Commit graph

4491 commits

Author SHA1 Message Date
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Rémi Verschelde
f0893890e1
Merge pull request #70482 from bruvzg/ios_pencil
[iOS] Add Apple Pencil pressure and tilt support.
2023-01-03 15:51:39 +01:00
Rémi Verschelde
8580afdd95
Merge pull request #70498 from bruvzg/macos_tilt_fix
[macOS] Fix stylus tilt Y direction.
2023-01-03 15:50:28 +01:00
Rémi Verschelde
6dc9629b45
Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
Introduce `appCategory` attribute of android to set category
2023-01-03 12:38:54 +01:00
Rémi Verschelde
a140d469d7
Merge pull request #70612 from floppyhammer/fix-dark-title-bar
Fix dark title bar on Windows 11
2023-01-03 12:18:18 +01:00
千橘 雫霞
467b5f23a0
Introduce appCategory attribute of android to set category 2023-01-01 10:19:22 +08:00
bruvzg
f7955633de
Improve window_set_current_screen and fix secondary window initial mode and positions. 2022-12-29 09:43:39 +02:00
Riteo
3960c6b8f9 Allow building X11 without Vulkan
This limit was likely introduced when Vulkan was the only option.
2022-12-27 21:47:26 +01:00
floppyhammer
c186b511c3 Fix dark title bar 2022-12-27 14:54:38 +08:00
Rémi Verschelde
f7cf9fb148
Merge pull request #67668 from nikitalita/apk-signer
Improve get_apksigner_path() robustness
2022-12-23 23:44:56 +01:00
Rémi Verschelde
3822ba4c96
Merge pull request #67759 from TechnoPorg/jni-64-bit-arrays
Improve support for 64-bit types on Android.
2022-12-23 23:44:42 +01:00
bruvzg
223a612c0c
[iOS] Add Apple Pencil pressure and tilt support. 2022-12-23 23:44:10 +02:00
bruvzg
5478f9b842
[macOS] Fix stylus tilt Y direction. 2022-12-23 23:39:46 +02:00
Marius Seufzer
90c34699d6
fix contentScaleFactor on iOS 2022-12-23 14:57:56 +01:00
Rémi Verschelde
865c637279
SCons: Fix separate_debug_symbols option for Windows/MinGW 2022-12-21 13:52:49 +01:00
bruvzg
3d8a942a56
Fix reading Unicode from stdio. 2022-12-21 09:07:59 +02:00
Hugo Locurcio
70f6d42c92
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.

It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00
Selene29
6e6c28f6ec add missing comma in file filter 2022-12-17 13:45:22 +01:00
Fredia Huya-Kouadio
da8b468074 Add boot splash for the Godot Android Editor 2022-12-16 10:49:28 -08:00
Rémi Verschelde
2e657e51f8
Merge pull request #69477 from bruvzg/bplist_and_fwrk
[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16 13:48:02 +01:00
Rémi Verschelde
f8f496ec3b
Merge pull request #69678 from Sauermann/fix-slider-button-up
Fix colorpicker slider bug with mouse-up outside of popup
2022-12-16 13:47:53 +01:00
bruvzg
104258c5c5
[macOS/iOS] Use framework Info.plist to determine library name. 2022-12-16 11:42:29 +02:00
Haoyu Qiu
207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Rémi Verschelde
346efd29e0
Fix typos with codespell 2022-12-15 12:24:08 +01:00
Fredia Huya-Kouadio
ec4de82ab3
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fix ambiguous touch input events on Android
2022-12-14 18:23:17 -08:00
Dennis Ranke
408000752c handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
2022-12-12 23:33:46 +01:00
Rémi Verschelde
8ab653c7ea
Merge pull request #69966 from bruvzg/ios_fix_single_line_input_and_offsets
[iOS] Fix broken single line input and incorrect selection / caret position.
2022-12-12 17:30:11 +01:00
bruvzg
13eb0a6592
[iOS] Fix broken single line input and incorrect selection / caret position. 2022-12-12 18:16:10 +02:00
oOjor-elOo
2507ee5ca4 Windows: Validate that the font family name exists before trying to get the font family
I didn't have the first emoji font installed, which led an an exception when calling font_collection->GetFontFamily() no the new rows.
2022-12-12 15:44:54 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Hugo Locurcio
6799d000b1
Only support XDG directory path configuration on Linux
XDG support breaks when running Windows builds via WINE.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:43:16 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
nikitalita
4fec34808d fix dbus and fontconfig links 2022-12-09 09:05:06 -08:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Rémi Verschelde
39ad411369
Merge pull request #69707 from bruvzg/x11_exfs
[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
2022-12-07 14:29:37 +01:00
Rémi Verschelde
dedca54754
Merge pull request #69686 from bruvzg/win_mgmt_fixes_batch1
[Windows] Window management fixes.
2022-12-07 13:25:58 +01:00
Rémi Verschelde
b3c7822fad
Merge pull request #69638 from bruvzg/macos_notarytool
[macOS export] Add support for Xcode notarytool.
2022-12-07 13:25:12 +01:00
bruvzg
9189c96aef
[macOS export] Add support for Xcode notarytool. 2022-12-07 13:01:12 +02:00
bruvzg
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations. 2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
ad0f6ff85b
[Linux/X11] Split fullscreen mode into WINDOW_MODE_EXCLUSIVE_FULLSCREEN and WINDOW_MODE_FULLSCREEN to improve multi-window handling. 2022-12-07 09:54:02 +02:00
bruvzg
e1cff4be9b [Windows] Window management fixes.
Fix popup menus having incorrect scale when main window is in full-screen mode and multiple monitors with different DPI are used.
Prevent mouse move code from accessing deleted window data (and creating zombie records in the windows map).
2022-12-06 23:56:21 +02:00
Markus Sauermann
b44e6bb42b Fix colorpicker slider bug with mouse-up outside of popup
When releasing the mouse button outside of the popup while dragging
a slider, the slider still gets adjusted by mouse-move events.

The reason for this bug is that the mouse-up event is sent to the
focused window (main editor window) instead of the colorpicker
popup window.

This PR adjusts the linuxbsd X11 DisplayServer to send the event to the
correct expected window.
2022-12-06 19:30:13 +01:00
Markus Sauermann
ada4761181 Fix that mouse-button-up event is parsed twice for drag-and-drop
Currently Input::get_singleton()->parse_input_event(mb); is
called twice for mouse-button-up events when dropping in a different
window on linuxbsd.
2022-12-05 19:31:22 +01:00
Rémi Verschelde
14f23df1a3
Merge pull request #69563 from nyanpasu64/patch-1
Fix burning CPU with udev disabled on Flatpak
2022-12-05 18:07:02 +01:00
Rémi Verschelde
5c6e2b2cac
Windows: Make MSVC debug CRT opt-in (debug_crt=yes)
Follow-up to #69294 which enabled it automatically for `dev_build=yes`,
but this seems to cause some issues.
Those issues should likely be debugged but until then this can stay opt-in.
2022-12-05 15:56:12 +01:00
Rémi Verschelde
e82d66f23b
Merge pull request #69294 from akien-mga/windows-msvc-link-debug-runtime
Windows: Link MSVC dynamic debug CRT for debug builds
2022-12-05 10:14:33 +01:00
bruvzg
89db7f8e7c
[Linux/BSD] Fix build without fontconfig. 2022-12-05 07:56:44 +02:00