Martin Capitanio
e090b112ef
ThorVG: update from v0.11.6 to v0.12.0
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https://github.com/thorvg/thorvg/releases/tag/v0.12.0
Godot-related SVG bug fixes:
+ [SwEngine] Fixed a linear filling scaling issue.
thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
it doesn't start with MoveTo.
thorvg/thorvg#1848
Fixes #86128 Gradient issue.
2024-01-08 09:59:43 +01:00
Martin Capitanio
aab650f2ef
ThorVG: update to v0.11.0 release.
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See https://github.com/thorvg/thorvg/releases/tag/v0.11.0
+ Infrastructure
Repository folder structure was make it more intuitive and coherent.
"thorvg/src/lib" -> "thorvg/src/common"
(providing essential common functionalities
used internally among the renderer and sub-modules)
"thorvg/src/lib" -> "thorvg/src/renderer"
(for vector drawing features)
+ SVG related
Fix stroke regression https://github.com/thorvg/thorvg/issues/1670
Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321
Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
2023-09-29 19:50:19 +02:00
Martin Capitanio
ac9e259d3e
Update ThorVG to v0.10.0
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- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0
- API change ARGB8888_STRAIGHT -> ARGB8888S
- SVG-SCsub: Enable static ThorVG object linking
- SVG-SCsub: avoid building unused ThorVG parts
- update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
2023-08-09 17:15:59 +02:00
Martin Capitanio
5db751832d
Update ThorVG to v0.9.0
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https://github.com/thorvg/thorvg/releases/tag/v0.9.0
Fixes #72478
2023-05-12 00:34:40 +02:00
RedworkDE
cfed867da1
Update thorvg to 0.8.4
2023-03-31 00:05:21 +02:00
K. S. Ernest (iFire) Lee
f7a809603c
ThorVG: Sync with upstream 0.8.0
2022-03-08 06:30:31 -08:00
Anilforextra
3382e0304d
ThorVG: Sync with upstream 0.7.1
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Changes: https://github.com/Samsung/thorvg/releases/tag/v0.7.1
2022-01-31 23:39:25 +05:45
K. S. Ernest (iFire) Lee
8d02759c72
Use ThorVG instead of NanoSVG for importing SVGs
...
ThorVG is a platform-independent portable library for drawing vector-based
scene and animation.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-14 15:49:39 +01:00