Commit graph

452 commits

Author SHA1 Message Date
Aaron Franke
a672f0db17
[3.x] Fix CanvasItemEditor scale editor not using the editor methods 2022-02-10 04:04:53 -06:00
Rémi Verschelde
ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x 2022-01-18 16:38:26 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Haoyu Qiu
37a38ece59 Allow showing both left and right side panels 2022-01-08 20:20:36 +08:00
LlamaLad7
a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260

(cherry picked from commit b5407f802f)
2022-01-06 00:35:44 +01:00
kobewi
eef08ea3e0
Show mouse position when clicking ruler tool
(cherry picked from commit 0f7d7c9ffb)
2021-12-03 12:19:47 +01:00
kobewi
009e4a3d18
Mention that Ctrl+Alt with select tool will scale
(cherry picked from commit dc472622cc)
2021-12-01 14:25:55 +01:00
Hugo Locurcio
4d35049dc7
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
- Locking nodes can now be done by pressing Ctrl + L, and unlocking with
  Ctrl + Shift + L.
- Grouping nodes is now done by pressing Ctrl + G, and ungrouping with
  Ctrl + Shift + G (similar to Inkscape).
- Toggling the grid is now done by pressing the `#` key
  (also similar to Inkscape). This change was needed as Ctrl + G
  now groups selected nodes.

Different shortcuts are used for the lock/unlock and group/ungroup
actions, so that the shortcuts are idempotent.
2021-11-08 23:38:54 +01:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Yuri Sizov
8fe6fceb02 Safeguard against BitMap fonts in the CanvasItem editor
Co-authored-by: ArrowInAKnee <gatexxl@gmail.com>
2021-10-04 22:54:04 +03:00
Hugo Locurcio
c1d13df0ef
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.

(cherry picked from commit c03e7c2dde)
2021-09-21 17:14:59 +02:00
kobewi
6611d24e74 Include locked nodes on selection list 2021-08-18 13:27:33 +02:00
Rémi Verschelde
53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
Danil Alexeev
1372ba681b
[3.x] Fix "Property not found: editor/node_naming/name_casing" 2021-08-15 16:54:19 +03:00
Yuri Sizov
ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
foxydevloper
f807c7e569
Name nodes added from drag & drop by name_casing
(cherry picked from commit 07a8f0fe38)
2021-08-03 10:18:04 +02:00
Yuri Roubinsky
4fef6b9cbc
Prevent warning spam to console when dragging a CanvasItem in container
(cherry picked from commit bb5729fd35)
2021-08-03 09:33:25 +02:00
Hugo Locurcio
bcd3c9a285
Improve the 2D editor ruler display
- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
  to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
  anywhere else in the editor.

(cherry picked from commit 026aea681d)
2021-08-03 09:15:33 +02:00
Hugo Locurcio
1ed24ca548
Highlight context menu items at the top of the 2D/3D viewports
This makes it easier to notice that some menu items only appear when
specific nodes are selected.

This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-31 01:50:50 +02:00
foxydevloper
f2cdacd3a6
Improve select tool's tooltip
- Makes tips clearer and more consistent.
- Removes outdated "shift+v" that doesn't work
- Adds Ctrl+RMB for adding nodes at position
- Removes tip for non-existent Alt+Drag in 3D select tool

(cherry picked from commit 6b90e2df6c)
2021-07-26 13:30:56 +02:00
Rémi Verschelde
f9707e1a28
Merge pull request #50499 from LightningAA/zoom-out-alt-3.x
[3.x] Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:17:52 +02:00
Lightning_A
c4ff3ef891 Add shift + [1-5] keyboard shortcuts to zoom out 2021-07-16 12:15:44 -06:00
Hugo Locurcio
44b01751e6
Prevent accidental drags by adding drag distance threshold
Co-authored-by: fox <12120644+foxydevloper@users.noreply.github.com>
2021-07-16 06:04:25 +02:00
Hugo Locurcio
477dfc5174
Improve 2D editor zoom logic
- Add 1-5 shortcuts to zoom between 100% and 1600% quickly
  (similar to GIMP).
- When holding down Alt, go through integer zoom values if above 100%
  or fractional zoom values with integer denominators if below 100%
  (50%, ~33.3%, 25%, …).
2021-07-15 17:15:02 +02:00
kobewi
ff7cae4c4c Allow to create a node at specific position 2021-07-07 13:19:59 +02:00
Hugo Locurcio
65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
(cherry picked from commit bdca0daadc)
2021-07-06 11:10:44 +02:00
Hugo Locurcio
b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.

(cherry picked from commit 2cc053c64b)
2021-06-29 14:02:23 +02:00
bruvzg
36ca3fea96
[3.x] Fix visibility issue with zoom label 2021-06-03 12:32:11 +03:00
nobuyuki_nyuu
057c9f601b
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
(cherry picked from commit a715887299)
2021-06-01 12:53:31 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rafał Mikrut
06976c3e84 [3.x] Fix crashes when using _input functions 2021-04-27 16:51:29 +02:00
ray90514
bf645099a1
Fix multi-selection doesn't correctly show in the inspector
(cherry picked from commit 16decbc0ee)
2021-04-26 13:15:29 +02:00
Hugo Locurcio
e2934a04e2
Allow Center Selection to work without any selection in 2D/3D editors
When there is no selection, the camera will center around the
world origin.

This helps people get back to the world center if they haven't added
any nodes yet.

(cherry picked from commit fc055e1993)
2021-04-26 13:15:28 +02:00
Dominik 'dreamsComeTrue' Jasiński
ac4cedc596
Reset ruler tool when switching tools with shortcuts
Fixes: #37056
(cherry picked from commit a99a671034)
2021-03-16 11:11:27 +01:00
Rafał Mikrut
1435e2c0f9 Fix crashes when manipulating nodes in editor
(cherry picked from commit f81ecb498b)
2021-03-12 10:12:16 +01:00
hilfazer
28fa0f5d13 Prevent selecting hidden nodes in Canvas Item Editor 2021-02-20 20:30:16 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
kobewi
3785b091e4
Commit CanvasItem state only if it changed
(cherry picked from commit 036f6a3fa8)
2021-01-05 21:33:33 +01:00
Yuri Roubinsky
8f5bdf6a63
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
(cherry picked from commit 1c546fdaea)
2020-12-29 13:49:59 +01:00
Nick Swoboda
e08af90c90
Fix scene being modified when arrows are pressed with no node selected
(cherry picked from commit 66827337fd)
2020-12-10 13:13:18 +01:00
Haoyu Qiu
c0fb16a512
Fixes rotation in select mode on macOS
(cherry picked from commit 381ba7d554)
2020-11-19 17:15:27 +01:00
Hugo Locurcio
94cf0dced2
Improve undo log messages in the 2D editor for additional context
Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.

(cherry picked from commit 996740de43)
2020-10-28 14:05:41 +01:00