries the right Dict.
2019-09-24 16:45:34 -04:00
Hugo Locurcio
0feff49375
Improve the AudioStreamPlayer3D gizmo
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This adds more lines to the emission angle cone to give a better
feel of depth in the 3D world.
2019-09-24 22:41:02 +02:00
Rémi Verschelde
e95e847c01
Merge pull request #32307 from neikeq/mesege
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Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
2019-09-24 15:44:37 +02:00
Ignacio Etcheverry
97143e60c1
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
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The type of the parameter 'skeleton' was changed from 'RID' to 'SkinReference', yet the default value remained 'RID()'.
2019-09-24 15:12:27 +02:00
Rémi Verschelde
a7ac8ec876
doc: Fix parsing of self-closing XML tags
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Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
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Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
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Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Rémi Verschelde
4a7889578c
Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvements
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Small improvements to the inspector dock
2019-09-24 11:05:20 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
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Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
73c7b9a69e
Merge pull request #32283 from Calinou/project-manager-no-open-ctrl-double-click
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Don't open a project in the list if Ctrl is held while double-clicking
2019-09-24 10:38:58 +02:00
Rémi Verschelde
5d4e9bdd9e
Merge pull request #32288 from CorattiS86/fixing_#32263
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Fix Hide Console Window stores opposite value
2019-09-24 10:28:17 +02:00
Rémi Verschelde
fd3c825034
Merge pull request #31970 from HaSa1002/i18n
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Fixed out of range crash on remapping files for translation
2019-09-24 10:07:20 +02:00
Rémi Verschelde
db47221b8c
Merge pull request #32225 from Calinou/improve-editor-help-display
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Improve the editor help display
2019-09-24 09:52:21 +02:00
Rémi Verschelde
78a7db7b6b
Merge pull request #32224 from KoBeWi/not_so_smart_lines
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Initialize snap_target and make sure it disappears
2019-09-24 09:51:25 +02:00
Rémi Verschelde
08961912db
Merge pull request #32029 from nekomatata/bezier-track-fixes
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Fixes in AnimationTrackEditor around bezier curves
2019-09-23 22:09:40 +02:00
Stefano Coratti
c46d172533
Fix #32263 - Hide Console Window stores opposite value
2019-09-23 22:06:34 +02:00
Rémi Verschelde
b8e56c5c15
Merge pull request #32021 from Calinou/editor-audio-bus-snapping
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Implement snapping in the audio bus editor
2019-09-23 18:51:26 +02:00
Rémi Verschelde
75ed4b159a
Merge pull request #32277 from Calinou/override-for-add-feature-tags
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Add some missing feature tags to the "Override For..." menu
2019-09-23 17:55:43 +02:00
Hugo Locurcio
76dd021a30
Don't open a project in the list if Ctrl is held while double-clicking
2019-09-23 17:25:37 +02:00
Rémi Verschelde
a226d63f68
Merge pull request #31975 from codecustard/fixes_subresource_showing_deselection
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Fixes Subresource Showing While Unselected
2019-09-23 16:00:45 +02:00
Hugo Locurcio
364dfa8d28
Add some missing feature tags to the "Override For..." menu
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This closes https://github.com/godotengine/godot-docs/issues/2782 .
2019-09-23 15:13:50 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
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Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
06b07eebb5
Merge pull request #32238 from Paulb23/reset_array_dict_crash
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Fix crash when reverting an exported array / dict to NULL
2019-09-23 15:01:08 +02:00
Rémi Verschelde
915b27b0ab
Merge pull request #32266 from Calinou/project-manager-autofocus-search
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Focus the project manager's search box automatically on startup
2019-09-23 14:59:57 +02:00
Rémi Verschelde
965e059146
Merge pull request #32258 from Calinou/improve-debugger-shortcut-ux
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Improve the debugger shortcut UX
2019-09-23 14:59:44 +02:00
PouleyKetchoupp
87bb1515af
Fixes in AnimationTrackEditor around bezier curves
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- Undo add bezier track (#31695 )
- Undo insert keys for several properties
- Insert keys for several properties using bezier curves (#31698 )
- Insert keys for 2d rotation using bezier curve (#28429 )
- Insert keys for existing bezier track (#31697 )
- Auto-insert keys for bezier track (#31696 )
- Number of tracks in insert keys confirmation message
2019-09-23 10:36:02 +02:00